acdream/tests/AcDream.App.Tests/Rendering/EnvCellAlphaDrawSourceTests.cs
Erik 252886e84f fix(rendering): repair EnvCell retail CLIP state
Exclude deferred EnvCell subsets from the opaque turn, preserve exact CLIP/ALPHA fixed-state groups through leaf replay, and use retail's row-3 override, blend, depth, and texture-class alpha references. Keep the existing building-detail sentinel distinct from the two CLIP references.

Bound rejected source payload, replace no-op allocation proofs with actual EnvCell and particle RHI paths, rebuild checked-in SPIR-V, and correct AP-238/AP-240 plus the S4-c2 evidence record.

Gates: Release 0W/0E; hermetic 16735/0/0; InstalledDat 255 pass/10 known fail/1 skip; shaders 32/32; focused 239/239; allocation 2/2 at 0 B. The evidence/comment repair re-ran Release 0W/0E, shaders 32/32, affected 37/37, and allocation 2/2; mesh_detail.vert.spv remained byte-identical at SHA-256 5346247ab7d606046943e19b28888c814e08dc6cb27cd9750096ac055457eb57.

Mutation proof, with each mutation restored after its named first failure:

1. Restoring the opaque predicate to !IsAdditive fails WholeLeaf_MixedCellDrawsOpaqueAtTurnThenClipAndAlphaAtDrain first at draw count: expected 1, actual 3.
2. Selecting _alphaPipeline for CLIP fails WholeLeaf_ClipDrainBindsExactStateAndTextureClassReference first at the bind sequence: expected [envcell-clip], actual [envcell-alpha].
3. Disabling CLIP depth write fails that production Theory first at Assert.True(clipPipeline.Depth.Write): expected true, actual false.
4. Swapping palette/DDS references fails the DDS row first: expected 0.784313738, actual 0.392156869; the palette row reports the inverse.
5. Mutating mesh_modern.frag from < to <= fails ClipShaders_UseGreaterEqualForThePerRangeReference first at Assert.Contains("if (color.a < alphaCutoff) discard;"): the required source spelling is absent.
6. Restoring row-3 OverrideClipmap=true fails the real-interface clip Theory first at Assert.False: expected false, actual true.
7. Deleting failed-append rollback fails the flush/end/abort rejection-storm rows first at the bounded pending-count assertion: expected 0, actual 9000.
8. Selecting _transparentDetailPipeline for a ClipMap detail contribution fails the leaf detail pin first at the bind sequence: expected second bind envcell-retail-detail-clip, actual envcell-retail-detail-alpha.
9. Resetting detail ParamB to zero fails the same detail pin first at the second pushed reference: expected 0.784313738, actual 0.
10. Classifying CLIP with exact mask equality excludes legal 0x09 and fails WholeLeaf_PositiveStippleClipMaskUsesClipPipelineAndDdsReference first at pipeline: expected envcell-clip, actual envcell-alpha.
11. Mapping the new blend to SRC_ALPHA/INVSRCALPHA fails AllRetailBlendModesAreRepresentable first at the tuple: expected (One, OneMinusSrcAlpha), actual (SrcAlpha, OneMinusSrcAlpha).
12. Restoring mesh_detail.vert's uParamB > 0.5 category predicate fails ClipShaders_UseGreaterEqualForThePerRangeReference first because vDetailCategory = uParamB == 1.0 is absent.
13. Treating every positive detail uParamB as a cutoff fails that source pin first because isRetailClipReference(uParamB) ? uParamB : 0.05 is absent.
14. Adding arbitrary 0.5 as an accepted reference to either mesh_modern.frag or mesh_detail.frag fails that source pin first at Assert.DoesNotContain("value - 0.5"); both mutations were run and reversed independently.

Retail: D3DPolyRender::SetSurface @ 0x0059c4d0; paired binary @ 0x0059c72a, 0x0059c747/0x0059c74f, 0x0059c821, 0x0059c838, 0x0059c866.
2026-09-04 11:53:45 +02:00

679 lines
27 KiB
C#

using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Gpu;
using AcDream.App.Rendering.Gpu.Vk;
using AcDream.App.Rendering.Wb;
using AcDream.App.Tests.Rendering.Gpu;
using AcDream.Content;
using Chorizite.Core.Render.Enums;
using Microsoft.Extensions.Logging.Abstractions;
using CullMode = DatReaderWriter.Enums.CullMode;
namespace AcDream.App.Tests.Rendering;
/// <summary>
/// S4-c2 final EnvCell production-dispatch pins: exact retained per-batch mask,
/// one token per (cell,list), separate list-filtered replay sources, immediate
/// detail turns, interleaving, and warmed allocation behavior.
/// </summary>
public sealed class EnvCellAlphaDrawSourceTests
{
/// <summary>
/// Canonical F4180104 surface 08000BFF's pure Base1ClipMap mask 0x08
/// reaches CLIP while alpha-family 0x02 reaches ALPHA. Mutation check:
/// hardcoding MaskAlphaFamily in the production batch classifier makes
/// the first assertion report Alpha instead of Clip.</summary>
[Fact]
public void RetainedPerBatchMask_RoutesClipAndAlphaExactly()
{
var clip = new ObjectRenderBatch { IsTransparent = true, RetailSurfaceMask = 0x08 };
var alpha = new ObjectRenderBatch { IsTransparent = true, RetailSurfaceMask = 0x02 };
Assert.Equal(
EnvCellTransparentRoute.Clip,
EnvCellRenderer.RouteTransparentBatch(clip, detailSurfaceActive: false));
Assert.Equal(
EnvCellTransparentRoute.Alpha,
EnvCellRenderer.RouteTransparentBatch(alpha, detailSurfaceActive: false));
}
/// <summary>
/// The real walk leaf executes the preceding opaque pass, dispatch, and
/// queue drain. The opaque subset draws at the turn; CLIP and ALPHA do not.
/// Each delayed list then replays exactly its own subset.</summary>
[Fact]
public void WholeLeaf_MixedCellDrawsOpaqueAtTurnThenClipAndAlphaAtDrain()
{
using var fixture = new ProductionEnvCellFixture(
detailSurfaceActive: false,
BatchSpec.Opaque,
BatchSpec.ClipDds,
BatchSpec.Alpha);
fixture.Queue.BeginFrame();
fixture.Leaf.DrawCellShell(ProductionEnvCellFixture.CellId);
GpuRecordedMultiDrawIndirect turnDraw = Assert.Single(
fixture.Device.Calls.OfType<GpuRecordedMultiDrawIndirect>());
Assert.Equal(1u, turnDraw.DrawCount);
Assert.Equal(["envcell-opaque"], DrawPipelineNames(fixture.Device));
Assert.Equal(1, fixture.Queue.ClipCount);
Assert.Equal(1, fixture.Queue.AlphaCount);
Assert.False(Assert.Single(ClipEntries(fixture.Queue)).OverrideClipmap);
fixture.Queue.EndFrame();
GpuRecordedMultiDrawIndirect[] draws =
[.. fixture.Device.Calls.OfType<GpuRecordedMultiDrawIndirect>()];
Assert.Equal(3, draws.Length);
Assert.All(draws, static draw => Assert.Equal(1u, draw.DrawCount));
Assert.Equal(
["envcell-opaque", "envcell-clip", "envcell-alpha"],
DrawPipelineNames(fixture.Device));
}
[Fact]
public void DetailOn_DrawsAtCellTurnWithDetail_AndQueuesNothing()
{
using var fixture = new ProductionEnvCellFixture(
detailSurfaceActive: true,
BatchSpec.ClipDds);
fixture.Queue.BeginFrame();
fixture.Leaf.DrawCellShell(ProductionEnvCellFixture.CellId);
Assert.Equal(2, fixture.Device.Calls.OfType<GpuRecordedMultiDrawIndirect>().Count());
Assert.Equal(
["envcell-clip", "envcell-retail-detail-clip"],
DrawPipelineNames(fixture.Device));
Assert.All(
DrawPushConstants(fixture.Device),
constants => Assert.Equal(200f / 255f, constants.ParamB));
GpuPipelineDescription detailPipeline = fixture.Device.CreatedPipelines
.Single(static pipeline =>
pipeline.Description.Name == "envcell-retail-detail-clip")
.Description;
Assert.Equal(GpuBlendMode.RetailDetail, detailPipeline.Blend);
Assert.True(detailPipeline.Depth.Test);
Assert.True(detailPipeline.Depth.Write);
Assert.Equal(GpuCompareOp.Equal, detailPipeline.Depth.Compare);
Assert.Equal(0, fixture.Queue.PendingCount);
fixture.Queue.EndFrame();
Assert.Equal(2, fixture.Device.Calls.OfType<GpuRecordedMultiDrawIndirect>().Count());
}
/// <summary>Two cell tokens from the SAME <see cref="RetailPViewPassExecutor.EnvCellAlphaDrawSource"/>,
/// with an unrelated source's entry appended between them, must still
/// produce TWO separate single-cell draw calls around the interposed
/// entry — <see cref="IRetailAlphaDrawSource"/>'s "only adjacent
/// same-source entries batch" invariant (the queue never groups across
/// another entry, which is what keeps compositing order exact). Mutation
/// check: an implementation that draws every prepared cell id in one
/// call regardless of the requested <c>(first, count)</c> range would
/// print both cell ids together on EACH of the two
/// <c>DrawPreparedAlphaBatch</c> invocations instead of once each — the
/// exact sequence assertion below fails against that mutation.</summary>
[Fact]
public void ParticleAppendedBetweenTwoCellTokens_KeepsItsPositionInTheCombinedDrain()
{
var log = new List<string>();
var clipSource = Source(EnvCellTransparentRoute.Clip, log);
var cellSource = Source(EnvCellTransparentRoute.Alpha, log);
var particleSource = new RecordingSource("particle", log);
var queue = new RetailAlphaQueue();
queue.BeginFrame();
RetailPViewPassExecutor.DispatchTransparentCellShell(
0x100u, EnvCellTransparentRoute.Alpha, false, queue,
clipSource, cellSource, (_, _, _) => throw new InvalidOperationException());
Assert.True(queue.TryAppend(RetailAlphaList.Alpha, particleSource, 7, false));
RetailPViewPassExecutor.DispatchTransparentCellShell(
0x200u, EnvCellTransparentRoute.Alpha, false, queue,
clipSource, cellSource, (_, _, _) => throw new InvalidOperationException());
queue.EndFrame();
Assert.Equal(new[] { "Alpha:00000100", "particle:7", "Alpha:00000200" }, log);
}
[Fact]
public void ProductionWholeLeaf_WarmedScanSubmitRhiAndFilteredReplayDoNotAllocate()
{
using var fixture = new ProductionEnvCellFixture(
detailSurfaceActive: false,
BatchSpec.Opaque,
BatchSpec.ClipDds,
BatchSpec.Alpha,
ringCapacityBytes: 64 * 1024 * 1024);
fixture.Device.Clear();
fixture.Device.RecordingEnabled = false;
long allocated = ZeroAllocationProbe.MeasureWarmed(
fixture.RunWholeLeafFrame,
batchSize: 256,
warmupBatches: 2,
samples: 4);
Assert.Equal(0, allocated);
}
[Theory]
[InlineData(false, 200f / 255f)]
[InlineData(true, 100f / 255f)]
public void WholeLeaf_ClipDrainBindsExactStateAndTextureClassReference(
bool paletted,
float expectedReference)
{
BatchSpec clip = paletted ? BatchSpec.ClipPaletted : BatchSpec.ClipDds;
using var fixture = new ProductionEnvCellFixture(
detailSurfaceActive: false,
clip);
fixture.Queue.BeginFrame();
fixture.Leaf.DrawCellShell(ProductionEnvCellFixture.CellId);
Assert.Empty(fixture.Device.Calls.OfType<GpuRecordedMultiDrawIndirect>());
Assert.False(Assert.Single(ClipEntries(fixture.Queue)).OverrideClipmap);
fixture.Queue.EndFrame();
Assert.Equal(["envcell-clip"], DrawPipelineNames(fixture.Device));
Assert.Equal(
expectedReference,
Assert.Single(DrawPushConstants(fixture.Device)).ParamB);
GpuPipelineDescription clipPipeline = fixture.Device.CreatedPipelines
.Single(static pipeline => pipeline.Description.Name == "envcell-clip")
.Description;
Assert.Equal(GpuBlendMode.PremultipliedAlpha, clipPipeline.Blend);
Assert.True(clipPipeline.Depth.Test);
Assert.True(clipPipeline.Depth.Write);
Assert.Equal(WorldDepthContract.WorldCompare, clipPipeline.Depth.Compare);
Assert.False(clipPipeline.AlphaToCoverage);
GpuPipelineDescription alphaPipeline = fixture.Device.CreatedPipelines
.Single(static pipeline => pipeline.Description.Name == "envcell-alpha")
.Description;
Assert.Equal(GpuBlendMode.StraightAlpha, alphaPipeline.Blend);
Assert.True(alphaPipeline.Depth.Test);
Assert.False(alphaPipeline.Depth.Write);
}
[Fact]
public void WholeLeaf_PositiveStippleClipMaskUsesClipPipelineAndDdsReference()
{
using var fixture = new ProductionEnvCellFixture(
detailSurfaceActive: false,
BatchSpec.ClipPositiveStippleDds);
fixture.Queue.BeginFrame();
fixture.Leaf.DrawCellShell(ProductionEnvCellFixture.CellId);
Assert.Empty(fixture.Device.Calls.OfType<GpuRecordedMultiDrawIndirect>());
Assert.Equal(1, fixture.Queue.ClipCount);
Assert.Equal(0, fixture.Queue.AlphaCount);
Assert.False(Assert.Single(ClipEntries(fixture.Queue)).OverrideClipmap);
fixture.Queue.EndFrame();
Assert.Equal(["envcell-clip"], DrawPipelineNames(fixture.Device));
Assert.Equal(
200f / 255f,
Assert.Single(DrawPushConstants(fixture.Device)).ParamB);
}
/// <summary>
/// Vulkan has no fixed-function alpha test. The shader's discard-on-less
/// spelling is exactly GREATER_EQUAL: equality survives. Changing either
/// comparison to &lt;= (strict GREATER) fails this named source+manifest pin.
/// </summary>
[Fact]
public void ClipShaders_UseGreaterEqualForThePerRangeReference()
{
string root = RepositoryRoot();
string modern = File.ReadAllText(Path.Combine(
root, "src", "AcDream.App", "Rendering", "Shaders", "mesh_modern.frag"));
string detail = File.ReadAllText(Path.Combine(
root, "src", "AcDream.App", "Rendering", "Shaders", "mesh_detail.frag"));
string detailVertex = File.ReadAllText(Path.Combine(
root, "src", "AcDream.App", "Rendering", "Shaders", "mesh_detail.vert"));
Assert.Contains("if (color.a < alphaCutoff) discard;", modern, StringComparison.Ordinal);
Assert.DoesNotContain("if (color.a <= alphaCutoff) discard;", modern, StringComparison.Ordinal);
Assert.Contains("isRetailClipReference(uParamB) ? uParamB : 0.05", modern, StringComparison.Ordinal);
Assert.Contains("isRetailClipReference(uParamB) ? uParamB : 0.05", detail, StringComparison.Ordinal);
foreach (string shader in new[] { modern, detail })
{
Assert.Contains("abs(value - (100.0 / 255.0)) < 0.000001", shader, StringComparison.Ordinal);
Assert.Contains("abs(value - (200.0 / 255.0)) < 0.000001", shader, StringComparison.Ordinal);
Assert.DoesNotContain("uParamB > 0.0", shader, StringComparison.Ordinal);
Assert.DoesNotContain("value - 0.5", shader, StringComparison.Ordinal);
}
Assert.Contains("if (base.a < alphaCutoff)", detail, StringComparison.Ordinal);
Assert.DoesNotContain("if (base.a <= alphaCutoff)", detail, StringComparison.Ordinal);
Assert.Contains(
"vDetailCategory = uParamB == 1.0",
detailVertex,
StringComparison.Ordinal);
}
[Theory]
[InlineData(0)] // Flush
[InlineData(1)] // EndFrame
[InlineData(2)] // AbortFrame
public void RejectedEnvCellStorm_RollsBackPayloadAndStillResetsFirstUseSource(int completion)
{
const int retainedGeometricBound = 4096;
int rejectedResetCount = 0;
int rejectedDrawCount = 0;
var accepted = new RetailPViewPassExecutor.EnvCellAlphaDrawSource(
static (_, _, _) => { },
EnvCellTransparentRoute.Clip);
var rejected = new RetailPViewPassExecutor.EnvCellAlphaDrawSource(
(_, _, _) => rejectedDrawCount++,
EnvCellTransparentRoute.Clip,
() => rejectedResetCount++);
var unusedAlpha = new RetailPViewPassExecutor.EnvCellAlphaDrawSource(
static (_, _, _) => { },
EnvCellTransparentRoute.Alpha);
var queue = new RetailAlphaQueue();
RetailPViewPassExecutor.RenderImmediateEnvCellRoute neverImmediate =
static (_, _, _) => throw new InvalidOperationException();
queue.BeginFrame();
for (int i = 0; i < RetailAlphaQueue.ListCapacity; i++)
{
RetailPViewPassExecutor.DispatchTransparentCellShell(
(uint)i,
EnvCellTransparentRoute.Clip,
detailSurfaceActive: false,
queue,
accepted,
unusedAlpha,
neverImmediate);
}
for (int i = 0; i < RetailAlphaQueue.ListCapacity * 3; i++)
{
RetailPViewPassExecutor.DispatchTransparentCellShell(
0xF4180104u,
EnvCellTransparentRoute.Clip,
detailSurfaceActive: false,
queue,
rejected,
unusedAlpha,
neverImmediate);
}
Assert.Equal(RetailAlphaQueue.ListCapacity, queue.ClipCount);
Assert.Equal(RetailAlphaQueue.ListCapacity, accepted.PendingCount);
Assert.Equal(0, rejected.PendingCount);
Assert.InRange(accepted.PendingCapacity, RetailAlphaQueue.ListCapacity, retainedGeometricBound);
Assert.InRange(rejected.PendingCapacity, 0, retainedGeometricBound);
switch (completion)
{
case 0:
queue.Flush(RetailAlphaFlushSite.DrawBuilding, 0f);
queue.AbortFrame();
break;
case 1:
queue.EndFrame();
break;
case 2:
queue.AbortFrame();
break;
default:
throw new ArgumentOutOfRangeException(nameof(completion));
}
Assert.Equal(1, rejectedResetCount);
Assert.Equal(0, rejectedDrawCount);
Assert.Equal(0, rejected.PendingCount);
Assert.InRange(accepted.PendingCapacity, 0, retainedGeometricBound);
Assert.InRange(accepted.PreparedCapacity, 0, retainedGeometricBound);
Assert.InRange(accepted.DrawCapacity, 0, retainedGeometricBound);
Assert.InRange(rejected.PendingCapacity, 0, retainedGeometricBound);
Assert.InRange(rejected.PreparedCapacity, 0, retainedGeometricBound);
Assert.InRange(rejected.DrawCapacity, 0, retainedGeometricBound);
}
private static RetailPViewPassExecutor.EnvCellAlphaDrawSource Source(
EnvCellTransparentRoute expectedRoute,
List<string> log) =>
new(
(cells, route, detail) =>
{
Assert.Equal(expectedRoute, route);
Assert.False(detail);
for (int i = 0; i < cells.Count; i++)
log.Add($"{route}:{cells[i]:X8}");
},
expectedRoute);
private static List<RetailAlphaEntry> ClipEntries(RetailAlphaQueue queue) =>
(List<RetailAlphaEntry>)typeof(RetailAlphaQueue)
.GetField("_clip", BindingFlags.NonPublic | BindingFlags.Instance)!
.GetValue(queue)!;
private static string[] DrawPipelineNames(RecordingGpuDevice device)
{
var names = new List<string>();
IReadOnlyList<GpuRecordedCall> calls = device.Calls;
for (int i = 0; i < calls.Count; i++)
{
if (calls[i] is not GpuRecordedMultiDrawIndirect)
continue;
for (int prior = i - 1; prior >= 0; prior--)
{
if (calls[prior] is GpuRecordedPipelineBind bind)
{
names.Add(bind.PipelineName);
break;
}
}
}
return [.. names];
}
private static GpuPushConstants[] DrawPushConstants(RecordingGpuDevice device)
{
var constants = new List<GpuPushConstants>();
IReadOnlyList<GpuRecordedCall> calls = device.Calls;
for (int i = 0; i < calls.Count; i++)
{
if (calls[i] is not GpuRecordedMultiDrawIndirect)
continue;
for (int prior = i - 1; prior >= 0; prior--)
{
if (calls[prior] is GpuRecordedPushConstants push)
{
constants.Add(push.Constants);
break;
}
}
}
return [.. constants];
}
private static string RepositoryRoot()
{
DirectoryInfo? cursor = new(AppContext.BaseDirectory);
while (cursor is not null && !File.Exists(Path.Combine(cursor.FullName, "AcDream.slnx")))
cursor = cursor.Parent;
return cursor?.FullName
?? throw new DirectoryNotFoundException("Could not locate AcDream.slnx.");
}
private readonly record struct BatchSpec(
byte Mask,
bool IsTransparent,
AcDream.Core.Meshing.TranslucencyKind Translucency,
uint PaletteId)
{
internal static BatchSpec Opaque { get; } = new(
0x00,
IsTransparent: false,
AcDream.Core.Meshing.TranslucencyKind.Opaque,
PaletteId: 0);
internal static BatchSpec ClipDds { get; } = new(
RetailAlphaMeshRouter.MaskClipMap,
IsTransparent: true,
AcDream.Core.Meshing.TranslucencyKind.ClipMap,
PaletteId: 0);
internal static BatchSpec ClipPaletted { get; } = new(
RetailAlphaMeshRouter.MaskClipMap,
IsTransparent: true,
AcDream.Core.Meshing.TranslucencyKind.ClipMap,
PaletteId: 0x04000001u);
internal static BatchSpec ClipPositiveStippleDds { get; } = new(
RetailAlphaMeshRouter.MaskClipMap | RetailAlphaMeshRouter.MaskPositiveStipple,
IsTransparent: true,
AcDream.Core.Meshing.TranslucencyKind.ClipMap,
PaletteId: 0);
internal static BatchSpec Alpha { get; } = new(
RetailAlphaMeshRouter.MaskAlphaFamily,
IsTransparent: true,
AcDream.Core.Meshing.TranslucencyKind.AlphaBlend,
PaletteId: 0);
}
/// <summary>
/// Recording-GPU fixture for the production EnvCell scan, dispatch and
/// filtered replay path. The two retained masks enter through the real
/// Content upload boundary, not through hand-built App batches.
/// </summary>
private sealed class ProductionEnvCellFixture : IDisposable
{
public const uint CellId = 0xF4180104u;
private const ulong MeshId = 0x2_F4180104UL;
private readonly GpuDeviceFrameLifetime _frames;
private readonly VulkanWorldPassScope _scope;
private readonly ObjectMeshManager _meshManager;
private readonly IGpuPassEncoder _pass;
private readonly IDisposable _publication;
public ProductionEnvCellFixture(
bool detailSurfaceActive,
BatchSpec firstBatch,
BatchSpec secondBatch = default,
BatchSpec thirdBatch = default,
int ringCapacityBytes = 8 * 1024 * 1024)
{
Device = new RecordingGpuDevice(ringCapacityBytes);
_frames = new GpuDeviceFrameLifetime(Device);
_scope = new VulkanWorldPassScope(sampleCount: 1);
_meshManager = new ObjectMeshManager(
new VulkanMeshPipelineDevice(Device.Retirement),
Device,
new NullPreparedAssetSource(),
NullLogger<ObjectMeshManager>.Instance);
var mesh = new ObjectMeshData
{
ObjectId = MeshId,
Vertices =
[
new VertexPositionNormalTexture { Position = new Vector3(0, 0, 0) },
new VertexPositionNormalTexture { Position = new Vector3(1, 0, 0) },
new VertexPositionNormalTexture { Position = new Vector3(0, 1, 0) },
],
};
BatchSpec[] specs = secondBatch == default
? [firstBatch]
: thirdBatch == default
? [firstBatch, secondBatch]
: [firstBatch, secondBatch, thirdBatch];
var batches = new List<TextureBatchData>(specs.Length);
for (int i = 0; i < specs.Length; i++)
{
BatchSpec spec = specs[i];
batches.Add(new TextureBatchData
{
Key = new TextureKey
{
SurfaceId = 0x08000BFFu + (uint)i,
PaletteId = spec.PaletteId,
},
TextureData = new byte[8 * 8 * 4],
Indices = [0, 1, 2],
IsTransparent = spec.IsTransparent,
Translucency = spec.Translucency,
RetailSurfaceMask = spec.Mask,
CullMode = CullMode.Clockwise,
IsCellShell = true,
SourceSurfaceIndex = i,
});
}
mesh.TextureBatches[(8, 8, TextureFormat.RGBA8)] = batches;
Assert.NotNull(_meshManager.UploadMeshData(mesh));
Renderer = new EnvCellRenderer(
Device,
_frames,
_scope,
_meshManager,
new WbFrustum(),
detailSurfaceActive
? new TerrainAtlas.RetailDetailTextureBinding(
new GpuTextureSlot(99),
Tiling: 2f,
SurfaceTextureId: 1,
RenderSurfaceId: 2,
Width: 4,
Height: 4)
: default,
detailSurfaceActive ? DetailOn : DetailOff);
typeof(EnvCellRenderer)
.GetField("_activeSnapshot", System.Reflection.BindingFlags.NonPublic
| System.Reflection.BindingFlags.Instance)!
.SetValue(Renderer, new EnvCellVisibilitySnapshot
{
BatchedByCell = new Dictionary<uint, Dictionary<ulong, List<InstanceData>>>
{
[CellId] = new Dictionary<ulong, List<InstanceData>>
{
[MeshId] =
[
new InstanceData
{
Transform = Matrix4x4.Identity,
CellId = CellId,
},
],
},
},
});
((HashSet<uint>)typeof(EnvCellRenderer)
.GetField("_transparentCellIds", BindingFlags.NonPublic | BindingFlags.Instance)!
.GetValue(Renderer)!)
.Add(CellId);
Queue = new RetailAlphaQueue();
ClipSource = new RetailPViewPassExecutor.EnvCellAlphaDrawSource(
Renderer.RenderTransparentOrdered,
EnvCellTransparentRoute.Clip);
AlphaSource = new RetailPViewPassExecutor.EnvCellAlphaDrawSource(
Renderer.RenderTransparentOrdered,
EnvCellTransparentRoute.Alpha);
var passes = new RetailPViewPassExecutor(
new NullWorldPassSurface(),
NullRenderFrameGlState.Instance,
ClipFrame.NoClip(),
terrain: null,
Renderer,
(WbDrawDispatcher)RuntimeHelpers.GetUninitializedObject(typeof(WbDrawDispatcher)),
sky: null,
particles: null,
particleRenderer: null,
portalDepthMask: null,
Queue,
(WorldRenderDiagnostics)RuntimeHelpers.GetUninitializedObject(typeof(WorldRenderDiagnostics)),
(TerrainDrawDiagnosticsController)RuntimeHelpers.GetUninitializedObject(
typeof(TerrainDrawDiagnosticsController)));
Leaf = new WalkProductionLeafRenderer(
passes,
new RetailPViewFrameInput(),
new ClipFrameAssembly(),
static () => { },
static () => { },
static () => 0);
_frames.BeginFrame();
IGpuFrame frame = _frames.CurrentFrame!;
_pass = frame.BeginPass(
GpuPassDescription.BackbufferClear(
"s4-c2-envcell-production",
Vector4.Zero,
sampleCount: 1));
_publication = _scope.Publish(_pass);
Renderer.BeginFrame(frameSlot: 0);
Device.Clear();
}
public RecordingGpuDevice Device { get; }
public EnvCellRenderer Renderer { get; }
public RetailAlphaQueue Queue { get; }
public RetailPViewPassExecutor.EnvCellAlphaDrawSource ClipSource { get; }
public RetailPViewPassExecutor.EnvCellAlphaDrawSource AlphaSource { get; }
public WalkProductionLeafRenderer Leaf { get; }
public void RunWholeLeafFrame()
{
Queue.BeginFrame();
Leaf.DrawCellShell(CellId);
Queue.EndFrame();
}
private static bool DetailOn() => true;
private static bool DetailOff() => false;
public void Dispose()
{
_publication.Dispose();
_pass.Dispose();
Renderer.Dispose();
_meshManager.Dispose();
Device.Dispose();
}
}
private sealed class NullWorldPassSurface : IWorldPassSurface
{
public void PrepareClipFrame() { }
public void EnableClipDistances() { }
public void DisableClipDistances() { }
public void ClearInteriorDepth() => throw new InvalidOperationException();
}
private sealed class NullPreparedAssetSource : IPreparedAssetSource
{
public PreparedAssetSourceStats Stats => default;
public CacheStats DecodedTextureCacheStats => default;
public PreparedAssetPresence Probe(
AcDream.Content.Pak.PakAssetType type,
uint sourceFileId) =>
PreparedAssetPresence.Missing;
public PreparedAssetReadResult Read(
in PreparedAssetRequest request,
CancellationToken cancellationToken = default) =>
PreparedAssetReadResult.Missing;
public void Dispose()
{
}
}
private sealed class RecordingSource(string name, List<string> log) : IRetailAlphaDrawSource
{
private int[] _prepared = [];
public void PrepareAlphaDraws(ReadOnlySpan<int> tokens) => _prepared = tokens.ToArray();
public void DrawPreparedAlphaBatch(int firstPreparedDraw, int drawCount)
{
for (int i = 0; i < drawCount; i++)
log.Add($"{name}:{_prepared[firstPreparedDraw + i]}");
}
public void ResetAlphaSubmissions()
{
}
}
}