Keep the original exception stack when cleanup succeeds so connected lifecycle failures identify the real packet/event handler instead of the session wrapper. Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| GameWindowLiveSessionOwnershipTests.cs | ||
| LiveSessionCommandRouterTests.cs | ||
| LiveSessionControllerTests.cs | ||
| LiveSessionEventRouterTests.cs | ||
| LiveSessionHostTests.cs | ||
| LiveSessionLifecycleHostTests.cs | ||
| LiveSessionResetPlanTests.cs | ||
| LiveSessionSubscriptionSetTests.cs | ||
| RetailSkillFormulaTests.cs | ||