Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
using AcDream.App.Rendering.Wb;
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using Chorizite.Core.Render.Enums;
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using Silk.NET.OpenGL;
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namespace AcDream.App.Tests.Rendering.Wb;
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public sealed class TextureAtlasCapacityTests
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{
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[Theory]
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[InlineData(128, 128, 32)]
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[InlineData(256, 256, 24)]
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[InlineData(512, 512, 6)]
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[InlineData(1024, 1024, 1)]
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public void RgbaCapacityTargetsEightMiBIncludingMipChain(
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int width,
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int height,
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int expected)
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{
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Assert.Equal(
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expected,
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TextureAtlasManager.CalculateInitialCapacity(width, height, TextureFormat.RGBA8));
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}
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[Fact]
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public void SmallCompressedLayersRemainCountCapped()
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{
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Assert.Equal(
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TextureAtlasManager.MaximumArrayLayers,
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TextureAtlasManager.CalculateInitialCapacity(32, 32, TextureFormat.DXT1));
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}
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[Fact]
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public void DirectUploadAcceptsExactRgbaPayload()
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{
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ManagedGLTextureArray.ValidateUploadPayload(
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TextureFormat.RGBA8, 2, 2, 16, PixelFormat.Rgba, PixelType.UnsignedByte);
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}
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[Theory]
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[InlineData(15)]
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[InlineData(17)]
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public void DirectUploadRejectsNonExactPayloadLength(int bytes)
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{
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Assert.Throws<ArgumentException>(() =>
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ManagedGLTextureArray.ValidateUploadPayload(
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TextureFormat.RGBA8, 2, 2, bytes, PixelFormat.Rgba, PixelType.UnsignedByte));
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}
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[Fact]
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public void DirectUploadRejectsMismatchedTransferTuple()
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{
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Assert.Throws<ArgumentException>(() =>
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ManagedGLTextureArray.ValidateUploadPayload(
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TextureFormat.RGBA8, 2, 2, 16, PixelFormat.Rgb, PixelType.UnsignedByte));
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Assert.Throws<ArgumentException>(() =>
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ManagedGLTextureArray.ValidateUploadPayload(
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TextureFormat.RGBA8, 2, 2, 16, PixelFormat.Rgba, PixelType.Float));
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}
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[Fact]
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public void CompressedUploadRejectsUncompressedDescriptorOverride()
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{
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int bytes = ManagedGLTextureArray.CalculateExpectedDataSize(TextureFormat.DXT1, 4, 4);
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Assert.Throws<ArgumentException>(() =>
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ManagedGLTextureArray.ValidateUploadPayload(
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TextureFormat.DXT1, 4, 4, bytes, PixelFormat.Rgba, PixelType.UnsignedByte));
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}
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[Fact]
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public void RgbPayloadUsesTightlyPackedRows()
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{
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Assert.Equal(18, ManagedGLTextureArray.CalculateExpectedDataSize(TextureFormat.RGB8, 3, 2));
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ManagedGLTextureArray.ValidateUploadPayload(
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TextureFormat.RGB8, 3, 2, 18, PixelFormat.Rgb, PixelType.UnsignedByte);
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}
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}
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