acdream/src/AcDream.UI.Abstractions/ChatChannelKind.cs
Erik 8e6e5a0b61 feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring
Replaces NullCommandBus.Instance in PanelContext with a real
LiveCommandBus when a live session is active. Panels publish
SendChatCmd; the host routes it to the right wire opcode + emits
a ChatLog.OnSelfSent local echo (optimistic; retail-equivalent
for Talk).

Pieces:
- ChatChannelKind enum (UI.Abstractions) - mirrors holtburger's
  ChatChannelKind (references/holtburger/.../client/types.rs:35-49).
- SendChatCmd record (UI.Abstractions) - (Channel, TargetName?, Text).
- LiveCommandBus (UI.Abstractions) - single-handler-per-type;
  Register<T> throws on double-register; Publish<T> logs missing
  handler but does not throw.
- ChannelResolver (UI.Abstractions) - port of holtburger's
  resolve_legacy_channel (client/commands.rs:50-62) mapping
  ChatChannelKind to legacy ChatChannel ids verbatim from
  holtburger-protocol/.../chat/types.rs:8-24 (Fellow=0x0800,
  AllegianceBroadcast=0x02000000, Vassals=0x1000, Patron=0x2000,
  Monarch=0x4000, CoVassals=0x01000000).
- WorldSession.SendTalk / SendTell / SendChannel - 3-line wrappers
  around existing ChatRequests.Build* + SendGameAction. Internal
  GameActionCapture seam + InternalsVisibleTo for tests.
- GameWindow registers SendChatCmd handler: Say -> SendTalk +
  ChatLog echo, Tell -> SendTell + echo, channel kinds ->
  ChannelResolver.Resolve -> SendChannel + echo.

12 new tests across SendChatCmd + LiveCommandBus + ChannelResolver
+ WorldSessionChat. NullCommandBus.Instance retained for back-compat
when no live session.

Solution total: 893 green (51 + 229 + 613).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 19:27:22 +02:00

40 lines
1.2 KiB
C#

namespace AcDream.UI.Abstractions;
/// <summary>
/// Outbound chat channel selector. Mirrors holtburger's <c>ChatChannelKind</c>
/// (<c>references/holtburger/crates/holtburger-core/src/client/types.rs</c>
/// lines 35-49) plus a synthetic <see cref="Say"/> + <see cref="Tell"/> for
/// the two non-channel cases — local speech and whispers — so a single
/// <see cref="SendChatCmd"/> can carry every outbound flavour the chat
/// panel emits.
///
/// <para>
/// Channels split into:
/// <list type="bullet">
/// <item><b>Legacy</b> (Fellowship..CoVassals): map to a fixed <c>ChatChannel</c>
/// bitflag id via <see cref="ChannelResolver"/> and ride 0x0147 ChatChannel.</item>
/// <item><b>Turbine</b> (General..Olthoi): require a TurbineChat channel id
/// resolved at runtime — not yet wired (Phase I.6 owns TurbineChat).</item>
/// <item><b>Say</b> / <b>Tell</b>: route to the dedicated 0x0015 / 0x005D
/// opcodes — no channel id needed.</item>
/// </list>
/// </para>
/// </summary>
public enum ChatChannelKind
{
Say,
Tell,
Fellowship,
Allegiance,
Vassals,
Patron,
Monarch,
CoVassals,
General,
Trade,
Lfg,
Roleplay,
Society,
Olthoi,
Unknown,
}