acdream/tests/AcDream.Runtime.Tests
Erik a9a822f206 refactor(runtime): unify generation reset for direct hosts
Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
2026-07-27 00:43:26 +02:00
..
Entities refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Gameplay refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Physics refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Session refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
Support refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
World refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
AcDream.Runtime.Tests.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GameRuntimeContractTests.cs refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
GameRuntimeTests.cs refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
NoWindowGameRuntimeHostTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
RuntimeDependencyBoundaryTests.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
RuntimeGenerationResetTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
RuntimeSimulationFixtureHostTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00