..
AcSurfaceMetadata.cs
phase(N.4): AcSurfaceMetadata side-table for WB-pristine surface props
2026-05-08 13:08:56 +02:00
AcSurfaceMetadataTable.cs
phase(N.4): AcSurfaceMetadata side-table for WB-pristine surface props
2026-05-08 13:08:56 +02:00
AnimatedEntityState.cs
phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts
2026-05-08 14:37:09 +02:00
BindlessSupport.cs
fix(N.5b): black terrain — switch to uvec2 handle + sampler constructor
2026-05-09 12:53:21 +02:00
CachedBatch.cs
feat(render #53 ): EntityClassificationCache skeleton + first test
2026-05-10 17:23:37 +02:00
DrawElementsIndirectCommand.cs
phase(N.5) Task 7: dispatcher SSBO + indirect buffer infrastructure
2026-05-08 20:25:29 +02:00
EntityClassificationCache.cs
feat(render #53 ): EntityClassificationCache.InvalidateLandblock + tests
2026-05-10 17:47:57 +02:00
EntitySpawnAdapter.cs
feat(A.5 T18): use cached WorldEntity AABB in dispatcher; populate at register
2026-05-10 08:20:20 +02:00
GroupKey.cs
refactor(render): extract WbDrawDispatcher.GroupKey to internal type at namespace scope
2026-05-10 17:13:44 +02:00
ITextureCachePerInstance.cs
phase(N.4) Task 17: EntitySpawnAdapter for server-spawned per-instance content
2026-05-08 14:46:34 +02:00
IWbMeshAdapter.cs
phase(N.4): WbMeshAdapter stub + IWbMeshAdapter interface
2026-05-08 13:18:50 +02:00
LandblockSpawnAdapter.cs
phase(N.4) Task 11: LandblockSpawnAdapter (atlas-tier ref-count bridge)
2026-05-08 13:53:38 +02:00
WbDrawDispatcher.cs
feat(render #53 ): inject EntityClassificationCache into WbDrawDispatcher
2026-05-10 18:05:03 +02:00
WbMeshAdapter.cs
phase(N.4) Tasks 22+23 fixup: trigger WB mesh loads + correct SurfaceId source
2026-05-08 15:50:21 +02:00