acdream/tests/AcDream.App.Tests/Streaming/WorldRevealCoordinatorTests.cs

397 lines
15 KiB
C#

using AcDream.App.Streaming;
using AcDream.App.World;
using AcDream.Core.Selection;
using AcDream.Runtime;
using AcDream.Runtime.World;
namespace AcDream.App.Tests.Streaming;
public sealed class WorldRevealCoordinatorTests
{
private sealed class State
{
public bool RenderReady { get; set; }
public bool CollisionReady { get; set; }
public bool CompositesReady { get; set; }
public int InvalidateCount { get; private set; }
public int PrepareCount { get; private set; }
public WorldRevealCoordinator Build(
List<string>? logs = null,
IWorldRevealStreamingScheduler? streaming = null,
IWorldRevealRenderResourceScheduler? renderResources = null,
RuntimeWorldTransitState? transit = null)
{
transit ??= new RuntimeWorldTransitState(
logs is null ? null : new Action<string>(logs.Add));
return new WorldRevealCoordinator(
transit,
isRenderNeighborhoodReady: (_, _) => RenderReady,
isSpawnCellReady: _ => CollisionReady,
isTerrainNeighborhoodReady: (_, _) => CollisionReady,
areCompositeTexturesReady: () => CompositesReady,
prepareCompositeTextures: (_, _) => PrepareCount++,
invalidateCompositeTextures: () =>
{
InvalidateCount++;
CompositesReady = false;
},
isSpawnClaimUnhydratable: _ => false,
streaming: streaming,
renderResources: renderResources);
}
}
[Fact]
public void Begin_InvalidatesPriorDestinationAndStartsOneGeneration()
{
var state = new State { CompositesReady = true };
WorldRevealCoordinator coordinator = state.Build();
long generation = coordinator.Begin(RuntimePortalKind.Login, 0x11340021u);
Assert.Equal(1, generation);
Assert.Equal(1, state.InvalidateCount);
Assert.False(state.CompositesReady);
Assert.Equal(RuntimePortalKind.Login, coordinator.Snapshot.Kind);
}
[Fact]
public void PrepareAndEvaluate_UsesOneCanonicalSnapshotForLifecycle()
{
const uint outdoorCell = 0x11340021u;
var state = new State
{
RenderReady = true,
CollisionReady = true,
};
WorldRevealCoordinator coordinator = state.Build();
coordinator.Begin(RuntimePortalKind.Login, outdoorCell);
WorldRevealReadinessSnapshot first = coordinator.PrepareAndEvaluate(outdoorCell);
state.CompositesReady = true;
WorldRevealReadinessSnapshot ready = coordinator.PrepareAndEvaluate(outdoorCell);
Assert.False(first.IsReady);
Assert.True(ready.IsReady);
Assert.Equal(2, state.PrepareCount);
Assert.Equal(ready.DestinationCell, coordinator.Snapshot.DestinationCell);
Assert.Equal(ready.IsReady, coordinator.Snapshot.IsReady);
}
[Fact]
public void PortalLifecycle_CountsMaterializationAndCompletesVisibleGeneration()
{
const uint outdoorCell = 0x3032001Cu;
var logs = new List<string>();
var state = new State
{
RenderReady = true,
CollisionReady = true,
CompositesReady = true,
};
WorldRevealCoordinator coordinator = state.Build(logs);
coordinator.Begin(RuntimePortalKind.Portal, outdoorCell);
state.CompositesReady = true;
Assert.True(coordinator.Evaluate(outdoorCell).IsReady);
coordinator.ObserveMaterialized();
coordinator.ObserveMaterialized();
coordinator.ObserveWorldViewportVisible();
coordinator.Complete();
Assert.Equal(1, coordinator.PortalMaterializationCount);
Assert.True(coordinator.Snapshot.Materialized);
Assert.True(coordinator.Snapshot.WorldViewportObserved);
Assert.True(coordinator.Snapshot.Completed);
Assert.Equal(0, coordinator.Snapshot.InvariantFailureCount);
Assert.Single(logs, line => line.Contains("event=materialized", StringComparison.Ordinal));
}
[Fact]
public void Cancel_PreventsLateDestinationWorkFromMutatingLifecycle()
{
var state = new State
{
RenderReady = true,
CollisionReady = true,
CompositesReady = true,
};
WorldRevealCoordinator coordinator = state.Build();
coordinator.Begin(RuntimePortalKind.Portal, 0x11340021u);
coordinator.Cancel();
coordinator.PrepareAndEvaluate(0x11340021u);
coordinator.ObserveMaterialized();
coordinator.ObserveWorldViewportVisible();
coordinator.Complete();
Assert.True(coordinator.Snapshot.Cancelled);
Assert.Equal(0x11340021u, coordinator.Snapshot.DestinationCell);
Assert.False(coordinator.Snapshot.IsReady);
Assert.Equal(0, coordinator.PortalMaterializationCount);
}
[Fact]
public void RevealLifetime_QuiescesContinuouslyAndOnlyActiveGenerationReopens()
{
var transit = new RuntimeWorldTransitState();
var availability = new WorldGenerationAvailabilityState(transit);
var world = new GpuWorldState(availability: availability);
var audio = new RecordingAudioQuiescence();
var quiescence = new WorldGenerationQuiescence(
new SelectionState(),
world,
_ => null,
audio);
var coordinator = new WorldRevealCoordinator(
transit,
isRenderNeighborhoodReady: (_, _) => true,
isSpawnCellReady: _ => true,
isTerrainNeighborhoodReady: (_, _) => true,
areCompositeTexturesReady: () => true,
prepareCompositeTextures: (_, _) => { },
invalidateCompositeTextures: () => { },
isSpawnClaimUnhydratable: _ => false,
quiescence: quiescence);
Assert.Equal(1, coordinator.Begin(RuntimePortalKind.Login, 0x11340021u));
Assert.Equal(2, coordinator.Begin(RuntimePortalKind.Portal, 0x11340021u));
Assert.False(availability.IsWorldAvailable);
Assert.Equal(2, availability.QuiescedGeneration);
Assert.Equal(1, audio.SuspendCalls);
Assert.True(coordinator.Evaluate(0x11340021u).IsReady);
coordinator.ObserveMaterialized();
coordinator.Complete();
Assert.True(availability.IsWorldAvailable);
Assert.Equal(1, audio.ResumeCalls);
}
[Fact]
public void Materialization_ReopensWorldBeforePortalViewportRelease()
{
var transit = new RuntimeWorldTransitState();
var availability = new WorldGenerationAvailabilityState(transit);
var world = new GpuWorldState(availability: availability);
var audio = new RecordingAudioQuiescence();
var quiescence = new WorldGenerationQuiescence(
new SelectionState(),
world,
_ => null,
audio);
var scheduler = new RecordingDestinationScheduler();
var coordinator = new WorldRevealCoordinator(
transit,
isRenderNeighborhoodReady: (_, _) => true,
isSpawnCellReady: _ => true,
isTerrainNeighborhoodReady: (_, _) => true,
areCompositeTexturesReady: () => true,
prepareCompositeTextures: (_, _) => { },
invalidateCompositeTextures: () => { },
isSpawnClaimUnhydratable: _ => false,
quiescence: quiescence,
streaming: scheduler);
long generation = coordinator.Begin(
RuntimePortalKind.Portal,
0x3032001Cu);
Assert.False(availability.IsWorldAvailable);
Assert.True(coordinator.Evaluate(0x3032001Cu).IsReady);
coordinator.ObserveMaterialized();
Assert.True(availability.IsWorldAvailable);
Assert.False(coordinator.Snapshot.WorldViewportObserved);
Assert.False(coordinator.Snapshot.Completed);
Assert.Equal(1, audio.ResumeCalls);
Assert.Empty(scheduler.Ends);
coordinator.RevealWorldViewport();
coordinator.RevealWorldViewport();
Assert.True(availability.IsWorldAvailable);
Assert.False(coordinator.Snapshot.Completed);
Assert.Equal(1, audio.ResumeCalls);
Assert.Equal([generation], scheduler.Ends);
coordinator.Complete();
Assert.True(coordinator.Snapshot.Completed);
Assert.Equal(1, audio.ResumeCalls);
Assert.Equal([generation], scheduler.Ends);
}
[Fact]
public void TunnelContinue_TicksDestinationObjectsBehindPortalViewport()
{
var transit = new RuntimeWorldTransitState();
var availability = new WorldGenerationAvailabilityState(transit);
var world = new GpuWorldState(availability: availability);
var quiescence = new WorldGenerationQuiescence(
new SelectionState(),
world,
_ => null,
audio: null);
var scheduler = new RecordingDestinationScheduler();
var coordinator = new WorldRevealCoordinator(
transit,
isRenderNeighborhoodReady: (_, _) => true,
isSpawnCellReady: _ => true,
isTerrainNeighborhoodReady: (_, _) => true,
areCompositeTexturesReady: () => true,
prepareCompositeTextures: (_, _) => { },
invalidateCompositeTextures: () => { },
isSpawnClaimUnhydratable: _ => false,
quiescence: quiescence,
streaming: scheduler);
var calls = new List<string>();
var frame = new RetailLiveFrameCoordinator(
new global::AcDream.App.Tests.TestLiveObjectFramePhase(
_ => calls.Add("objects")),
world,
new global::AcDream.App.Tests.TestLiveSessionFramePhase(
() => calls.Add("network")),
new global::AcDream.App.Tests.TestPostNetworkCommandFramePhase(
() => calls.Add("commands")),
new global::AcDream.App.Tests.TestLiveSpatialReconcilePhase(
() => calls.Add("spatial")),
availability);
coordinator.Begin(RuntimePortalKind.Portal, 0x3032001Cu);
frame.Tick(1f / 60f);
Assert.Equal(["network", "commands"], calls);
calls.Clear();
Assert.True(coordinator.Evaluate(0x3032001Cu).IsReady);
coordinator.ObserveMaterialized();
frame.Tick(1f / 60f);
Assert.Equal(["objects", "network", "commands", "spatial"], calls);
Assert.Empty(scheduler.Ends);
Assert.False(coordinator.Snapshot.WorldViewportObserved);
}
[Fact]
public void SessionReset_ReleasesHostEdgesAndClearsRuntimeSnapshot()
{
var transit = new RuntimeWorldTransitState();
var availability = new WorldGenerationAvailabilityState(transit);
var world = new GpuWorldState(availability: availability);
var audio = new RecordingAudioQuiescence();
var quiescence = new WorldGenerationQuiescence(
new SelectionState(),
world,
_ => null,
audio);
var scheduler = new RecordingDestinationScheduler();
var coordinator = new WorldRevealCoordinator(
transit,
isRenderNeighborhoodReady: (_, _) => false,
isSpawnCellReady: _ => false,
isTerrainNeighborhoodReady: (_, _) => false,
areCompositeTexturesReady: () => false,
prepareCompositeTextures: (_, _) => { },
invalidateCompositeTextures: () => { },
isSpawnClaimUnhydratable: _ => false,
quiescence: quiescence,
streaming: scheduler);
long generation = coordinator.Begin(
RuntimePortalKind.Portal,
0x3032001Cu);
coordinator.ResetSession();
Assert.Equal(RuntimePortalSnapshot.Idle, coordinator.Snapshot);
Assert.True(availability.IsWorldAvailable);
Assert.Equal(1, audio.SuspendCalls);
Assert.Equal(1, audio.ResumeCalls);
Assert.Equal([generation], scheduler.Ends);
}
[Fact]
public void RevealGeneration_OwnsExactDestinationReservationUntilCompletion()
{
var state = new State();
var scheduler = new RecordingDestinationScheduler();
WorldRevealCoordinator coordinator = state.Build(streaming: scheduler);
long first = coordinator.Begin(
RuntimePortalKind.Portal,
0x11340021u);
long second = coordinator.Begin(
RuntimePortalKind.Portal,
0x20210123u);
Assert.Equal(
[
(first, 0x11340021u, 1),
(second, 0x20210123u, 0),
],
scheduler.Begins);
coordinator.Complete();
Assert.Equal([second], scheduler.Ends);
}
[Fact]
public void RevealGeneration_OwnsRenderUploadProfileUntilViewportRelease()
{
var state = new State();
var resources = new RecordingRenderResourceScheduler();
WorldRevealCoordinator coordinator =
state.Build(renderResources: resources);
long first = coordinator.Begin(
RuntimePortalKind.Portal,
0x11340021u);
long second = coordinator.Begin(
RuntimePortalKind.Portal,
0x20210123u);
Assert.Equal([first, second], resources.Begins);
coordinator.RevealWorldViewport();
coordinator.Complete();
Assert.Equal([second], resources.Ends);
}
private sealed class RecordingAudioQuiescence : AcDream.App.Audio.IWorldAudioQuiescence
{
public int SuspendCalls { get; private set; }
public int ResumeCalls { get; private set; }
public void SuspendWorldAudio() => SuspendCalls++;
public void ResumeWorldAudio() => ResumeCalls++;
}
private sealed class RecordingDestinationScheduler
: IWorldRevealStreamingScheduler
{
public List<(long Generation, uint Cell, int Radius)> Begins { get; } = [];
public List<long> Ends { get; } = [];
public void BeginDestinationReservation(
long revealGeneration,
uint destinationCell,
int requiredRenderRadius) =>
Begins.Add(
(revealGeneration, destinationCell, requiredRenderRadius));
public void EndDestinationReservation(long revealGeneration) =>
Ends.Add(revealGeneration);
}
private sealed class RecordingRenderResourceScheduler
: IWorldRevealRenderResourceScheduler
{
public List<long> Begins { get; } = [];
public List<long> Ends { get; } = [];
public void BeginDestinationReveal(long revealGeneration) =>
Begins.Add(revealGeneration);
public void EndDestinationReveal(long revealGeneration) =>
Ends.Add(revealGeneration);
}
}