acdream/src/AcDream.App/Rendering
Erik a8b831c23b test(render): Phase W Stage 4/5 — assembler OutsideView AABB + PView BFS + entity-clip tests
ClipFrameAssemblerTests (3 new):
- Assemble_OutsideViewWithExitPortal_HasOutsideViewTrue_AabbMatchesBounds
- Assemble_OutsideViewMultiPolygon_ScissorMode_HasOutsideViewTrue_AabbValid
- Assemble_EmptyOutsideView_HasOutsideViewFalse_AabbZero

PortalVisibilityBuilderTests (3 new):
- Build_ExitPortalVisible_OutsideViewNonEmpty
- Build_NoExitPortal_OutsideViewEmpty
- Build_RootCellAlwaysFirstInOrderedVisibleCells

EntityClipTests (new file, 5 tests):
- EntityClip_ParentInVisibleSet_Included
- EntityClip_ParentNotInVisibleSet_Excluded
- EntityClip_NullVisibleSet_IncludesAll
- EntityClip_NullParentCell_NullVisibleSet_Included
- EntityClip_NullParentCell_NonNullVisibleSet_Included

WbDrawDispatcher.EntityPassesVisibleCellGate changed private → internal static
(AcDream.App already has InternalsVisibleTo AcDream.App.Tests; no new seam needed).

160 → 171 tests, all green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 16:21:08 +02:00
..
Shaders feat(render): Phase W Stage 4 — sky/weather portal-clip seal (LScape through the doorway) 2026-06-02 16:15:08 +02:00
Sky refactor(sky): replace per-frame wrap-mode mutation with persistent samplers 2026-04-29 08:08:26 +02:00
Vfx feat(vfx #C.1.5b): activator handles dat-hydrated entities + per-part transforms 2026-05-12 00:02:16 +02:00
Wb test(render): Phase W Stage 4/5 — assembler OutsideView AABB + PView BFS + entity-clip tests 2026-06-02 16:21:08 +02:00
BitmapFont.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
CameraController.cs feat(camera): InputAction + DebugVM surface for retail chase camera 2026-05-18 20:04:34 +02:00
CellVisibility.cs refactor(render): Stage 3 T3.1 — delete FindCameraCell AABB grace-frame fallback 2026-06-02 15:36:47 +02:00
ChaseCamera.cs fix(camera): pin chase-camera Z to last-grounded while airborne 2026-04-26 18:23:02 +02:00
ClipFrame.cs feat(render): Phase U.4 — unified gated draw pass (indoor root) 2026-05-30 17:59:21 +02:00
ClipFrameAssembler.cs feat(render): Phase W Stage 4 — sky/weather portal-clip seal (LScape through the doorway) 2026-06-02 16:15:08 +02:00
ClipPlaneSet.cs feat(render): Phase U.2c — ClipPlaneSet (NDC convex region → gl_ClipDistance planes) 2026-05-30 17:03:32 +02:00
DebugLineRenderer.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
FlyCamera.cs feat(app): slow default fly speed and add Shift-boost 2026-04-11 19:19:12 +02:00
FrustumCuller.cs feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann) 2026-04-12 08:49:17 +02:00
GameWindow.cs feat(render): Phase W Stage 4 — sky/weather portal-clip seal (LScape through the doorway) 2026-06-02 16:15:08 +02:00
ICamera.cs feat(app): extract ICamera interface from OrbitCamera 2026-04-10 20:24:29 +02:00
ICameraCollisionProbe.cs feat(render): Phase A8.F — PhysicsCameraCollisionProbe (swept-sphere eye via ResolveWithTransition) 2026-05-29 19:01:21 +02:00
OrbitCamera.cs feat(app): extract ICamera interface from OrbitCamera 2026-04-10 20:24:29 +02:00
ParticleRenderer.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
PhysicsCameraCollisionProbe.cs diag(render): camera-collision indoor non-engagement — RED test + diagnosis 2026-05-31 18:02:37 +02:00
PortalProjection.cs docs(render): Phase A8.F — correct PortalProjection near-clip comments 2026-05-29 11:57:30 +02:00
PortalView.cs feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model 2026-05-29 11:30:28 +02:00
PortalVisibilityBuilder.cs diag(render): Phase U.4c — flap probe logs projected NDC coords + clip result 2026-05-31 14:21:46 +02:00
RetailChaseCamera.cs fix(render): Phase A8.F — camera collision no longer corrupts the damped eye (wall-press vibration) 2026-05-30 09:40:08 +02:00
SamplerCache.cs refactor(sky): replace per-frame wrap-mode mutation with persistent samplers 2026-04-29 08:08:26 +02:00
SceneLightingUboBinding.cs feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration 2026-04-19 10:39:48 +02:00
ScreenPolygonClip.cs feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection 2026-05-29 11:37:30 +02:00
Shader.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
TerrainAtlas.cs feat(A.5 T22.5): wire QualityPreset into renderer + streaming (commit 2/2) 2026-05-10 08:43:06 +02:00
TerrainModernRenderer.cs feat(render): Phase U.3 — GPU clip-plane gate (gl_ClipDistance), no-clip default 2026-05-30 17:27:30 +02:00
TextRenderer.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
TextureCache.cs docs(perf): Phase N.6 slice 1 — radius=12 baseline + surface dump path 2026-05-11 12:34:10 +02:00