acdream/tests/AcDream.App.Tests/UI/Layout
Erik a4c68520ea fix(D.2b): paperdoll empty slots show a visible frame (not transparent)
User correction at the visual gate: the green "figure" in the paperdoll is
the LIVE 3D character (the doll — can be naked), NOT per-slot silhouettes.
The default view (Slots button OFF) = the doll + non-armor slots; pressing
Slots hides the doll and shows the armor slots. So the doll + the Slots
toggle are Slice 2 (the UiViewport); there are no per-slot silhouette sprites
to chase.

For Slice 1 (no doll yet) the right empty-slot look is simply a VISIBLE FRAME
so every slot position can be seen + used — which fixes the "I see only slots
with equipment, no empty slots" report. The earlier transparent (EmptySprite=0)
came from the stale silhouette assumption. PaperdollController now takes an
emptySlotSprite; GameWindow passes the inventory grid's empty square
(0x06004D20) for a consistent visible frame.

App suite 580 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 00:02:11 +02:00
..
fixtures test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatLayoutConformanceTests.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(D.2b): UiField (Type 3) — editable input as a generic field; remove the stray Type-12 input placeholder (widget-generalization Task 6) 2026-06-16 17:48:51 +02:00
DatWidgetFactoryTests.cs feat(D.5.3a): selected-object meter — Health bar + name on the action bar 2026-06-18 22:47:24 +02:00
ElementReaderTests.cs fix(D.2b): correct edge-anchor mapping (RightEdge==1=stretch) + enable vitals horizontal resize 2026-06-15 17:05:04 +02:00
FixtureLoader.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
InventoryControllerTests.cs test(D.2b): close drag-drop spec-review coverage gaps 2026-06-22 20:03:24 +02:00
InventoryFrameImportProbe.cs test(D.2b): probe — paperdoll equip slots resolve to UiItemList 2026-06-22 21:52:54 +02:00
ItemListCellTemplateTests.cs fix(ui): D.2b empty-slot art — container cells use inner slot bg, not the selected-container triangle 2026-06-22 12:45:36 +02:00
LayoutConformanceTests.cs fix(D.2b): do NOT register Type 3 -> UiField (review fix for Task 6) 2026-06-16 17:53:56 +02:00
LayoutImporterTests.cs fix(D.5.1): toolbar movable + chrome-grab + peace-only indicator + no prototype square 2026-06-17 13:03:07 +02:00
PaperdollControllerTests.cs fix(D.2b): paperdoll empty slots show a visible frame (not transparent) 2026-06-23 00:02:11 +02:00
SelectedObjectControllerTests.cs fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta) 2026-06-20 09:37:15 +02:00
ToolbarControllerTests.cs refactor(core): D.5.3/B.2 — move ShortcutStore to Core.Items (decouple Load from the wire type) 2026-06-20 15:50:33 +02:00
UiDatElementTests.cs feat(D.2b): importer renders Type-12-with-sprites + carries DefaultState 2026-06-15 22:54:37 +02:00
VitalsBindingTests.cs feat(D.2b): vitals numbers as UiText (widget-generalization Task 8) 2026-06-16 18:52:42 +02:00