374 lines
13 KiB
C#
374 lines
13 KiB
C#
using AcDream.Runtime.World;
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namespace AcDream.Runtime.Tests.World;
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public sealed class RuntimeWorldTransitStateTests
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{
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private const uint OutdoorCell = 0x11340021u;
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private const uint OtherCell = 0x3032001Cu;
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[Fact]
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public void BeginReveal_OwnsGenerationDestinationAndSimulationGate()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Login, OutdoorCell);
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Assert.Equal(1, generation);
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Assert.Equal(generation, state.Snapshot.Generation);
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Assert.Equal(RuntimePortalKind.Login, state.Snapshot.Kind);
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Assert.Equal(OutdoorCell, state.Snapshot.DestinationCell);
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Assert.False(state.IsWorldSimulationAvailable);
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Assert.False(state.Snapshot.IsReady);
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}
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[Fact]
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public void TypedReadiness_RejectsWrongGenerationAndDestination()
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{
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List<string> log = [];
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var state = new RuntimeWorldTransitState(log.Add);
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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Assert.False(state.AcknowledgeDestinationReadiness(
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Ready(generation + 1, OutdoorCell)));
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Assert.False(state.AcknowledgeDestinationReadiness(
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Ready(generation, OtherCell)));
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Assert.Equal(OutdoorCell, state.Snapshot.DestinationCell);
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Assert.False(state.Snapshot.IsReady);
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Assert.Equal(1, state.Snapshot.InvariantFailureCount);
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Assert.Equal(
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1,
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log.Count(value => value.Contains(
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"event=invariant-failure",
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StringComparison.Ordinal)));
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Assert.Single(
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log,
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value => value.Contains(
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"event=rejected",
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StringComparison.Ordinal));
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}
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[Fact]
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public void Materialization_ReleasesSimulationBeforeViewportAndCompletion()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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Assert.True(state.AcknowledgeDestinationReadiness(
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Ready(generation, OutdoorCell)));
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Assert.True(state.AcknowledgeMaterialized(
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generation,
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OutdoorCell));
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Assert.True(state.IsWorldSimulationAvailable);
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Assert.True(state.Snapshot.Materialized);
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Assert.False(state.Snapshot.WorldViewportObserved);
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Assert.False(state.Snapshot.Completed);
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Assert.Equal(1, state.Snapshot.PortalMaterializationCount);
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Assert.False(state.AcknowledgeMaterialized(
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generation,
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OutdoorCell));
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Assert.True(state.AcknowledgeWorldViewportVisible(generation));
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Assert.True(state.Complete(generation));
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Assert.True(state.Snapshot.WorldViewportObserved);
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Assert.True(state.Snapshot.Completed);
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Assert.Equal(1, state.Snapshot.PortalMaterializationCount);
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}
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[Fact]
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public void MaterializationBeforeReadiness_IsRejectedWithoutOpeningWorld()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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Assert.False(state.AcknowledgeMaterialized(
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generation,
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OutdoorCell));
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Assert.False(state.IsWorldSimulationAvailable);
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Assert.False(state.Snapshot.Materialized);
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Assert.Equal(1, state.Snapshot.InvariantFailureCount);
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Assert.Equal(0, state.Snapshot.PortalMaterializationCount);
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}
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[Fact]
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public void LoginCompletion_ReleasesSimulationBeforeFirstVisibleFrame()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Login, OutdoorCell);
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state.AcknowledgeDestinationReadiness(
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Ready(generation, OutdoorCell));
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Assert.True(state.Complete(generation));
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Assert.True(state.IsWorldSimulationAvailable);
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Assert.False(state.Snapshot.WorldViewportObserved);
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Assert.True(state.AcknowledgeWorldViewportVisible(generation));
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Assert.True(state.Snapshot.WorldViewportObserved);
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Assert.Equal(0, state.Snapshot.InvariantFailureCount);
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}
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[Fact]
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public void EarlyViewport_IsRejectedWithoutFabricatingVisibility()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Login, OutdoorCell);
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Assert.False(state.AcknowledgeWorldViewportVisible(generation));
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Assert.False(state.Snapshot.IsReady);
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Assert.False(state.Snapshot.WorldViewportObserved);
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Assert.Equal(1, state.Snapshot.InvariantFailureCount);
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}
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[Fact]
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public void ReadinessShape_MustMatchDestinationCell()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Login, OutdoorCell);
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RuntimeDestinationReadiness invalid =
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Ready(generation, OutdoorCell) with
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{
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IsIndoor = true,
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RequiredRenderRadius = 0,
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};
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Assert.False(state.AcknowledgeDestinationReadiness(invalid));
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Assert.False(state.Snapshot.IsReady);
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Assert.Equal(1, state.Snapshot.InvariantFailureCount);
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}
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[Fact]
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public void AcceptedReadiness_IsGenerationSticky()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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RuntimeDestinationReadiness accepted =
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Ready(generation, OutdoorCell);
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Assert.True(state.AcknowledgeDestinationReadiness(accepted));
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RuntimeDestinationReadiness regressed = accepted with
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{
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IsCollisionReady = false,
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};
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Assert.False(state.AcknowledgeDestinationReadiness(regressed));
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Assert.Equal(accepted, state.Snapshot.Readiness);
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Assert.True(state.Snapshot.IsReady);
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Assert.Equal(1, state.Snapshot.InvariantFailureCount);
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}
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[Fact]
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public void Completion_RejectsReorderedLoginAndPortalEdges()
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{
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var state = new RuntimeWorldTransitState();
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long login =
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state.BeginReveal(RuntimePortalKind.Login, OutdoorCell);
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Assert.False(state.Complete(login));
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Assert.False(state.Snapshot.Completed);
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long portal =
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state.BeginReveal(RuntimePortalKind.Portal, OtherCell);
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Assert.True(state.AcknowledgeDestinationReadiness(
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Ready(portal, OtherCell)));
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Assert.False(state.Complete(portal));
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Assert.False(state.Snapshot.Completed);
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Assert.Equal(2, state.Snapshot.InvariantFailureCount);
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}
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[Fact]
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public void Supersession_RejectsOldAcknowledgementsAndKeepsLatestDestination()
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{
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var state = new RuntimeWorldTransitState();
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long first =
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state.BeginReveal(RuntimePortalKind.Login, OutdoorCell);
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long second =
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state.BeginReveal(RuntimePortalKind.Portal, OtherCell);
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Assert.True(second > first);
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Assert.False(state.AcknowledgeDestinationReadiness(
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Ready(first, OutdoorCell)));
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Assert.False(state.AcknowledgeMaterialized(first, OutdoorCell));
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Assert.Equal(second, state.Snapshot.Generation);
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Assert.Equal(OtherCell, state.Snapshot.DestinationCell);
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Assert.False(state.Snapshot.IsReady);
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Assert.False(state.IsWorldSimulationAvailable);
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Assert.Equal(0, state.Snapshot.InvariantFailureCount);
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}
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[Fact]
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public void Cancel_ReleasesSimulationAndRejectsLateHostWork()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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Assert.True(state.Cancel(generation));
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Assert.True(state.IsWorldSimulationAvailable);
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Assert.True(state.Snapshot.Cancelled);
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Assert.False(state.AcknowledgeDestinationReadiness(
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Ready(generation, OutdoorCell)));
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Assert.False(state.AcknowledgeMaterialized(
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generation,
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OutdoorCell));
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Assert.False(state.Complete(generation));
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Assert.False(state.Snapshot.Materialized);
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Assert.False(state.Snapshot.Completed);
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}
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[Fact]
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public void MaterializedThenCancelled_RemainsAvailableAndCannotComplete()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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state.AcknowledgeDestinationReadiness(
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Ready(generation, OutdoorCell));
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state.AcknowledgeMaterialized(generation, OutdoorCell);
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Assert.True(state.Cancel(generation));
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Assert.True(state.IsWorldSimulationAvailable);
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Assert.True(state.Snapshot.Materialized);
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Assert.True(state.Snapshot.Cancelled);
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Assert.False(state.Complete(generation));
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Assert.False(state.Snapshot.Completed);
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Assert.Equal(1, state.Snapshot.PortalMaterializationCount);
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}
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[Fact]
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public void WaitCue_UsesRetailFiveSecondEdgeWithoutCompletingReveal()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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Assert.False(state.ObserveWait(
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generation,
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RuntimeWorldTransitState.RetailWaitCueDelay
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- TimeSpan.FromMilliseconds(1)));
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Assert.True(state.ObserveWait(
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generation,
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RuntimeWorldTransitState.RetailWaitCueDelay));
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Assert.True(state.ObserveWait(
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generation,
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RuntimeWorldTransitState.RetailWaitCueDelay
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+ TimeSpan.FromSeconds(20)));
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Assert.True(state.Snapshot.WaitCueShown);
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Assert.False(state.Snapshot.Completed);
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Assert.False(state.IsWorldSimulationAvailable);
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}
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[Fact]
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public void UnhydratableDestination_IsAnExplicitReadyAcknowledgement()
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{
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var state = new RuntimeWorldTransitState();
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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var acknowledgement = new RuntimeDestinationReadiness(
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generation,
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OutdoorCell,
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IsIndoor: false,
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IsUnhydratable: true,
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RequiredRenderRadius: 1,
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IsRenderNeighborhoodReady: false,
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AreCompositeTexturesReady: false,
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IsCollisionReady: false);
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Assert.True(state.AcknowledgeDestinationReadiness(acknowledgement));
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Assert.True(state.Snapshot.IsReady);
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Assert.True(state.AcknowledgeMaterialized(
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generation,
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OutdoorCell));
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}
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[Fact]
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public void ResetSession_ClearsVisibleStateButNeverReusesGeneration()
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{
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var state = new RuntimeWorldTransitState();
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long first =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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state.ResetSession();
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Assert.Equal(RuntimePortalSnapshot.Idle, state.Snapshot);
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Assert.True(state.IsWorldSimulationAvailable);
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long second =
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state.BeginReveal(RuntimePortalKind.Login, OtherCell);
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Assert.True(second > first);
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Assert.False(state.AcknowledgeDestinationReadiness(
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Ready(first, OutdoorCell)));
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Assert.Equal(second, state.Snapshot.Generation);
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Assert.Equal(OtherCell, state.Snapshot.DestinationCell);
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}
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[Fact]
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public void Instances_IsolateGenerationReadinessAndMaterializationCounts()
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{
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var first = new RuntimeWorldTransitState();
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var second = new RuntimeWorldTransitState();
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long firstGeneration =
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first.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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long secondGeneration =
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second.BeginReveal(RuntimePortalKind.Login, OtherCell);
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first.AcknowledgeDestinationReadiness(
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Ready(firstGeneration, OutdoorCell));
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first.AcknowledgeMaterialized(firstGeneration, OutdoorCell);
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Assert.Equal(1, first.Snapshot.PortalMaterializationCount);
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Assert.Equal(0, second.Snapshot.PortalMaterializationCount);
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Assert.True(first.IsWorldSimulationAvailable);
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Assert.False(second.IsWorldSimulationAvailable);
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Assert.Equal(OtherCell, second.Snapshot.DestinationCell);
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Assert.Equal(1, secondGeneration);
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}
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[Fact]
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public void DiagnosticCallbackFailure_CannotInterruptCanonicalTransition()
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{
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var state = new RuntimeWorldTransitState(
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_ => throw new InvalidOperationException("diagnostic failed"));
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long generation =
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state.BeginReveal(RuntimePortalKind.Portal, OutdoorCell);
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Assert.True(state.AcknowledgeDestinationReadiness(
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Ready(generation, OutdoorCell)));
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Assert.True(state.AcknowledgeMaterialized(
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generation,
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OutdoorCell));
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Assert.True(state.Complete(generation));
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Assert.True(state.Snapshot.Completed);
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Assert.True(state.IsWorldSimulationAvailable);
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Assert.True(state.DiagnosticFailureCount >= 4);
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Assert.IsType<InvalidOperationException>(
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state.LastDiagnosticFailure);
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}
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private static RuntimeDestinationReadiness Ready(
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long generation,
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uint cell) =>
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new(
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generation,
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cell,
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IsIndoor: (cell & 0xFFFFu) >= 0x0100u,
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IsUnhydratable: false,
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RequiredRenderRadius: (cell & 0xFFFFu) >= 0x0100u ? 0 : 1,
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IsRenderNeighborhoodReady: true,
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AreCompositeTexturesReady: true,
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IsCollisionReady: true);
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}
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