acdream/tests/AcDream.UI.Abstractions.Tests/Input
Erik 2284a376ae feat(D.2b): write-mode movement gate that preserves autorun
In chat write mode the keyboard belongs to the input — typing "swd" must not
walk the character — but AUTORUN must keep going (the user can chat while
running).

- InputDispatcher.IsActionHeld now returns false while WantCaptureKeyboard is
  set (a focused chat input), the polling-path twin of the existing gate on
  Fired actions. This SUPERSEDES the old per-frame OnUpdate early-return, which
  also killed autorun. Gating here instead lets the movement block keep running,
  so autorun — a separate latched bool ORed into Forward at the call site, not a
  polled key — survives. Test updated to encode the new contract.
- GameWindow: the movement suppress-guard reverts to ImGui-devtools-only (the
  retail write mode no longer early-returns); wires DefaultTextInput = the chat
  input (Tab/Enter activation) and Input.Keyboard for clipboard. Drops the
  one-shot UI-scale diagnostic.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 15:24:19 +02:00
..
FakeKeyboardSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
FakeMouseSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
InputDispatcherCaptureTests.cs feat(ui): #25 Phase K.3 — Settings panel + click-to-rebind + Phase K shipped 2026-04-26 09:44:56 +02:00
InputDispatcherDoubleClickTests.cs feat(B.4b): InputDispatcher detects double-clicks 2026-05-13 18:10:25 +02:00
InputDispatcherIsActionHeldTests.cs feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00
InputDispatcherTests.cs feat(input): #22 Phase K.1b - cut handlers over to dispatcher (single input path) 2026-04-25 23:43:11 +02:00
KeyBindingsJsonTests.cs feat(input): #23 Phase K.1c - retail-faithful keymap cutover + JSON persistence (muscle memory change) 2026-04-26 00:14:25 +02:00
KeyBindingsRetailTests.cs feat(input): #23 Phase K.1c - retail-faithful keymap cutover + JSON persistence (muscle memory change) 2026-04-26 00:14:25 +02:00
KeyBindingsTests.cs feat(input): #23 Phase K.1c - retail-faithful keymap cutover + JSON persistence (muscle memory change) 2026-04-26 00:14:25 +02:00
KeyChordTests.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
MmbMouseLookTests.cs feat(input): #24 Phase K.2 - auto-enter player mode at login + MMB mouse-look + DebugPanel free-fly + Tab to chat-input focus 2026-04-26 09:20:17 +02:00
ModifierMaskTests.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00