DeferredApplyBacklog / ForceReloadCount / LastForceReloadDropCount, read by GameWindow's [FRAME-DIAG] rollup. Diagnostic scaffolding (ACDREAM_WB_DIAG=1); strip with the rest of [FRAME-DIAG] when the FPS work fully lands. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| DungeonStreamingGate.cs | ||
| GpuWorldState.cs | ||
| LandblockEntityRehydrator.cs | ||
| LandblockStreamer.cs | ||
| LandblockStreamJob.cs | ||
| LandblockStreamTier.cs | ||
| StreamingController.cs | ||
| StreamingRegion.cs | ||
| TwoTierDiff.cs | ||