Records the confirmed root cause (ACE never clears KnownObjects on a teleport so it won't re-send known objects; retail/holtburger keep the client object table and re-render from it) and the two-part fix (re-hydrate from _lastSpawnByGuid; pending-bucket persistent rescue). Corrects the 2026-06-21 handoff: ClientObjectTable is the inventory data model with no world position/Setup and cannot rebuild a render entity; the real retained world-object table is GameWindow._lastSpawnByGuid. Status: FIX SHIPPED, pending user visual gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||