acdream/tests/AcDream.Core.Tests/World
Erik 124e046976 fix(runtime): align portal and movement presentation
Port retail portal viewport projection and reveal behavior, preserve outbound combat style, drive remote and local grounded movement from authored CSequence root frames, and reuse the local prepared pose so animation hooks advance once.

User-verified portal, observer movement, combat stance, and short-tap locomotion gates. Release build passed with 5,767 tests and five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 08:48:27 +02:00
..
Cells fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
DerethDateTimeCollection.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
DerethDateTimeTests.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
InteriorEntityIdAllocatorTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
LandblockLoaderTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
PhysicsDatBundleTests.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
ProceduralSceneryIdAllocatorTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
SceneryGeneratorTests.cs phase(N.1): delete legacy scenery code path; WB is the only path 2026-05-08 10:37:55 +02:00
SkyDescLoaderTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
SkyStateTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
StreamingReadinessGateTests.cs fix(#192): close login streaming race — gate on a known real position, not session state 2026-07-09 15:57:43 +02:00
TeleportAnimSequencerTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
WbSceneryAdapterTests.cs phase(N.1): add LandBlock → TerrainEntry[] adapter 2026-05-08 09:11:59 +02:00
WeatherSystemTests.cs weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
WorldEntityAabbTests.cs #119: entity bounds from dat vertex data - works for every case, not just multi-part 2026-06-11 22:39:05 +02:00
WorldTimeDebugTests.cs Merge feature/animation-system-complete — Phase L.1c animation MVP 2026-04-29 10:50:59 +02:00
WorldViewTests.cs feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00