acdream/src/AcDream.Core.Net
Erik 275319461e feat(net): D.2b-B B-Wire — ObjectTableWiring applies all ints + player int + stack/remove
- Wire signature gains optional 3rd param `Func<uint>? playerGuid` (existing
  GameWindow caller `Wire(session, Objects)` still compiles — default null).
- ObjectIntPropertyUpdated gate loosened: was UiEffects-only, now applies ALL
  PropertyInt updates on visible objects (server is the authority on object props).
- PlayerIntPropertyUpdated → UpdateIntProperty(playerGuid(), ...) so live
  EncumbranceVal (0x02CD) updates the player's burden bar.
- StackSizeUpdated → UpdateStackSize(guid, stackSize, value).
- InventoryObjectRemoved → Remove(guid).
- Updated class doc-comment to list all 5 wired opcodes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 19:05:00 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages feat(net): D.2b-B B-Wire — DropItem/GetAndWieldItem/NoLongerViewingContents builders + Send wrappers 2026-06-21 18:58:30 +02:00
Packets feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
AcDream.Core.Net.csproj feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
GameEventWiring.cs feat(net): D.2b-B B-Wire — register ViewContents + InventoryPutObjectIn3D/SaveFailed/CloseGroundContainer 2026-06-21 19:01:53 +02:00
NetClient.cs feat(net+app): WorldSession class + GameWindow live-mode wiring (Phase 4.7e/f) 2026-04-11 15:25:41 +02:00
NOTICE.md feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
ObjectTableWiring.cs feat(net): D.2b-B B-Wire — ObjectTableWiring applies all ints + player int + stack/remove 2026-06-21 19:05:00 +02:00
WorldSession.cs feat(net): D.2b-B B-Wire — WorldSession dispatch for 0x02CD/SetStackSize/InventoryRemoveObject 2026-06-21 19:04:22 +02:00