acdream/tests/AcDream.Core.Tests/Physics
Erik addc8e97a8 feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core)
The retail server-directed-movement brain (0x00529010-0x0052a987),
Core-only with every App dependency as a ctor/property seam for the
V4/V5 cutovers: node-plan builders for all four movement types
(TurnToObject's desired-heading clobber quirk VERBATIM; TurnToHeading's
immediate BeginNextNode - ACE's one-tick-late gap not copied),
PerformMovement (cancel 0x36 + unstick first), BeginNextNode with the
sticky handoff order (radius/height/tlid read BEFORE CleanUp),
BeginMoveForward (GetCommand walk/run cascade + stored-params
write-back + progress-clock seed), HandleMoveToPosition (chase arrival
dist <= distance_to_object per the adjudicated BN inversion; fail
distance -> 0x3D; progress >= 0.25 units/s over >= 1 s, incremental AND
overall; fail_progress_count write-only - retail has NO give-up
threshold and none was invented), HandleTurnToHeading (20/340 aux
deadband; the Ghidra-confirmed heading_diff mirror), HandleUpdateTarget
0x0052a7d0 (deferred-start: object moves wait for the first Ok
callback; retargets reset the progress clock without requeueing),
UseTime's initialized gate, InitializeLocalVariables per retail (flags
word + context_id zeroed, floats stale, FLT_MAX resets - not ACE's
transpositions).

TDD catch: default(Quaternion) is the ZERO quaternion, not identity -
a fresh manager's heading computations would silently read 90 degrees;
explicit IdentityPosition resets match the decomp's identity-Frame
semantics. Also pinned: retail's explicit double adjust_motion in
_DoMotion/_StopMotion; entry points never drain pending_actions (only
PerformMovement's cancel does) - re-issues must route through
PerformMovement, documented + tested.

101 new conformance tests incl. three end-to-end scripted drives
(chase turn->run->walk-demote->arrive; flee; frozen-heading
TurnToObject through retarget). Full suite: 3,961 passed.

Implemented by a dedicated agent against the V0-pinned spec; scope +
suite independently verified.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 11:43:50 +02:00
..
Motion feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
A6P7DispatchRulesTests.cs feat(physics): D4+W1 — entry-restrictions register row + named PvP/missile dispatch terms 2026-06-24 19:45:39 +02:00
AnimationCommandRouterTests.cs feat(R2-Q4): adapter cutover — SetCycle/PlayAction rehosted on PerformMovement; Fix B / fast-path / stop-anim fallback / G17 gate DELETED 2026-07-02 21:41:27 +02:00
AnimationHookRouterTests.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencerCutoverTraceTests.cs feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19) 2026-07-02 23:01:31 +02:00
AnimationSequencerTests.cs feat(R2-Q5): RemoteMotionSink DELETED — funnel dispatches straight into PerformMovement; AP-73 retired 2026-07-02 21:55:13 +02:00
BSPQueryTests.cs fix(p2): Path 5 near-miss = retail num_sphere>1 gate (fixes B1 step-up wedge) 2026-06-04 09:32:55 +02:00
BSPStepUpFixtures.cs feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing 2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs fix #116 (partial, Ghidra-confirmed): slide_sphere degenerate guard uses F_EPSILON, not EpsilonSq 2026-06-13 10:21:51 +02:00
BuildShadowCellSetTests.cs T6 (BR-7) C2: BuildShadowCellSet - the registration-side portal flood 2026-06-11 14:02:08 +02:00
CameraCornerSealReplayTests.cs test(phys): §2b corner-seal replay — camera-penetration hypothesis REFUTED (openings, not walls) 2026-06-10 09:59:48 +02:00
CellarLipWedgeTests.cs chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation 2026-06-05 09:24:20 +02:00
CellArrayTests.cs feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY) 2026-06-03 08:54:45 +02:00
CellarUpTrajectoryReplayTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
CellDumpRoundTripTests.cs feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test 2026-05-23 15:16:56 +02:00
CellGraphMembershipTests.cs fix(render): doorway blue-hole — render root clobbered by NPCs (CurrCell per-entity write) 2026-06-03 10:12:38 +02:00
CellGraphPopulationTests.cs feat(core): UCG Stage 1 — populate CellGraph from CacheCellStruct + AddLandblock (inert) 2026-06-02 09:29:30 +02:00
CellMarchLandblockPreservationTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
CellPhysicsPortalWiringTests.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
CellSurfaceTests.cs feat(core): Phase B.3 — CellSurface (indoor floor polygon projection) 2026-04-12 09:51:22 +02:00
CellTransitAddAllOutsideCellsTests.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
CellTransitCheckBuildingTransitTests.cs T6 (BR-7) C1: signed OtherPortalId + the >=0 building-transit gate 2026-06-11 13:56:16 +02:00
CellTransitFindCellListTests.cs feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit 2026-05-19 17:34:38 +02:00
CellTransitFindCellSetTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
CellTransitFindTransitCellsSphereTests.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
CellTransitFindVisibleChildCellTests.cs feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives) 2026-06-05 10:56:16 +02:00
CellTransitTests.cs T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
CollisionExemptionTests.cs fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim 2026-06-24 19:20:02 +02:00
CollisionPrimitivesTests.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
DoorBugTrajectoryReplayTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
DoorCollisionApparatusTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
DoorSetupGfxObjInspectionTests.cs test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis 2026-05-25 08:34:52 +02:00
DoorwayMembershipReplayTests.cs test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable) 2026-06-02 15:22:57 +02:00
EntityCollisionFlagsTests.cs feat(physics): live-entity collision plumbing (Commit A) 2026-04-29 13:12:56 +02:00
FindEnvCollisionsMultiCellTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
GfxObjDumpRoundTripTests.cs feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS) 2026-05-23 20:24:26 +02:00
IndoorContactPlaneRetentionTests.cs docs(test): A6.P3 slice 1 T5 — update stale call-chain reference in test doc 2026-05-22 09:37:52 +02:00
IndoorWalkablePlaneTests.cs Revert "fix(physics): remove per-frame indoor walkable-plane synthesis" 2026-05-20 09:17:24 +02:00
InterpolationManagerTests.cs feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec 2026-05-05 14:56:42 +02:00
Issue98CellarUpReplayTests.cs test(phys): A6.P3 #98 Step 3 — deterministic replay harness 2026-05-23 15:25:40 +02:00
Issue108CellarAscentViewerReplayTests.cs #108-residual apparatus: vertical cellar-ascent viewer harness - membership/viewer layer EXONERATED 2026-06-12 22:05:06 +02:00
Issue133DungeonTeleportPrefixTests.cs fix(G.3a): validated-claim placement keeps the claim's landblock prefix (#133) 2026-06-13 18:27:45 +02:00
Issue147ArwicBuildingsDumpTests.cs fix(physics): #147 — far-town city/perimeter walls had no collision (portal-less buildings skipped) 2026-06-24 16:24:48 +02:00
LandDefsBlockOffsetTests.cs feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630) 2026-06-21 10:30:20 +02:00
LandDefsTests.cs fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
MotionCommandCatalogDatTests.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
MotionCommandCatalogTests.cs feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance 2026-06-30 22:13:36 +02:00
MotionCommandResolverTests.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
MotionInterpreterDoMotionFamilyTests.cs feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14) 2026-07-03 08:57:33 +02:00
MotionInterpreterFunnelTests.cs feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14) 2026-07-03 08:57:33 +02:00
MotionInterpreterGroundLifecycleTests.cs feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19) 2026-07-02 23:01:31 +02:00
MotionInterpreterJumpFamilyTests.cs feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons) 2026-07-02 22:37:07 +02:00
MotionInterpreterPendingMotionsTests.cs feat(R3-W2): pending_motions lifecycle + the MotionDone consumer — the R2 seam lands (closes J1, J17) 2026-07-02 22:24:56 +02:00
MotionInterpreterTests.cs feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons) 2026-07-02 22:37:07 +02:00
MotionNormalizationTests.cs feat(R3-W6): LOCAL PLAYER UNIFICATION — edge-driven retail input; UpdatePlayerAnimation + the synthesis layer DELETED (closes J15) 2026-07-03 09:19:56 +02:00
MotionSequenceGateTests.cs feat(L.2g-S1): retail movement-event staleness gate (DEV-6) 2026-07-02 15:44:06 +02:00
MotionVelocityPipelineTests.cs feat(D6.2a): port CMotionInterp motion normalization + unify local velocity/turn/jump 2026-07-01 08:57:17 +02:00
ObstructionEtherealTests.cs fix(physics): port retail Layer-2 ethereal override -- open doors passable (pc:276961) 2026-06-24 21:03:08 +02:00
PhysicsBodyCellSyncTests.cs test(physics #145): continuous-tracking test — refutes the review staleness claim 2026-06-21 17:38:47 +02:00
PhysicsBodyTests.cs feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
PhysicsDiagnosticsTests.cs feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change) 2026-06-02 14:08:00 +02:00
PhysicsEngineAdjustPositionTests.cs feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives) 2026-06-05 10:56:16 +02:00
PhysicsEngineResidencyTests.cs feat(teleport B): PhysicsEngine.IsLandblockTerrainResident worldReady query 2026-06-22 13:05:38 +02:00
PhysicsEngineTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
PlayerWeenieTests.cs feat(physics): PlayerWeenie with retail Run/Jump formulas 2026-04-13 23:15:25 +02:00
PortalInfoTests.cs feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics 2026-05-19 16:52:20 +02:00
PortalPlaneTests.cs feat(core): Phase B.3 — PortalPlane (plane math + crossing detection) 2026-04-12 18:17:48 +02:00
PositionManagerTests.cs test(physics): Phase W triage — fix stale Path6/tick-gate/ComputeOffset tests (behavior changed by L.3.2/L.4/L.5) 2026-06-02 16:43:02 +02:00
RemoteMoveToDriverTests.cs fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
RemoveCellsForLandblockTests.cs fix(physics): D8 — RemoveCellsForLandblock; cell transforms rebase per apply 2026-06-24 19:34:16 +02:00
ResolveCellIdTests.cs feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit 2026-05-19 17:34:38 +02:00
ResolveResultOkTests.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
RetailObserverTraceConformanceTests.cs feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14) 2026-07-03 08:57:33 +02:00
ServerControlledLocomotionTests.cs fix(anim): Phase L.1c match MoveTo run speed 2026-04-28 20:58:22 +02:00
ShadowObjectRegistryMultiPartTests.cs test(phys): Task 6 regression — Deregister clears _entityShapes cache 2026-05-24 15:22:30 +02:00
ShadowObjectRegistryTests.cs T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99) 2026-06-11 14:37:50 +02:00
ShadowShapeBuilderShapeSourceTests.cs fix(physics): register BSP-only furniture weenies -- drop premature cyl/sphere/radius gate 2026-06-24 21:04:32 +02:00
ShadowShapeBuilderTests.cs feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere) 2026-06-24 19:08:53 +02:00
SphereIntersectsCellBspTests.cs fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold 2026-05-20 20:30:36 +02:00
SphereIntersectsSphereConformanceTests.cs feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere) 2026-06-24 19:08:53 +02:00
TeleportFarTownRunawayTests.cs fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound) 2026-06-22 13:38:48 +02:00
TerrainSurfaceTests.cs fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope 2026-05-07 21:15:11 +02:00
TransitionCheckOtherCellsTests.cs chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
TransitionTests.cs fix(physics): Phase A8.F — viewer sweeps bypass the 30-step cap (retail-faithful) 2026-05-29 20:35:26 +02:00
TransitionTypesTests.cs Revert "fix(physics): remove per-frame indoor walkable-plane synthesis" 2026-05-20 09:17:24 +02:00
WalkMissDiagnosticTests.cs feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike 2026-05-20 10:31:39 +02:00
WeenieErrorCodeTableTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00