acdream/tests/AcDream.App.Tests/World
Erik aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
DormantLiveEntityStoreTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityHydrationControllerTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
LiveEntityLifecycleStressTests.cs harden(runtime): close canonical entity object lifetime 2026-07-26 07:13:42 +02:00
LiveEntityLivenessControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
LiveEntityPresentationControllerTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityRuntimeTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityTestFixture.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
RecallTeleportAnimationTests.cs fix(rendering): synchronize hidden live projections 2026-07-25 03:14:15 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RuntimeEntityOwnershipTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
UpdateFrameOrchestratorTests.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
WorldEnvironmentControllerTests.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00