acdream/tests/AcDream.App.Tests/Rendering/Vfx/EntityEffectControllerTests.cs

776 lines
29 KiB
C#

using System.Numerics;
using AcDream.App.Audio;
using AcDream.App.Rendering.Vfx;
using AcDream.App.Streaming;
using AcDream.App.World;
using AcDream.Core.Meshing;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Vfx;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Enums;
using DatReaderWriter.Types;
using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
namespace AcDream.App.Tests.Rendering.Vfx;
public sealed class EntityEffectControllerTests
{
private const uint Guid = 0x70000001u;
private const uint DirectDid = 0x33000011u;
private const uint TypedDid = 0x33000022u;
private const uint TableDid = 0x34000033u;
private const uint RawType = 0x16u;
private sealed class NoopResources : ILiveEntityResourceLifecycle
{
public void Register(WorldEntity entity) { }
public void Unregister(WorldEntity entity) { }
}
private sealed class RecordingSink : IAnimationHookSink
{
public List<(uint EntityId, Vector3 Position, AnimationHook Hook)> Calls { get; } = new();
public void OnHook(uint entityId, Vector3 worldPosition, AnimationHook hook) =>
Calls.Add((entityId, worldPosition, hook));
}
private sealed class Fixture
{
private readonly Dictionary<uint, DatPhysicsScript> _scripts = new();
private readonly Dictionary<uint, PhysicsScriptTable> _tables = new();
private EntityEffectController? _controller;
public Fixture(
Func<uint, uint, uint?>? childAtPart = null,
Func<uint, uint?>? parentOfAttachedChild = null,
Func<uint, PhysicsScriptTable?>? tableLoader = null,
Action<uint>? ownerUnregistered = null,
Action<uint, uint?>? ownerSoundTableChanged = null)
{
Spatial.AddLandblock(new LoadedLandblock(
0x0101FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>()));
Runtime = new LiveEntityRuntime(
Spatial,
new NoopResources(),
record => _controller?.OnLiveEntityUnregistered(record));
Runner = new PhysicsScriptRunner(
id => _scripts.TryGetValue(id, out DatPhysicsScript? script) ? script : null,
Router,
randomUnit: () => 0.5,
canAdvanceOwner: ownerId => _controller?.CanAdvanceOwner(ownerId) ?? true);
Controller = new EntityEffectController(
Runtime,
Runner,
new PhysicsScriptTableResolver(
tableLoader
?? (id => _tables.TryGetValue(id, out PhysicsScriptTable? table) ? table : null)),
Poses,
childAtPart,
parentOfAttachedChild,
ownerUnregistered,
ownerSoundTableChanged);
_controller = Controller;
Router.Register(Sink);
Router.Register(Controller);
AddScript(DirectDid, 1u);
AddScript(TypedDid, 2u);
_tables.Add(TableDid, BuildTable(TableDid, RawType, (1f, TypedDid)));
}
public GpuWorldState Spatial { get; } = new();
public LiveEntityRuntime Runtime { get; }
public RecordingSink Sink { get; } = new();
public AnimationHookRouter Router { get; } = new();
public PhysicsScriptRunner Runner { get; }
public EntityEffectController Controller { get; }
public EntityEffectPoseRegistry Poses { get; } = new();
public void AddScript(uint did, uint emitterId, double startTime = 0.0)
{
var script = new DatPhysicsScript();
script.ScriptData.Add(new PhysicsScriptData
{
StartTime = startTime,
Hook = new CreateParticleHook { EmitterInfoId = emitterId },
});
_scripts[did] = script;
}
public void AddScript(uint did, AnimationHook hook, double startTime = 0.0)
{
var script = new DatPhysicsScript();
script.ScriptData.Add(new PhysicsScriptData
{
StartTime = startTime,
Hook = hook,
});
_scripts[did] = script;
}
public WorldEntity ReadyLive(
uint guid = Guid,
ushort generation = 1,
EntityEffectProfile? profile = null)
{
WorldSession.EntitySpawn spawn = Spawn(guid, generation);
Runtime.RegisterLiveEntity(spawn);
Runtime.SetEffectProfile(guid, profile ?? LiveProfile());
WorldEntity entity = Runtime.MaterializeLiveEntity(
guid,
spawn.Position!.Value.LandblockId,
id => Entity(id, guid))!;
Assert.True(Controller.OnLiveEntityReady(guid));
return entity;
}
public static EntityEffectProfile LiveProfile(
uint tableDid = TableDid,
uint rawDefaultType = RawType,
float defaultIntensity = 0.5f,
uint? soundTableDid = null) =>
EntityEffectProfile.CreateLive(
new Setup(),
default(PhysicsSpawnData) with
{
PhysicsScriptTableId = tableDid,
SoundTableId = soundTableDid,
DefaultScriptType = rawDefaultType,
DefaultScriptIntensity = defaultIntensity,
});
}
[Fact]
public void PreMaterializationDirectAndTypedPacketsReplayOnceInMixedOrder()
{
var fixture = new Fixture();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Controller.HandleTyped(new PlayPhysicsScriptType(Guid, RawType, 0.5f));
Assert.Equal(2, fixture.Controller.PendingPacketCount);
WorldEntity entity = fixture.ReadyLive();
Assert.Equal(0, fixture.Controller.PendingPacketCount);
Assert.Equal(2, fixture.Runner.ActiveScriptCount);
// A duplicate readiness notification is idempotent and cannot replay.
Assert.True(fixture.Controller.OnLiveEntityReady(Guid));
fixture.Runner.Tick(0.0);
Assert.Equal([1u, 2u], EmitterIds(fixture.Sink));
Assert.All(fixture.Sink.Calls, call => Assert.Equal(entity.Id, call.EntityId));
Assert.DoesNotContain(fixture.Sink.Calls, call => call.EntityId == Guid);
}
[Fact]
public void ReadyOwnerReceivesDirectAndTypedPacketsImmediately()
{
var fixture = new Fixture();
fixture.ReadyLive();
fixture.Controller.HandleTyped(new PlayPhysicsScriptType(Guid, RawType, 0.5f));
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Runner.Tick(0.0);
Assert.Equal([2u, 1u], EmitterIds(fixture.Sink));
Assert.Equal(0, fixture.Controller.PendingPacketCount);
}
[Fact]
public void CelllessOwnerRejectsNewPacketAndPausesExistingQueueUntilReentry()
{
var fixture = new Fixture();
fixture.AddScript(DirectDid, 1u, startTime: 1.0);
fixture.ReadyLive();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Runner.Tick(0.5);
Assert.True(fixture.Runtime.WithdrawLiveEntityProjection(Guid));
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Runner.Tick(2.0);
Assert.Empty(fixture.Sink.Calls);
Assert.Equal(1, fixture.Runner.ActiveScriptCount);
Assert.True(fixture.Runtime.RebucketLiveEntity(Guid, 0x01010001u));
fixture.Runner.Tick(2.0);
Assert.Equal([1u], EmitterIds(fixture.Sink));
}
[Fact]
public void FrozenOwnerPausesQueueUntilFreshStateUnfreezesIt()
{
var fixture = new Fixture();
fixture.AddScript(DirectDid, 1u, startTime: 1.0);
fixture.ReadyLive();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
Assert.True(fixture.Runtime.TryApplyState(
new SetState.Parsed(
Guid,
(uint)(PhysicsStateFlags.ReportCollisions | PhysicsStateFlags.Frozen),
1,
2),
out _));
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Runner.Tick(2.0);
Assert.Empty(fixture.Sink.Calls);
Assert.Equal(2, fixture.Runner.ActiveScriptCount);
Assert.True(fixture.Runtime.TryApplyState(
new SetState.Parsed(Guid, (uint)PhysicsStateFlags.ReportCollisions, 1, 3),
out _));
fixture.Runner.Tick(2.0);
Assert.Equal([1u, 1u], EmitterIds(fixture.Sink));
}
[Fact]
public void PreCreatePacketWaitsForProjectionButPostCreateCelllessPacketIsDropped()
{
var fixture = new Fixture();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
WorldSession.EntitySpawn spawn = Spawn(Guid, 1);
fixture.Runtime.RegisterLiveEntity(spawn);
fixture.Runtime.SetEffectProfile(Guid, Fixture.LiveProfile());
WorldEntity entity = fixture.Runtime.MaterializeLiveEntity(
Guid,
0x02020001u,
id => Entity(id, Guid))!;
Assert.True(fixture.Controller.OnLiveEntityReady(Guid));
Assert.Equal(1, fixture.Controller.PendingPacketCount);
fixture.Controller.HandleTyped(new PlayPhysicsScriptType(Guid, RawType, 0.5f));
Assert.Equal(1, fixture.Controller.PendingPacketCount);
fixture.Spatial.AddLandblock(new LoadedLandblock(
0x0202FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>()));
fixture.Controller.RefreshLiveOwnerPoses();
fixture.Runner.Tick(0.0);
Assert.Equal(0, fixture.Controller.PendingPacketCount);
Assert.Equal([1u], EmitterIds(fixture.Sink));
Assert.All(fixture.Sink.Calls, call => Assert.Equal(entity.Id, call.EntityId));
}
[Fact]
public void LoadedToPendingMovePausesActiveQueueUntilLandblockLoads()
{
var fixture = new Fixture();
fixture.AddScript(DirectDid, 1u, startTime: 1.0);
fixture.ReadyLive();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Runner.Tick(0.5);
Assert.True(fixture.Runtime.RebucketLiveEntity(Guid, 0x02020001u));
fixture.Runner.Tick(2.0);
Assert.Empty(fixture.Sink.Calls);
Assert.Equal(1, fixture.Runner.ActiveScriptCount);
fixture.Spatial.AddLandblock(new LoadedLandblock(
0x0202FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>()));
fixture.Runner.Tick(2.0);
Assert.Equal([1u], EmitterIds(fixture.Sink));
}
[Fact]
public void PendingInvalidTypedPacketDoesNotCorruptFollowingDirectPacket()
{
var fixture = new Fixture();
fixture.Controller.HandleTyped(new PlayPhysicsScriptType(Guid, RawType, float.NaN));
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.ReadyLive();
fixture.Runner.Tick(0.0);
Assert.Equal([1u], EmitterIds(fixture.Sink));
Assert.Equal(0, fixture.Controller.PendingPacketCount);
}
[Fact]
public void PacketNeverUsesServerGuidOrFallbackAnchorBeforeOwnerIsReady()
{
var fixture = new Fixture();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Runner.Tick(10.0);
Assert.Empty(fixture.Sink.Calls);
Assert.Equal(0, fixture.Runner.ActiveScriptCount);
Assert.Equal(1, fixture.Controller.PendingPacketCount);
}
[Fact]
public void AcceptedDeleteClearsPendingGenerationBeforeGuidReuse()
{
var fixture = new Fixture();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
WorldSession.EntitySpawn first = Spawn(Guid, generation: 1);
fixture.Runtime.RegisterLiveEntity(first);
Assert.True(fixture.Runtime.UnregisterLiveEntity(
new DeleteObject.Parsed(Guid, 1),
isLocalPlayer: false));
Assert.Equal(0, fixture.Controller.PendingPacketCount);
fixture.ReadyLive(Guid, generation: 2);
fixture.Runner.Tick(0.0);
Assert.Empty(fixture.Sink.Calls);
}
[Fact]
public void StaleDeleteCannotClearCurrentGenerationQueue()
{
var fixture = new Fixture();
WorldSession.EntitySpawn current = Spawn(Guid, generation: 2);
fixture.Runtime.RegisterLiveEntity(current);
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
Assert.False(fixture.Runtime.UnregisterLiveEntity(
new DeleteObject.Parsed(Guid, 1),
isLocalPlayer: false));
Assert.Equal(1, fixture.Controller.PendingPacketCount);
fixture.Runtime.SetEffectProfile(Guid, Fixture.LiveProfile());
fixture.Runtime.MaterializeLiveEntity(
Guid,
current.Position!.Value.LandblockId,
id => Entity(id, Guid));
Assert.True(fixture.Controller.OnLiveEntityReady(Guid));
fixture.Runner.Tick(0.0);
Assert.Equal([1u], EmitterIds(fixture.Sink));
}
[Fact]
public void UnknownDeleteClearsQueueThatNeverReceivedCreateObject()
{
var fixture = new Fixture();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Controller.ForgetUnknownOwner(Guid);
Assert.Equal(0, fixture.Controller.PendingPacketCount);
}
[Fact]
public void LogicalTeardownStopsQueuedScriptsAndClearsReadyIdentity()
{
var fixture = new Fixture();
fixture.AddScript(DirectDid, 1u, startTime: 60.0);
fixture.ReadyLive();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
Assert.Equal(1, fixture.Runner.ActiveScriptCount);
Assert.True(fixture.Runtime.UnregisterLiveEntity(
new DeleteObject.Parsed(Guid, 1),
isLocalPlayer: false));
Assert.Equal(0, fixture.Runner.ActiveScriptCount);
Assert.Equal(0, fixture.Controller.ReadyOwnerCount);
Assert.Equal(0, fixture.Controller.PendingPacketCount);
}
[Fact]
public void LogicalTeardownReleasesOwnerScopedResourcesBeforeGuidReuse()
{
var removedOwners = new List<uint>();
var soundTables = new DictionaryEntitySoundTable();
var fixture = new Fixture(
ownerUnregistered: ownerId =>
{
removedOwners.Add(ownerId);
soundTables.Remove(ownerId);
},
ownerSoundTableChanged: (ownerId, soundTableDid) =>
{
soundTables.Remove(ownerId);
if (soundTableDid is { } did)
soundTables.Set(ownerId, did);
});
uint firstLocalId = fixture.ReadyLive(
Guid,
generation: 1,
Fixture.LiveProfile(soundTableDid: 0x200000EEu)).Id;
Assert.Equal(0x200000EEu, soundTables.GetSoundTableId(firstLocalId));
Assert.True(fixture.Runtime.UnregisterLiveEntity(
new DeleteObject.Parsed(Guid, 1),
isLocalPlayer: false));
uint replacementLocalId = fixture.ReadyLive(Guid, generation: 2).Id;
Assert.Equal([firstLocalId], removedOwners);
Assert.Equal(0u, soundTables.GetSoundTableId(firstLocalId));
Assert.Equal(0u, soundTables.GetSoundTableId(replacementLocalId));
Assert.NotEqual(firstLocalId, replacementLocalId);
}
[Fact]
public void ReadyStaticRestOwnerPublishesNetworkSoundOverrideWithoutSetupFallback()
{
var changed = new List<(uint OwnerId, uint? SoundTableDid)>();
var fixture = new Fixture(
ownerSoundTableChanged: (ownerId, soundTableDid) =>
changed.Add((ownerId, soundTableDid)));
var setup = new Setup { DefaultSoundTable = 0x200000DDu };
EntityEffectProfile networkOverride = EntityEffectProfile.CreateLive(
setup,
default(PhysicsSpawnData) with { SoundTableId = 0x200000EEu });
WorldEntity first = fixture.ReadyLive(profile: networkOverride);
Assert.False(fixture.Runtime.TryGetAnimationRuntime(first.Id, out _));
Assert.Equal([(first.Id, (uint?)0x200000EEu)], changed);
changed.Clear();
EntityEffectProfile networkAbsent = EntityEffectProfile.CreateLive(
setup,
default);
WorldEntity second = fixture.ReadyLive(
guid: 0x70000002u,
profile: networkAbsent);
Assert.Equal([(second.Id, (uint?)null)], changed);
}
[Fact]
public void SameGenerationDescriptionRefreshReplacesAndClearsLiveSoundTable()
{
var changed = new List<(uint OwnerId, uint? SoundTableDid)>();
var fixture = new Fixture(
ownerSoundTableChanged: (ownerId, soundTableDid) =>
changed.Add((ownerId, soundTableDid)));
EntityEffectProfile profile = Fixture.LiveProfile(
soundTableDid: 0x200000EEu);
WorldEntity entity = fixture.ReadyLive(profile: profile);
changed.Clear();
profile.ApplyNetworkDescription(default(PhysicsSpawnData) with
{
PhysicsScriptTableId = TableDid,
SoundTableId = 0x200000EFu,
});
Assert.True(fixture.Controller.OnLiveEntityDescriptionChanged(Guid));
profile.ApplyNetworkDescription(default(PhysicsSpawnData) with
{
PhysicsScriptTableId = TableDid,
SoundTableId = 0u,
});
Assert.True(fixture.Controller.OnLiveEntityDescriptionChanged(Guid));
Assert.Equal(
[
(entity.Id, (uint?)0x200000EFu),
(entity.Id, (uint?)null),
],
changed);
}
[Fact]
public void CallPesAndDefaultHooksEnqueueThroughOwningProfiles()
{
const uint nestedDid = 0x33000044u;
var fixture = new Fixture();
fixture.AddScript(nestedDid, 4u);
WorldEntity entity = fixture.ReadyLive();
fixture.Controller.OnHook(
entity.Id,
entity.Position,
new DefaultScriptHook());
fixture.Controller.OnHook(
entity.Id,
entity.Position,
new CallPESHook { PES = nestedDid, Pause = 0f });
fixture.Runner.Tick(0.0);
Assert.Equal([2u, 4u], EmitterIds(fixture.Sink));
}
[Fact]
public void RunnerRouterControllerPathExecutesNestedCallPes()
{
const uint outerDid = 0x33000043u;
const uint nestedDid = 0x33000044u;
var fixture = new Fixture();
fixture.AddScript(outerDid, new CallPESHook { PES = nestedDid, Pause = 0f });
fixture.AddScript(nestedDid, 4u);
fixture.ReadyLive();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, outerDid));
fixture.Runner.Tick(0.0);
Assert.Collection(
fixture.Sink.Calls,
call => Assert.IsType<CallPESHook>(call.Hook),
call => Assert.Equal(4u, Assert.IsType<CreateParticleHook>(call.Hook).EmitterInfoId.DataId));
}
[Fact]
public void DefaultScriptPartResolvesAttachedChildAndUsesChildProfile()
{
uint parentLocalId = 0;
uint childLocalId = 0;
var fixture = new Fixture((parent, part) =>
parent == parentLocalId && part == 7u ? childLocalId : null);
parentLocalId = fixture.ReadyLive(Guid, generation: 1).Id;
childLocalId = fixture.ReadyLive(0x70000002u, generation: 1).Id;
fixture.Controller.OnHook(
parentLocalId,
Vector3.Zero,
new DefaultScriptPartHook { PartIndex = 7u });
fixture.Runner.Tick(0.0);
var call = Assert.Single(fixture.Sink.Calls);
Assert.Equal(childLocalId, call.EntityId);
Assert.Equal(2u, ((CreateParticleHook)call.Hook).EmitterInfoId.DataId);
}
[Fact]
public void AttachedChildAdvancesThroughEligibleParentWhileCellless()
{
uint parentLocalId = 0;
uint childLocalId = 0;
var fixture = new Fixture(
parentOfAttachedChild: child => child == childLocalId ? parentLocalId : null);
parentLocalId = fixture.ReadyLive(Guid).Id;
childLocalId = fixture.ReadyLive(0x70000002u).Id;
fixture.Runtime.WithdrawLiveEntityProjection(0x70000002u);
Assert.True(fixture.Controller.PlayDefault(childLocalId));
fixture.Runner.Tick(0.0);
Assert.Equal(childLocalId, Assert.Single(fixture.Sink.Calls).EntityId);
fixture.Runtime.WithdrawLiveEntityProjection(Guid);
Assert.False(fixture.Controller.PlayDefault(childLocalId));
}
[Fact]
public void RefreshLiveOwnerPoses_PreservesComposedAttachedRootAndUsesItAsScriptAnchor()
{
const uint childGuid = 0x70000002u;
var fixture = new Fixture();
WorldEntity child = fixture.ReadyLive(childGuid);
WorldSession.EntitySpawn spawn = Spawn(childGuid, generation: 1);
fixture.Runtime.MaterializeLiveEntity(
childGuid,
spawn.Position!.Value.LandblockId,
_ => throw new InvalidOperationException("existing projection must be reused"),
LiveEntityProjectionKind.Attached);
Matrix4x4 attachedRoot = Matrix4x4.CreateTranslation(7, 8, 9);
fixture.Poses.Publish(
child.Id,
attachedRoot,
Array.Empty<Matrix4x4>(),
spawn.Position.Value.LandblockId);
fixture.Controller.RefreshLiveOwnerPoses();
fixture.Controller.HandleDirect(new PlayPhysicsScript(childGuid, DirectDid));
fixture.Runner.Tick(0.0);
Assert.True(fixture.Poses.TryGetRootPose(child.Id, out Matrix4x4 retained));
Assert.Equal(new Vector3(7, 8, 9), retained.Translation);
Assert.Equal(new Vector3(7, 8, 9), Assert.Single(fixture.Sink.Calls).Position);
}
[Fact]
public void MissingDirectScriptReportsOwnerAndDid()
{
const uint missingDid = 0x3300DEADu;
var fixture = new Fixture();
WorldEntity entity = fixture.ReadyLive();
var diagnostics = new List<string>();
fixture.Controller.DiagnosticSink = diagnostics.Add;
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, missingDid));
string message = Assert.Single(diagnostics);
Assert.Contains($"0x{entity.Id:X8}", message, StringComparison.Ordinal);
Assert.Contains($"0x{missingDid:X8}", message, StringComparison.Ordinal);
}
[Fact]
public void TypedTableLoadFailureReportsOwnerTableAndException()
{
var fixture = new Fixture(
tableLoader: _ => throw new InvalidDataException("fixture corrupt table"));
WorldEntity entity = fixture.ReadyLive();
var diagnostics = new List<string>();
fixture.Controller.DiagnosticSink = diagnostics.Add;
fixture.Controller.HandleTyped(
new PlayPhysicsScriptType(Guid, RawType, 0.5f));
string message = Assert.Single(diagnostics);
Assert.Contains($"0x{entity.Id:X8}", message, StringComparison.Ordinal);
Assert.Contains($"0x{TableDid:X8}", message, StringComparison.Ordinal);
Assert.Contains(nameof(InvalidDataException), message, StringComparison.Ordinal);
Assert.Contains("fixture corrupt table", message, StringComparison.Ordinal);
}
[Fact]
public void StaticOwnerRetainsSetupTableAndIsRemovedSymmetrically()
{
var changed = new List<(uint OwnerId, uint? SoundTableDid)>();
var fixture = new Fixture(
ownerSoundTableChanged: (ownerId, soundTableDid) =>
changed.Add((ownerId, soundTableDid)));
var setup = new Setup
{
DefaultScriptTable = TableDid,
DefaultSoundTable = 0x200000DDu,
};
WorldEntity entity = Entity(55u, 0u);
fixture.Controller.OnDatStaticEntityReady(
entity.Id,
entity,
EntityEffectProfile.CreateDatStatic(setup));
Assert.Equal([(entity.Id, (uint?)0x200000DDu)], changed);
Assert.True(fixture.Controller.PlayTyped(entity.Id, RawType, 0.5f));
fixture.Runner.Tick(0.0);
Assert.Equal([2u], EmitterIds(fixture.Sink));
fixture.Controller.OnDatStaticEntityRemoved(entity.Id);
Assert.False(fixture.Controller.PlayTyped(entity.Id, RawType, 0.5f));
}
[Fact]
public void RegisteredSyntheticOwnerAdvancesThroughGlobalRunnerEligibility()
{
const uint skyOwnerId = 0xF0000042u;
var fixture = new Fixture();
fixture.Controller.RegisterSyntheticOwner(skyOwnerId);
Assert.True(fixture.Runner.PlayDirect(skyOwnerId, DirectDid));
fixture.Runner.Tick(0.0);
Assert.Equal(skyOwnerId, Assert.Single(fixture.Sink.Calls).EntityId);
fixture.Controller.UnregisterSyntheticOwner(skyOwnerId);
Assert.False(fixture.Controller.CanAdvanceOwner(skyOwnerId));
}
[Fact]
public void RefreshLiveOwnerPosesUsesCurrentWorldPositionAtDispatch()
{
var fixture = new Fixture();
fixture.AddScript(DirectDid, 1u, startTime: 1.0);
WorldEntity entity = fixture.ReadyLive();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
entity.SetPosition(new Vector3(10, 20, 30));
fixture.Controller.RefreshLiveOwnerPoses();
fixture.Runner.Tick(1.0);
Assert.Equal(new Vector3(10, 20, 30), Assert.Single(fixture.Sink.Calls).Position);
}
[Fact]
public void ClearNetworkStatePreservesDatStaticProfiles()
{
var fixture = new Fixture();
fixture.ReadyLive();
WorldEntity staticEntity = Entity(55u, 0u);
fixture.Controller.OnDatStaticEntityReady(
staticEntity.Id,
staticEntity,
EntityEffectProfile.CreateDatStatic(
new Setup { DefaultScriptTable = TableDid }));
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
fixture.Controller.ClearNetworkState();
Assert.Equal(0, fixture.Controller.PendingPacketCount);
Assert.Equal(1, fixture.Controller.ReadyOwnerCount);
Assert.True(fixture.Controller.PlayTyped(staticEntity.Id, RawType, 0.5f));
}
private static PhysicsScriptTable BuildTable(
uint tableDid,
uint rawType,
params (float Mod, uint ScriptDid)[] entries)
{
var data = new PhysicsScriptTableData();
foreach ((float mod, uint scriptDid) in entries)
{
data.Scripts.Add(new ScriptAndModData
{
Mod = mod,
ScriptId = scriptDid,
});
}
var table = new PhysicsScriptTable { Id = tableDid };
table.ScriptTable.Add(unchecked((PlayScript)rawType), data);
return table;
}
private static WorldEntity Entity(uint id, uint guid) => new()
{
Id = id,
ServerGuid = guid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = new Vector3(1, 2, 3),
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
};
private static WorldSession.EntitySpawn Spawn(uint guid, ushort generation)
{
var position = new CreateObject.ServerPosition(
0x01010001u, 10f, 10f, 5f, 1f, 0f, 0f, 0f);
var timestamps = new PhysicsTimestamps(
1, 1, 1, 1, 0, 1, 0, 1, generation);
var physics = new PhysicsSpawnData(
RawState: (uint)PhysicsStateFlags.ReportCollisions,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: 0x02000001u,
MotionTableId: 0x09000001u,
SoundTableId: null,
PhysicsScriptTableId: TableDid,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: RawType,
DefaultScriptIntensity: 0.5f,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
guid,
position,
0x02000001u,
Array.Empty<CreateObject.AnimPartChange>(),
Array.Empty<CreateObject.TextureChange>(),
Array.Empty<CreateObject.SubPaletteSwap>(),
null,
null,
"fixture",
null,
null,
0x09000001u,
PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
InstanceSequence: generation,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
private static uint[] EmitterIds(RecordingSink sink) =>
sink.Calls
.Select(call => ((CreateParticleHook)call.Hook).EmitterInfoId.DataId)
.ToArray();
}