..
InteractionState.cs
refactor(runtime): own canonical action state
2026-07-26 10:44:09 +02:00
LocalPlayerOutboundController.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
PlayerMovementController.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
RuntimeActionState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCharacterState.cs
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
RuntimeCombatAttackState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatModeState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatTargetState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCommunicationState.cs
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
RuntimeGameplayOwnership.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
RuntimeInteractionTransactionState.cs
refactor(runtime): own interaction transactions
2026-07-26 11:13:09 +02:00
RuntimeInventoryState.cs
refactor(runtime): close canonical gameplay ownership
2026-07-26 09:48:51 +02:00
RuntimeLocalPlayerIdentityState.cs
refactor(runtime): compose canonical game runtime root
2026-07-26 18:51:17 +02:00
RuntimeLocalPlayerMovementState.cs
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00
RuntimeSpellCastState.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00