Reconstruct one combined static/dynamic object-part stream for each ordinary outdoor or interior cell, compute authored SortCenter CYpt keys, and stable-sort far to near before projecting opaque and delayed subsets. Prepare real cell-particle records at the leaf, preserve every S4-c2 router outcome, and merge object and particle delayed records by retained key before either source appends to the unchanged CLIP/ALPHA FIFO lists. Cell turns remain cell-major; equal cross-source ties are deterministically object-first. File AP-241 and AP-242 for the remaining separate opaque/row-5 channels and unrepresented equal-key common ordinal. File AP-243 for the paired-binary correction: retail shares the cell CYpt/heading beyond 50 m while this bounded port always uses the more exact authored per-part center. Pin 162 active AP rows and correct world-alpha and AlphaFlushCounts prose. Lead-approved scope clarification: RetailPViewPassExecutor.WalkLeaf.cs and RetailPViewPassExecutor.cs are the minimum existing production leaf adapter and thin particle-prepare forwarder omitted by the literal Walk/Wb file list. They contain no router, queue, mask, state, depth, or flush behavior; relocating them would create an artificial seam. Gates: Release solution build 0W/0E; shader/manifest 32/32; focused production 210/210; real allocation 3/3 at 0 B; one-shot hermetic 16743/0/0 across 14 assemblies; InstalledDat 385 pass/10 documented fail/1 skip with all six AlphaFlushSites passing; git diff --check PASS. Initial no-restore solution build failed NETSDK1004 for 42 missing scratch assets; one solution restore preceded the official build. Mutation proof, each restored before final gates: 1. Reverse comparator: authored-center order expected [202,101], actual [101,202]. 2. Move ties left: multipart/subset order expected [11,12,21,22], actual [22,21,12,11]. 3. Restore static/dynamic blocks: expected [2,3,1], actual [3,1,2]. 4. Use entity origin: authored-center order expected [202,101], actual [101,202]. 5. Restore particle tail: expected [Wb,Particle,Wb,Particle], actual [Wb,Wb,Particle,Particle]. 6. Scope-global sort: first cell model X expected 5, actual 50. 7. Restore dead camera parameter: SubmitWalkAlphaInstance parameter count expected 2, actual 3. 8. Restore stale global-queue prose: exact Assert.DoesNotContain failure on distance-sorts one shared queue. 9. Remove AP-241 identity: Assert.Single found no matching row. 10. Allocate in real merge: expected 0 B, actual 3072 B. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| reference | ||
| render-packs | ||
| reports | ||
| research | ||
| reviews | ||
| superpowers | ||
| bugs.md | ||
| ci-and-releases.md | ||
| ISSUES.md | ||
| launch-options.md | ||
| README.md | ||
| release-gate.md | ||
acdream documentation map
This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.
Current snapshot — 2026-07-27
- Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
- M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 4–6.
- Structural/runtime state: all eight
GameWindowdecomposition slices, Modern Runtime Slices A–J, and the connected visual/lifecycle gates are complete.GameWindowis a 1,622-line composition/callback shell.AcDream.Runtime.GameRuntimeowns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph. - Headless state: Slice K is complete.
AcDream.Headlessis a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger. - Linux graphical state: Slice L0 and the L1 implementation checkpoint are
complete at
66f114b2and11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missingGL_ARB_bindless_texture. Physical-Linux validation and L2–L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate. - Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
- Separate visual verification: issue
#225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass. - Carried behaviour debt: issue
#153(far teleport onto an unstreamed edge),#116(narrowed slide response),#235(capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register. - Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
- Latest automated baseline: the Release build succeeds with the 17
test-project warnings tracked by issue
#228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.
Sources of truth
Read these in this order when deciding what to do next:
plans/2026-05-12-milestones.md— the active playable outcome, freeze boundaries, and visual gates.plans/2026-04-11-roadmap.md— strategic phase ledger: shipped, active, deferred, and future work.ISSUES.md— tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.architecture/retail-divergence-register.md— every known place runtime behavior can differ from retail.architecture/acdream-architecture.mdandarchitecture/code-structure.md— ownership, dependency, update-thread, and extraction rules.architecture/worldbuilder-inventory.md— rendering/DAT code already owned in-tree versus mechanisms still ours to port.
If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.
Research and implementation records
research/named-retail/is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.research/decompiled/is the older Ghidra fallback.research/contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.superpowers/specs/andsuperpowers/plans/are per-slice design and execution records. Completed plans remain historical.ci-and-releases.mdis the SSOT for the Gitea CI pipeline, the self-hosted runners, and how alpha releases are published. Load-sensitive tests live inLane=Timing; seerelease-gate.mdbefore adding to it.launch-options.mdis the SSOT for every environment variable and command-line argument the client reads, including what each one changes about the run beyond its obvious effect. Read the side-effects column before trusting any measurement. Enforced byLaunchOptionsDocumentationTests: a flag without a row fails the build, and so does a row whose read site was deleted.audit/contains completion and conformance audits.reference/ace-commands.mdpreserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.
Durable memory
../claude-memory/MEMORY.mdindexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.../memory/contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.
Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.
Historical and deprecated documents
bugs.mdis the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.- Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
- Old
R1→R8architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.
Documentation maintenance rules
- Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
- Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
- Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
- Preserve research history, but remove stale “current/next” claims from living documents once the state advances.