acdream/src/AcDream.App
Erik a1c393ee14 hardening(render): Phase A8 — IndoorCellStencilPipeline robustness
Three small improvements from Task 5 code review:
- MarkAndPunch now enables DepthTest explicitly (was relying on
  GameWindow's startup enable; this makes the method self-contained).
- Uniform location fields marked readonly (set once in ctor).
- AllocateVbo gets a comment noting that mid-session reallocation is
  safe because the VAO bakes the VBO association at ConfigureVao time.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 08:16:42 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Input fix(physics): close #77 — auto-walk honors ACE CanCharge bit; zero velocity in turn-in-place 2026-05-18 09:33:33 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering hardening(render): Phase A8 — IndoorCellStencilPipeline robustness 2026-05-26 08:16:42 +02:00
Streaming refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing 2026-05-25 21:37:53 +02:00
UI feat(retail): Commit B — retail-faithful AP cadence + screen-rect picker 2026-05-16 13:56:08 +02:00
AcDream.App.csproj feat(O-T7): drop WB project references; complete extraction 2026-05-21 17:17:33 +02:00
Program.cs refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00
RuntimeOptions.cs refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00