The ImGui developer-tools stack (AcDream.UI.ImGui), UI Studio (src/AcDream.App/Studio), and the DevToolsFramePresenter/ SettingsDevToolsCompositionPhase ImGui composition machinery are removed. Vulkan never composed a DevTools frontend (DevToolsEnabled already forced false whenever the backend was Vulkan); this commit makes that permanent by deleting the only implementation rather than leaving a dead branch behind. What moved: Studio/SampleData.cs is a live production dependency (InteractionRetainedUiComposition's character-sheet fallback, plus three UI.Layout test files) - git mv'd to src/AcDream.App/UI/Layout/SampleData.cs, namespace AcDream.App.UI.Layout, and trimmed to the SampleCharacter API that is actually still called (BuildObjectTable/AddItem/AddEquipped/the item-guid and icon constants had zero callers left once the Studio fixture provider that used them was deleted). What survives as backend-neutral seams, per the tests that still exercise them: IDevToolsFrameLifecycle (moved into RenderFramePreparationController.cs, now always bound to null), IFramebufferDevToolsTarget/FramebufferDevToolsBinding in FramebufferResizeController.cs (its concrete DevToolsFramebufferTarget adapter is deleted), and IDevToolsGameplayCommands in GameplayInputCommandController.cs (DevToolsGameplayCommands becomes a documented no-op instead of forwarding to the deleted presenter). A follow-up re-homes Settings/Debug onto the retained UI through IPanelRenderer; until then keybind remapping falls back to editing keybinds.json. DevToolsEnabled is now `private const bool DevToolsEnabled = false`. RuntimeOptions.DevTools is unchanged and still reaches VulkanGraphicsContext for the optional debug-utils extensions; Program.cs now logs one line when ACDREAM_DEVTOOLS=1 explaining that the ImGui UI is gone and the flag is Vulkan-only now. Removed: AcDream.UI.ImGui (project + ImGui.NET/Silk.NET.OpenGL.Extensions.ImGui package refs), src/AcDream.App/Studio (minus SampleData.cs), DevToolsFramePresenter.cs and everything only it constructed (ISettingsDevToolsCompositionFactory, RetailSettingsDevToolsCompositionFactory, DevToolsCompositionOwner, IGameWindowSettingsDevToolsPublication, SettingsDevToolsOptionalDependencies, the "developer tools" shutdown-ledger stage and its DevTools-typed fields on IngressShutdownRoots/ RenderShutdownRoots), the ui-studio Program.cs verb, and the cimgui native manifest entries in GraphicalHostPlatformServices. GameWindow.cs's DevTools composition branch, its _vitalsVm/_debugVm/_devToolsComposition/ _devToolsFramePresenter/_devToolsCommandBus fields, and every settingsDevTools .DevTools?.* access across FrameRootComposition.cs/SessionPlayerComposition.cs are gone with it. Build green; complete Release solution suite 8,830 / 5 skips (App Tests 4,097/3 skips run standalone - one #250-family zero-allocation test flakes under the full parallel `dotnet test AcDream.slnx` run, a pre-existing, documented class unrelated to this change). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
using AcDream.App.Platform;
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namespace AcDream.App.Tests.Platform;
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public sealed class GraphicalHostPlatformServicesTests
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{
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[Fact]
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public void CurrentPlatformOwnsPathsPacingAndNativeClosure()
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{
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GraphicalHostPlatformServices platform =
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GraphicalHostPlatformServices.Resolve();
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Assert.NotNull(platform.Paths);
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Assert.NotNull(platform.FramePacingWaiters);
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// Campaign V slice V11 removed the ImGui developer-tools frontend and
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// its cimgui native dependency, leaving window/input + audio.
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Assert.Equal(2, platform.NativeDependencies.Count);
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Assert.All(
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platform.NativeDependencies,
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dependency =>
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{
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Assert.False(string.IsNullOrWhiteSpace(dependency.Feature));
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Assert.False(string.IsNullOrWhiteSpace(
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dependency.PublishedFileName));
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});
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if (OperatingSystem.IsWindows())
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{
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Assert.Equal(
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GraphicalHostOperatingSystem.Windows,
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platform.OperatingSystem);
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Assert.StartsWith(
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"win-",
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platform.RuntimeIdentifier,
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StringComparison.Ordinal);
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Assert.Contains(
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platform.NativeDependencies,
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dependency =>
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dependency.PublishedFileName == "glfw3.dll");
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return;
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}
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if (OperatingSystem.IsLinux())
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{
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Assert.Equal(
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GraphicalHostOperatingSystem.Linux,
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platform.OperatingSystem);
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Assert.Equal("linux-x64", platform.RuntimeIdentifier);
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Assert.Contains(
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platform.NativeDependencies,
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dependency =>
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dependency.PublishedFileName == "libglfw.so.3");
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return;
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}
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throw new PlatformNotSupportedException();
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}
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}
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