acdream/tests/AcDream.App.Tests/Rendering/Walk
Erik a5debaca2b fix(overhaul): integrate reviewed room-light selection repair
Exact26 code/test/architecture/register blobs from621b41fa3; campaign ledger and lead verification included. Independent retail and production/lifetime/ABI reviews PASS. Lead69Core/176App/2actualshader pixels, viewer/clear/NaN negative controls fail as intended, exact restoration69PASS. AP68retired; AP16/35/85 residuals honest. Fresh campaign Release and graphical lighting proof still owed; temporary observer cleanup contract conditional. FPS deferred; no G4 or main merge.
2026-09-05 14:57:52 +02:00
..
LandWalkOrderTests.cs feat(render) Campaign FW1: port the retail landscape draw-order machinery 2026-08-30 09:35:26 +02:00
OrderedDrawStreamTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
OrderPreservingSubmitterTests.cs fix(overhaul): integrate reviewed room-light selection repair 2026-09-05 14:57:52 +02:00
RetailFrameWalkTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkAlphaDepthTrace.cs fix(render): complete S4 chunk 2 final alpha parity round 2026-09-04 11:53:24 +02:00
WalkBuildingInstalledDatCensusTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkBuildingJoinDiagnosticTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkBuildingPortalTests.cs feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm 2026-08-30 11:34:45 +02:00
WalkBuildingRegistryTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkCopyViewTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkFrameDriverClipSealTests.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
WalkFrameDriverTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkFrameDriverTranscriptTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkLandCellOrderTests.cs feat(render): S3 chunk 3 — draw terrain per land cell in retail's interleave 2026-09-03 09:57:34 +02:00
WalkLandscapeAssemblerTests.cs checkpoint: preserve user-gated FW closeout fixes 2026-08-31 08:27:37 +02:00
WalkLandscapeDatBuilder.cs fix(render): S3 chunk 1 round 1 — SC at DrawSortCell entry, the weather OC, real pins with mutation checks 2026-09-03 11:49:42 +02:00
WalkLookInGateSweepTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkOraclePartsTrace.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
WalkOraclePartsTraceTests.cs fix(render): S3 chunk 1 round 1 — SC at DrawSortCell entry, the weather OC, real pins with mutation checks 2026-09-03 11:49:42 +02:00
WalkOracleTrace.cs test(overhaul): land reviewed C1c replay correction and retire AD-118 2026-09-05 12:35:45 +02:00
WalkOracleTraceTests.cs test(overhaul): land reviewed C1c replay correction and retire AD-118 2026-09-05 12:35:45 +02:00
WalkPortalGateDumpTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkProductionFrameContextTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkProductionWorldConformanceTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkProductionWorldDataTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkProjectionDiagnosticTests.cs test(overhaul): land reviewed C1c replay correction and retire AD-118 2026-09-05 12:35:45 +02:00
WalkPViewFloodTests.cs feat(render): S3 chunk 2 — gate the interior turn on the real outside-view count 2026-09-03 07:46:11 +02:00
WalkRendererArchitectureGuardTests.cs test(rendering): include static walk owners in guard 2026-09-05 05:18:17 +02:00
WalkScreenClipTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkStaticStreamPopulatorTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00
WalkTraceConformanceTests.AlphaDepthTranscript.cs test(overhaul): land reviewed C1c replay correction and retire AD-118 2026-09-05 12:35:45 +02:00
WalkTraceConformanceTests.cs test(overhaul): land reviewed C1c replay correction and retire AD-118 2026-09-05 12:35:45 +02:00
WalkTraceReplay.cs test(overhaul): land reviewed C1c replay correction and retire AD-118 2026-09-05 12:35:45 +02:00
WalkTranscriptSignatureDiff.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
WalkVisibilityMathTests.cs fix(render): S4 chunk 1 round 2 (LAST) - honest PM/PC gate, seeded portalsDrawnCount, the SOME-vs-SAME-plane pin, sixth pose, comment truth 2026-09-03 23:38:52 +02:00
WalkWorldDatAdapter.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkWorldDatAdapterTests.cs refactor(rendering): delete superseded visibility probes 2026-09-05 05:18:17 +02:00