Added per-Surface dump that decodes Type bits and prints whether the LUMINOUS (0x40) flag is set on each. Targets all 27 sky surface IDs referenced by Holtburg's Region — every dome variant (0x010015EE/F0/F1/F2), the inner sky/star sheet (0x010015EF), sun (0x01001F67/0x01001348), moon (0x01001F6A), every cloud variant (0x01004C35..0x01004C3A, 0x010015B6), and rain (0x01004C42/0x01004C44 — control row). Result: zero of the 27 surfaces have the LUMINOUS bit set. The previous SkyRenderer comment that claimed dome+clouds carried the bit was wrong; the differentiator between "self-lit texture passthrough" and "ambient+diffuse-tinted" sky meshes is purely the Surface.Luminosity FLOAT (1.0 dome/sun/moon, 0.0 stars/clouds, 0.1484 rain). This fed directly into the emissive-default fix in the next commit. Bonus finding: cloud surface 0x08000023 has Translucency=0.25 (not 0) which the Translucency plumbing fix in the next commit will also pick up — clouds will render at 75% opacity, matching retail's curr_alpha derivation (D3DPolyRender::SetSurface at 0x59c767). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
196 lines
9 KiB
C#
196 lines
9 KiB
C#
// RainMeshProbe — independent code-review recommended probe (Bug A, post-#26).
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//
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// Per Report 1's §5: "Run one targeted probe for 0x01004C42/0x01004C44: print
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// surface raw type/translucency, each polygon's SidesType/Stippling, and
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// GfxObjMesh.Build() submesh/index counts. If one cylinder has more than 48
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// indices per side-equivalent, fix the duplicate-side/cull behavior together
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// with the surface-opacity uniform."
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//
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// The cylinder has 8 wall quads. With fan-triangulation each quad → 2 tris →
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// 6 indices, total 48 indices per side. If pos-only emission: 48. If pos+neg:
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// 96. The threshold tells us whether double-sided drawing is happening.
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using System;
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using System.IO;
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using System.Linq;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Options;
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using DatReaderWriter.Types;
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using AcDream.Core.Meshing;
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using SysEnv = System.Environment;
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string datDir = SysEnv.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(SysEnv.GetFolderPath(SysEnv.SpecialFolder.UserProfile),
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"Documents", "Asheron's Call");
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Console.WriteLine($"datDir = {datDir}");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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uint[] gfxIds = { 0x01004C42u, 0x01004C44u };
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foreach (uint gid in gfxIds) ProbeRain(dats, gid);
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// Phase 7c: also dump every sky surface we know to test the LUMINOUS flag.
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// Two existing code comments contradict each other about whether Dereth's
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// dome/sun/moon meshes carry the LUMINOUS bit. Resolve empirically.
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Console.WriteLine();
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Console.WriteLine("================ Sky Surface LUMINOUS audit ================");
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uint[] skySurfaceIds = {
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0x08000048u, 0x08000049u, 0x0800004Au, 0x0800004Bu, // dome 0x010015EE
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0x0800004Du, // star sheet 0x010015EF
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0x0800004Eu, 0x0800004Fu, 0x08000050u, 0x08000051u, // dome 0x010015F0
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0x08000053u, 0x08000054u, 0x08000055u, 0x08000056u, // dome 0x010015F1
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0x08000057u, 0x08000058u, 0x08000059u, 0x0800005Au, // dome 0x010015F2
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0x080000D1u, // celestial 0x01001348
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0x080000D2u, // sun-like 0x01001F67
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0x080000D6u, 0x080000D7u, // moon 0x01001F6A
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0x080000D4u, // cloud 0x01004C36/37
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0x08000023u, // cloud 0x01004C35
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0x08000024u, 0x08000025u, // cloud 0x01004C39/3A
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0x080000D5u, // dome variant 0x010015B6
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0x080000C5u, // RAIN — control row, expected NO Luminous
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};
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foreach (uint sid in skySurfaceIds) ProbeSkySurface(dats, sid);
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return 0;
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static void ProbeSkySurface(DatCollection dats, uint sid)
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{
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if (!dats.TryGet<Surface>(sid, out var s) || s is null)
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{ Console.WriteLine($" Surface 0x{sid:X8} (NOT FOUND)"); return; }
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uint t = (uint)s.Type;
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bool luminous = (t & 0x40u) != 0u;
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Console.Write($" Surface 0x{sid:X8} Type=0x{t:X8} Luminous={(luminous ? "YES" : "no ")} Lum={s.Luminosity:F4} Trans={s.Translucency:F4} ");
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// Decode bits inline.
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var bits = new (uint mask, string n)[] {
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(0x01u,"B1Solid"),(0x02u,"B1Image"),(0x04u,"B1ClipMap"),(0x10u,"Translucent"),
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(0x20u,"Diffuse"),(0x40u,"Luminous"),(0x100u,"Alpha"),(0x200u,"InvAlpha"),
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(0x10000u,"Additive"),(0x20000u,"Detail"),
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};
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Console.WriteLine(string.Join("|", bits.Where(b => (t & b.mask) != 0).Select(b => b.n)));
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}
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static void ProbeRain(DatCollection dats, uint gid)
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{
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Console.WriteLine();
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Console.WriteLine($"================ GfxObj 0x{gid:X8} ================");
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if (!dats.TryGet<GfxObj>(gid, out var go) || go is null)
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{
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Console.WriteLine(" (NOT FOUND)");
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return;
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}
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Console.WriteLine($" Flags={go.Flags}");
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Console.WriteLine($" VertexArray.Vertices.Count={go.VertexArray?.Vertices.Count ?? 0}");
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Console.WriteLine($" Polygons.Count={go.Polygons?.Count ?? 0}");
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Console.WriteLine($" Surfaces.Count={go.Surfaces?.Count ?? 0}");
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Console.WriteLine($" PhysicsPolygons.Count={go.PhysicsPolygons?.Count ?? 0}");
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Console.WriteLine($" SortCenter=({go.SortCenter.X:F2},{go.SortCenter.Y:F2},{go.SortCenter.Z:F2})");
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// ----- Per-Surface dump -----
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Console.WriteLine();
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Console.WriteLine(" --- Surfaces (raw dat record) ---");
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if (go.Surfaces is { Count: > 0 })
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{
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for (int i = 0; i < go.Surfaces.Count; i++)
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{
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uint sid = (uint)go.Surfaces[i];
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Console.WriteLine($" Surface[{i}] = 0x{sid:X8}");
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if (!dats.TryGet<Surface>(sid, out var surf) || surf is null)
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{
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Console.WriteLine(" (Surface NOT FOUND)");
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continue;
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}
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uint typeRaw = (uint)surf.Type;
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Console.WriteLine($" Type=0x{typeRaw:X8} ({surf.Type})");
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Console.WriteLine($" decoded bits:");
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DumpFlagBits(typeRaw);
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Console.WriteLine($" Translucency={surf.Translucency:F4} (1.0 - x = opacity = {1f - surf.Translucency:F4})");
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Console.WriteLine($" Luminosity={surf.Luminosity:F4}");
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Console.WriteLine($" Diffuse={surf.Diffuse:F4}");
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Console.WriteLine($" ColorValue=" + (surf.ColorValue is null ? "null" :
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$"A:{surf.ColorValue.Alpha} R:{surf.ColorValue.Red} G:{surf.ColorValue.Green} B:{surf.ColorValue.Blue}"));
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Console.WriteLine($" OrigTextureId=0x{(uint)surf.OrigTextureId:X8}");
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Console.WriteLine($" OrigPaletteId=0x{(uint)surf.OrigPaletteId:X8}");
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}
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}
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// ----- Per-Polygon dump -----
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Console.WriteLine();
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Console.WriteLine(" --- Polygons (sides + stippling — checks Report 1 hypothesis) ---");
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if (go.Polygons is { Count: > 0 })
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{
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int posCount = 0, negCount = 0;
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foreach (var kv in go.Polygons)
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{
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var p = kv.Value;
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// Mirror the GfxObjMesh.Build() emission rule (lines 71-91):
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bool hasPos = !p.Stippling.HasFlag(StipplingType.NoPos);
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bool hasNeg =
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p.Stippling.HasFlag(StipplingType.Negative) ||
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p.Stippling.HasFlag(StipplingType.Both) ||
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(!p.Stippling.HasFlag(StipplingType.NoNeg) && p.SidesType == CullMode.Clockwise);
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if (hasPos) posCount++;
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if (hasNeg) negCount++;
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Console.WriteLine(
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$" Poly[{kv.Key,3}] VertexIds={p.VertexIds.Count} " +
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$"PosSurface={p.PosSurface} NegSurface={p.NegSurface} " +
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$"Stippling={p.Stippling} SidesType={p.SidesType} " +
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$"hasPos={hasPos} hasNeg={hasNeg} " +
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$"PosUVIdx={p.PosUVIndices.Count} NegUVIdx={p.NegUVIndices.Count}");
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}
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Console.WriteLine($" Build emission summary: pos-side polys={posCount} neg-side polys={negCount}");
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}
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// ----- GfxObjMesh.Build() output -----
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Console.WriteLine();
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Console.WriteLine(" --- GfxObjMesh.Build() output ---");
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var subs = GfxObjMesh.Build(go, dats);
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Console.WriteLine($" Submesh count: {subs.Count}");
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int totalVerts = 0, totalIndices = 0;
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for (int i = 0; i < subs.Count; i++)
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{
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var s = subs[i];
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totalVerts += s.Vertices.Length;
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totalIndices += s.Indices.Length;
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Console.WriteLine(
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$" Submesh[{i}] SurfaceId=0x{s.SurfaceId:X8} " +
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$"Vertices={s.Vertices.Length} Indices={s.Indices.Length} " +
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$"Translucency={s.Translucency} Luminosity={s.Luminosity:F2} " +
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$"NeedsUvRepeat={s.NeedsUvRepeat}");
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}
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Console.WriteLine($" TOTAL: verts={totalVerts} indices={totalIndices}");
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Console.WriteLine();
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Console.WriteLine($" Report 1 threshold check: with 8 wall quads × 2 tris × 3 indices = 48 indices per side.");
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Console.WriteLine($" pos-only emission expects ~48 indices total.");
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Console.WriteLine($" pos+neg emission expects ~96 indices total.");
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Console.WriteLine($" OBSERVED: {totalIndices} indices → " +
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(totalIndices > 60 ? "*** DOUBLE-SIDED — duplicate-side rendering active ***" : "single-sided"));
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}
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static void DumpFlagBits(uint type)
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{
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// From docs/research/named-retail/acclient.h:5820-5836.
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// Print every named SurfaceType bit that's set.
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var bits = new (uint mask, string name)[]
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{
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(0x00000001u, "Base1Solid"),
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(0x00000002u, "Base1Image"),
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(0x00000004u, "Base1ClipMap"),
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(0x00000010u, "Translucent"),
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(0x00000020u, "Diffuse"),
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(0x00000040u, "Luminous"),
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(0x00000100u, "Alpha"),
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(0x00000200u, "InvAlpha"),
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(0x00010000u, "Additive"),
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(0x00020000u, "Detail"),
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(0x10000000u, "Gouraud"),
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(0x40000000u, "Stippled"),
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(0x80000000u, "Perspective"),
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};
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foreach (var (mask, name) in bits)
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{
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if ((type & mask) != 0)
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Console.WriteLine($" {name} (0x{mask:X8})");
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}
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}
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