acdream/tests/AcDream.App.Tests/Physics
Erik f961d70023 feat(physics): port retail complete object frame pipeline
Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates.

Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 09:10:31 +02:00
..
InboundInterpretedMotionFactoryTests.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
PlayerMovementHiddenTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
PlayerOutboundPositionTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
ProjectileControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteInboundMotionDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteTeleportControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteTeleportHookTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemoteTeleportPlacementTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00