acdream/tests/AcDream.App.Tests/Rendering/FramePacingPolicyTests.cs
Erik 3718e341be fix #225: stabilize render pacing and frame CPU
Replace scheduler-quantized software sleeps with a reusable Windows high-resolution deadline timer, expose pacing in the frame profiler, and make shutdown wake every persistent mesh worker without losing the shared signal.

Preserve retail alpha order while using a stable radix, skip duplicate deferred-alpha SSBO packing, pack light sets, cache static selection descriptors, and retire historical material groups at the whole-frame boundary. The fixed dense-Caul sample improved from roughly 9-12 ms CPU to 5.3-6.2 ms without reducing visual quality.

Release build succeeds with zero warnings and all 6,300 tests pass with five intentional skips. Three independent retail, architecture, and adversarial reviews are clean; the post-review connected route remains pending because local ACE is offline.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-19 06:29:30 +02:00

64 lines
1.7 KiB
C#

using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class FramePacingPolicyTests
{
[Fact]
public void VSync_request_uses_driver_swap_without_software_limit()
{
var policy = FramePacingPolicy.Resolve(
requestedVSync: true,
uncappedRendering: false,
monitorRefreshHz: 144);
Assert.True(policy.UseVSync);
Assert.Null(policy.SoftwareLimitHz);
}
[Theory]
[InlineData(60)]
[InlineData(120)]
[InlineData(144)]
[InlineData(240)]
public void Normal_VSync_off_uses_active_monitor_refresh_limit(int refreshHz)
{
var policy = FramePacingPolicy.Resolve(
requestedVSync: false,
uncappedRendering: false,
monitorRefreshHz: refreshHz);
Assert.False(policy.UseVSync);
Assert.Equal((double)refreshHz, policy.SoftwareLimitHz);
}
[Theory]
[InlineData(null)]
[InlineData(0)]
[InlineData(-1)]
public void Missing_or_invalid_monitor_refresh_uses_safe_fallback(int? refreshHz)
{
var policy = FramePacingPolicy.Resolve(
requestedVSync: false,
uncappedRendering: false,
monitorRefreshHz: refreshHz);
Assert.False(policy.UseVSync);
Assert.Equal(FramePacingPolicy.FallbackRefreshHz, policy.SoftwareLimitHz);
}
[Theory]
[InlineData(false)]
[InlineData(true)]
public void Explicit_uncapped_diagnostic_disables_both_pacing_mechanisms(
bool requestedVSync)
{
var policy = FramePacingPolicy.Resolve(
requestedVSync,
uncappedRendering: true,
monitorRefreshHz: 144);
Assert.False(policy.UseVSync);
Assert.Null(policy.SoftwareLimitHz);
}
}