acdream/src/AcDream.Runtime/Gameplay
Erik a9a822f206 refactor(runtime): unify generation reset for direct hosts
Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
2026-07-27 00:43:26 +02:00
..
InteractionState.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
LocalPlayerOutboundController.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
PlayerMovementController.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
RuntimeActionState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCharacterState.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeCombatAttackState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCombatModeState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCombatTargetState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
RuntimeCommunicationState.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeGameplayOwnership.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
RuntimeInteractionTransactionState.cs refactor(runtime): own interaction transactions 2026-07-26 11:13:09 +02:00
RuntimeInventoryState.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeLocalPlayerIdentityState.cs refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
RuntimeLocalPlayerMovementState.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
RuntimeSpellCastState.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00