..
A8CellAudit
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
AnimHookScan
fix(world): honour SetOmega — the birds and butterflies fly again
2026-08-21 05:42:59 +02:00
cdb
docs(physics): #347 premise revision — retail may alternate too; ftp:edge ratio is the discriminator
2026-08-07 13:42:14 +02:00
cdb-scripts
fix(motion): full queue reset on locomotion-cycle direct transitions
2026-05-03 17:00:55 +02:00
diag-logs
diag(motion): instrumentation for remote walk↔run leg-cycle bug (Commit A)
2026-05-03 20:38:47 +02:00
dump-keymap
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
ghidra_project
feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody
2026-04-12 23:54:51 +02:00
IconForge
fix(IconForge): point the texture path at the real dump directory
2026-08-20 14:43:37 +02:00
InspectCoatTex
docs(issues): #37 — Investigation 2 narrows bug to SubPalette coverage gaps
2026-05-05 14:45:50 +02:00
jsonl
test(phys): A6.P5 fixture — 3 ticks from live door-stuck capture
2026-05-25 12:43:51 +02:00
LayoutDump
fix(ui): button property 0x0D was never "disabled", and it killed every Journal button
2026-08-21 15:58:03 +02:00
MosswartArt
feat: mosswart client icon and Asheron's Call-inspired launcher icon
2026-08-20 14:42:10 +02:00
pdb-extract
fix(chat): Campaign CH user-gate round 2 -- portal notice rerouted to SpewBox, verbatim /help extraction, jump-in-air evidence
2026-08-10 08:40:24 +02:00
PesChainAudit
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
ProjectileVfxAudit
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
RainMeshProbe
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
RenderPackValidator
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
RetailTimeProbe
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
SetupInspect
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
ShaderCompiler
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
SkyObjectInspect
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
SpellDump
fix(magic): the foci map never loaded — casts demanded full components a focus should waive
2026-08-20 21:28:22 +02:00
StarsProbe
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
TextureDump
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
WeatherEnumerator
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
WeatherSetupProbe
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
analyze_265_steep_slope_capture.py
test(physics): #265 mining tool + real-trajectory replay harness for the steep-slope response family
2026-07-30 17:55:49 +02:00
analyze_269_slope_stop_capture.py
fix(physics): port retail slope landing stop
2026-07-31 09:10:53 +02:00
analyze_resolve_capture.py
tools+plan( #182 ): resolve-capture histogram classifier + verbatim player-physics rebuild plan
2026-07-07 13:37:15 +02:00
atmospheric-performance-matrix-common.ps1
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
audit-test-inventory.ps1
test: audit helper-mediated source reads
2026-08-18 14:18:00 +02:00
CampaignLaProcessCorrelation.ps1
fix(launcher): harden LA11 gate evidence
2026-08-15 01:45:15 +02:00
capture-campaign-la-session-process.ps1
fix(launcher): harden LA11 gate evidence
2026-08-15 01:45:15 +02:00
compile-shaders.ps1
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
connected-atmospheric-exposure-comparison.route.txt
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
connected-dense-town.route.txt
fix(diag): bind stationary samples to route checkpoints
2026-07-24 12:54:57 +02:00
connected-r6-soak.route.txt
fix(diag): bind stationary samples to route checkpoints
2026-07-24 12:54:57 +02:00
connected-render-pack-gate-common.ps1
test(render): add connected package lifecycle gate
2026-08-22 13:53:29 +02:00
connected-render-pack-package-lifecycle.route.txt
test(render): add connected package lifecycle gate
2026-08-22 13:53:29 +02:00
connected-render-pack-remote-observer.route.txt
test(render): add connected remote-player shadow gate
2026-08-22 14:03:50 +02:00
connected-render-pack-remote-primary.route.txt
test(render): add connected remote-player shadow gate
2026-08-22 14:03:50 +02:00
connected-render-pack-transitions.route.txt
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
connected-world-lifecycle.route.txt
test(runtime): add connected lifecycle gate
2026-07-20 22:39:34 +02:00
connected-world-reconnect.route.txt
test(runtime): add connected lifecycle gate
2026-07-20 22:39:34 +02:00
decompile_acclient.py
research: decompile acclient.exe terrain/physics via Ghidra headless
2026-04-12 23:18:27 +02:00
decompile_full.py
research: full acclient.exe decompilation — 22,225 functions, 688K lines
2026-04-12 23:25:51 +02:00
DecompileTargets.java
research: decompile acclient.exe terrain/physics via Ghidra headless
2026-04-12 23:18:27 +02:00
ghidra_decompile.py
research: decompile acclient.exe terrain/physics via Ghidra headless
2026-04-12 23:18:27 +02:00
launch-atmospheric-preview.ps1
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
new-campaign-la-update-fixture.ps1
fix(launcher): harden LA11 gate evidence
2026-08-15 01:45:15 +02:00
publish-bin.ps1
ci: put the launcher's update pointer in a release, and delete the dist branch
2026-08-19 14:40:41 +02:00
README.md
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
run-atmospheric-performance-matrix.ps1
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
run-blank-world-ab-probe.ps1
docs(render): the occlusion-query verdict on the V4c blank world, and the options
2026-07-28 01:44:34 +02:00
run-blank-world-surface-probe.ps1
test(render): add blank-world attribution apparatus and a post-world GL sample
2026-07-28 00:08:10 +02:00
run-campaign-la-preflight.ps1
fix(launcher): harden Campaign LA11 gate evidence
2026-08-15 01:08:41 +02:00
run-connected-loss-gate.ps1
docs(net): N5 accepted - Opus review PASS; loss gate strengthened per review
2026-07-29 16:40:55 +02:00
run-connected-r6-soak.ps1
fix(gates): initialize connected soak artifacts before isolation
2026-08-22 13:34:36 +02:00
run-connected-render-pack-package-lifecycle.ps1
test(render): add connected package lifecycle gate
2026-08-22 13:53:29 +02:00
run-connected-render-pack-remote-player-gate.ps1
test(render): add connected remote-player shadow gate
2026-08-22 14:03:50 +02:00
run-connected-world-lifecycle-gate.ps1
fix(gates): select a character in connected graphical runs
2026-08-22 13:24:39 +02:00
run-offline-pixel-gate.ps1
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
run-offline-vulkan-capture.ps1
feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts
2026-07-29 03:06:45 +02:00
run-portal-churn-soak.ps1
feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts
2026-07-29 03:06:45 +02:00
run-release-gate.ps1
test: introduce Lane=Timing for load-sensitive tests, and stop chasing them individually
2026-08-19 15:29:10 +02:00
run-repeat-connected-gate.ps1
feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts
2026-07-29 03:06:45 +02:00
test-campaign-la-gate-helpers.ps1
fix(launcher): harden LA11 gate evidence
2026-08-15 01:45:15 +02:00
test-campaign-la-script-safety.ps1
fix(launcher): harden LA11 gate evidence
2026-08-15 01:45:15 +02:00
test-campaign-la-session-status.ps1
fix(launcher): harden LA11 gate evidence
2026-08-15 01:45:15 +02:00
update-package-locks.ps1
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
verify_un2_fmul.py
UN-2 RESOLVED: GetMaxSpeed x4 is byte-verified retail; doc-comment was the misread
2026-06-12 13:17:50 +02:00