acdream/docs/research/2026-07-02-r3-motioninterp
Erik fc5a2cda28 docs(R3-W6a): local-player cutover map — re-anchored edit list + edge table + risk decisions
Five discoveries beyond the plan text: ChargeJump never called by
production code (StandingLongJump has never armed — W6 must wire the
charge-start call); the DefaultSink→sequencer path already exists
end-to-end (W6 = bind one property + delete UpdatePlayerAnimation +
the edge detector); skipTransitionLink already gone (stale plan
bullet); the #45 sidestep factor + ACDREAM_ANIM_SPEED_SCALE have no
equivalent in the shared sink path (decision required); ApplyServerRunRate's
apply_current_movement goes live once DefaultSink binds (fast re-speed
absorbs it — retail's own mid-run speed-change mechanism).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 09:06:42 +02:00
..
r3-ace-motioninterp.md docs(R3-W-1): CMotionInterp-completion research base — decomp extraction + ACE cross-ref + port work-list 2026-07-02 20:56:16 +02:00
r3-motioninterp-decomp.md docs(R3-W0): ambiguity pins A1-A10 — all textually resolved, adversarially verified 2026-07-02 21:24:46 +02:00
r3-port-plan.md docs(R3-W-1): CMotionInterp-completion research base — decomp extraction + ACE cross-ref + port work-list 2026-07-02 20:56:16 +02:00
W0-pins.md docs(R3-W0): ambiguity pins A1-A10 — all textually resolved, adversarially verified 2026-07-02 21:24:46 +02:00
w6-cutover-map.md docs(R3-W6a): local-player cutover map — re-anchored edit list + edge table + risk decisions 2026-07-03 09:06:42 +02:00