| .. |
|
Shaders
|
feat(render): Phase W Stage 4 — sky/weather portal-clip seal (LScape through the doorway)
|
2026-06-02 16:15:08 +02:00 |
|
Sky
|
refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
|
2026-04-29 08:08:26 +02:00 |
|
Vfx
|
feat(vfx #C.1.5b): activator handles dat-hydrated entities + per-part transforms
|
2026-05-12 00:02:16 +02:00 |
|
Wb
|
test(render): Phase W Stage 4/5 — assembler OutsideView AABB + PView BFS + entity-clip tests
|
2026-06-02 16:21:08 +02:00 |
|
BitmapFont.cs
|
feat(ui): debug overlay + refined input controls
|
2026-04-17 18:45:38 +02:00 |
|
CameraController.cs
|
feat(camera): InputAction + DebugVM surface for retail chase camera
|
2026-05-18 20:04:34 +02:00 |
|
CellVisibility.cs
|
refactor(render): Stage 3 T3.1 — delete FindCameraCell AABB grace-frame fallback
|
2026-06-02 15:36:47 +02:00 |
|
ChaseCamera.cs
|
fix(camera): pin chase-camera Z to last-grounded while airborne
|
2026-04-26 18:23:02 +02:00 |
|
ClipFrame.cs
|
feat(render): Phase U.4 — unified gated draw pass (indoor root)
|
2026-05-30 17:59:21 +02:00 |
|
ClipFrameAssembler.cs
|
feat(render): Phase W Stage 4 — sky/weather portal-clip seal (LScape through the doorway)
|
2026-06-02 16:15:08 +02:00 |
|
ClipPlaneSet.cs
|
feat(render): Phase U.2c — ClipPlaneSet (NDC convex region → gl_ClipDistance planes)
|
2026-05-30 17:03:32 +02:00 |
|
DebugLineRenderer.cs
|
feat(ui): debug overlay + refined input controls
|
2026-04-17 18:45:38 +02:00 |
|
FlyCamera.cs
|
feat(app): slow default fly speed and add Shift-boost
|
2026-04-11 19:19:12 +02:00 |
|
FrustumCuller.cs
|
feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
|
2026-04-12 08:49:17 +02:00 |
|
GameWindow.cs
|
feat(render): Phase W Stage 4 — sky/weather portal-clip seal (LScape through the doorway)
|
2026-06-02 16:15:08 +02:00 |
|
ICamera.cs
|
feat(app): extract ICamera interface from OrbitCamera
|
2026-04-10 20:24:29 +02:00 |
|
ICameraCollisionProbe.cs
|
feat(render): Phase A8.F — PhysicsCameraCollisionProbe (swept-sphere eye via ResolveWithTransition)
|
2026-05-29 19:01:21 +02:00 |
|
OrbitCamera.cs
|
feat(app): extract ICamera interface from OrbitCamera
|
2026-04-10 20:24:29 +02:00 |
|
ParticleRenderer.cs
|
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
|
2026-04-28 22:47:11 +02:00 |
|
PhysicsCameraCollisionProbe.cs
|
diag(render): camera-collision indoor non-engagement — RED test + diagnosis
|
2026-05-31 18:02:37 +02:00 |
|
PortalProjection.cs
|
docs(render): Phase A8.F — correct PortalProjection near-clip comments
|
2026-05-29 11:57:30 +02:00 |
|
PortalView.cs
|
feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model
|
2026-05-29 11:30:28 +02:00 |
|
PortalVisibilityBuilder.cs
|
diag(render): Phase U.4c — flap probe logs projected NDC coords + clip result
|
2026-05-31 14:21:46 +02:00 |
|
RetailChaseCamera.cs
|
fix(render): Phase A8.F — camera collision no longer corrupts the damped eye (wall-press vibration)
|
2026-05-30 09:40:08 +02:00 |
|
SamplerCache.cs
|
refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
|
2026-04-29 08:08:26 +02:00 |
|
SceneLightingUboBinding.cs
|
feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
|
2026-04-19 10:39:48 +02:00 |
|
ScreenPolygonClip.cs
|
feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
|
2026-05-29 11:37:30 +02:00 |
|
Shader.cs
|
feat(ui): debug overlay + refined input controls
|
2026-04-17 18:45:38 +02:00 |
|
TerrainAtlas.cs
|
feat(A.5 T22.5): wire QualityPreset into renderer + streaming (commit 2/2)
|
2026-05-10 08:43:06 +02:00 |
|
TerrainModernRenderer.cs
|
feat(render): Phase U.3 — GPU clip-plane gate (gl_ClipDistance), no-clip default
|
2026-05-30 17:27:30 +02:00 |
|
TextRenderer.cs
|
feat(ui): debug overlay + refined input controls
|
2026-04-17 18:45:38 +02:00 |
|
TextureCache.cs
|
docs(perf): Phase N.6 slice 1 — radius=12 baseline + surface dump path
|
2026-05-11 12:34:10 +02:00 |