Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com> |
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|---|---|---|
| .. | ||
| ILiveInWorldSource.cs | ||
| LiveEntitySessionController.cs | ||
| LiveSessionAppSource.cs | ||
| LiveSessionCommandRouter.cs | ||
| LiveSessionResetManifest.cs | ||
| LiveSessionResetPlan.cs | ||
| LiveSessionRuntimeFactory.cs | ||
| RetailSkillFormula.cs | ||