Phase U (U.1-U.4) shipped: the unified retail-faithful render pipeline replacing the abandoned two-pipe split (#103). Indoor rendering VISUALLY VERIFIED — solid walls, no terrain bleed, per-cell clip gating works. Two root-caused EnvCellRenderer self-contained-GL-state fixes landed (uViewProjection stale-matrix; inherited blend/depth-mask). Residual threshold "flap" (OutsideView instability from the per-frame view-dependent portal BFS) is precisely root-caused via ACDREAM_PROBE_VIS and scoped to U.4c (PVS / stab_list grounding, retail-faithful). Handoff captures the [vis] evidence, the retail anchors, and the next-session pickup. U.5 (outdoor->building peering) + U.6 (dungeon scale) remain. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||