acdream/src/AcDream.App/Net
Erik a9a822f206 refactor(runtime): unify generation reset for direct hosts
Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com>
2026-07-27 00:43:26 +02:00
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ILiveInWorldSource.cs refactor(app): compose interaction and retained UI startup 2026-07-22 17:20:47 +02:00
LiveEntitySessionController.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
LiveSessionAppSource.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
LiveSessionCommandRouter.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
LiveSessionResetManifest.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
LiveSessionResetPlan.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
LiveSessionRuntimeFactory.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
RetailSkillFormula.cs refactor(net): own live session composition 2026-07-22 10:36:06 +02:00