acdream/src/AcDream.App/Streaming
Erik b3925f46e7 chore(diag): [FRAME-DIAG] StreamingController counters (apparatus)
DeferredApplyBacklog / ForceReloadCount / LastForceReloadDropCount, read by
GameWindow's [FRAME-DIAG] rollup. Diagnostic scaffolding (ACDREAM_WB_DIAG=1);
strip with the rest of [FRAME-DIAG] when the FPS work fully lands.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 10:03:18 +02:00
..
DungeonStreamingGate.cs feat(teleport C): TAS-driven fade transit + retire TeleportArrivalController 2026-06-22 14:03:25 +02:00
GpuWorldState.cs fix(streaming): #138 — rescue persistent entities from the pending bucket on unload 2026-06-21 08:07:28 +02:00
LandblockEntityRehydrator.cs fix(streaming): #138 — re-hydrate server objects from the retained spawn table on reload 2026-06-21 08:06:41 +02:00
LandblockStreamer.cs test(teleport): tp-probe AIM/ENQ/BUILD/APPLY/PLACED instrumentation (REMOVABLE) 2026-06-22 13:45:15 +02:00
LandblockStreamJob.cs fix(G.3): collapse streaming to the single dungeon landblock indoors (#133 FPS) 2026-06-13 22:32:56 +02:00
LandblockStreamTier.cs feat(A.5 T1): LandblockStreamTier + LandblockStreamJobKind enums 2026-05-09 22:15:57 +02:00
StreamingController.cs chore(diag): [FRAME-DIAG] StreamingController counters (apparatus) 2026-06-23 10:03:18 +02:00
StreamingRegion.cs fix(A.5 T4-T6): bootstrap guard + dead enum + test cleanups 2026-05-09 22:49:35 +02:00
TwoTierDiff.cs feat(A.5 T2): TwoTierDiff record + LandblockStreamJob.Load.Kind 2026-05-09 22:20:48 +02:00