acdream/tests/AcDream.UI.Abstractions.Tests/IPanelRendererMainMenuBarTests.cs
Erik f42c164b90 feat(ui): #25 Phase K.3 — Settings panel + click-to-rebind + Phase K shipped
Phase K final commit. Settings panel with click-to-rebind UX on top of
the K.1+K.2 input architecture, plus the roadmap / ISSUES / memory
updates that retire Phase K.

InputDispatcher gains BeginCapture / CancelCapture / IsCapturing /
SetBindings — modal capture suppresses normal action firing for the
next chord. Esc cancels (returns sentinel default chord); modifier-only
keys don't complete capture; non-modifier key down with current
modifier mask completes.

IPanelRenderer + ImGuiPanelRenderer + FakePanelRenderer gain
BeginMainMenuBar / EndMainMenuBar / BeginMenu / EndMenu / MenuItem
primitives.

SettingsVM owns a draft copy of KeyBindings with explicit Save /
Cancel / Reset semantics. Click-to-rebind enters dispatcher capture
mode; on chord captured, conflict-detect against draft (excluding the
action being rebound itself); surface a ConflictPrompt when the chord
collides; ResolveConflict(replace=true|false) commits or reverts.
ResetActionToDefault restores a single action to RetailDefaults();
ResetAllToDefaults rebuilds the entire draft. Save invokes the
onSave callback (which writes JSON + swaps the live dispatcher's
bindings).

SettingsPanel renders 8 retail-keymap-categorized CollapsingHeader
sections (Movement, Postures, Camera, Combat, UI panels, Chat,
Hotbar, Emotes). Per action: name + current binding(s) summary +
"Rebind"/"Reset" buttons. Conflict prompt at the top when pending.
Save / Cancel / "Reset all to retail defaults" at the top.

GameWindow registers SettingsPanel + wires F11 →
ToggleOptionsPanel → IsVisible toggle, plus a top-of-frame ImGui
MainMenuBar with View → Settings/Vitals/Chat/Debug entries (calls
ImGui directly — the abstraction methods exist for backend
portability but the host doesn't own a menu-bar surface).

Tests: +37 across InputDispatcherCaptureTests (7),
IPanelRendererMainMenuBarTests (9), SettingsVMTests (13),
SettingsPanelTests (8). Solution total 1220 green.

Roadmap (docs/plans/2026-04-11-roadmap.md) appends Phase K shipped
section after Phase J with K.1a–K.3 commit SHAs. ISSUES.md files
Phase L deferred work as #L.1–#L.8 (hotbar UI, spellbook favorites,
combat-mode dispatch, F-key panels, floating chat windows, UI layout
save/load, joystick bindings, plugin input subscription) and adds
#21–#25 to Recently closed. project_input_pipeline.md updated to
shipped state. CLAUDE.md gets an input-pipeline reference.

Closes Phase K.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 09:44:56 +02:00

84 lines
2.5 KiB
C#

namespace AcDream.UI.Abstractions.Tests;
/// <summary>
/// K.3: <see cref="IPanelRenderer"/> gains a top-of-screen menu-bar
/// surface for global navigation. Same shape as ImGui's main menu bar:
/// open with <c>BeginMainMenuBar</c>, drop top-level menus with
/// <c>BeginMenu</c>, drop clickable items with <c>MenuItem</c> (which
/// returns true on the frame the user clicks).
/// </summary>
public sealed class IPanelRendererMainMenuBarTests
{
[Fact]
public void BeginMainMenuBar_records_call_and_returns_default_true()
{
var r = new FakePanelRenderer();
bool result = r.BeginMainMenuBar();
Assert.True(result);
Assert.Contains(r.Calls, c => c.Method == "BeginMainMenuBar");
}
[Fact]
public void BeginMainMenuBar_returns_override_when_set()
{
var r = new FakePanelRenderer { MainMenuBarReturns = false };
Assert.False(r.BeginMainMenuBar());
}
[Fact]
public void EndMainMenuBar_records_call()
{
var r = new FakePanelRenderer();
r.EndMainMenuBar();
Assert.Contains(r.Calls, c => c.Method == "EndMainMenuBar");
}
[Fact]
public void BeginMenu_records_label_and_returns_default_true()
{
var r = new FakePanelRenderer();
bool result = r.BeginMenu("View");
Assert.True(result);
var call = Assert.Single(r.Calls, c => c.Method == "BeginMenu");
Assert.Equal("View", call.Args[0]);
}
[Fact]
public void BeginMenu_returns_override_when_set()
{
var r = new FakePanelRenderer { MenuReturns = false };
Assert.False(r.BeginMenu("View"));
}
[Fact]
public void EndMenu_records_call()
{
var r = new FakePanelRenderer();
r.EndMenu();
Assert.Contains(r.Calls, c => c.Method == "EndMenu");
}
[Fact]
public void MenuItem_records_label_and_shortcut()
{
var r = new FakePanelRenderer();
r.MenuItem("Settings", "F11");
var call = Assert.Single(r.Calls, c => c.Method == "MenuItem");
Assert.Equal("Settings", call.Args[0]);
Assert.Equal("F11", call.Args[1]);
}
[Fact]
public void MenuItem_returns_override_when_set()
{
var r = new FakePanelRenderer { MenuItemReturns = true };
Assert.True(r.MenuItem("Settings"));
}
[Fact]
public void MenuItem_default_returns_false_unsclicked()
{
var r = new FakePanelRenderer();
Assert.False(r.MenuItem("Settings"));
}
}