Five discoveries beyond the plan text: ChargeJump never called by production code (StandingLongJump has never armed — W6 must wire the charge-start call); the DefaultSink→sequencer path already exists end-to-end (W6 = bind one property + delete UpdatePlayerAnimation + the edge detector); skipTransitionLink already gone (stale plan bullet); the #45 sidestep factor + ACDREAM_ANIM_SPEED_SCALE have no equivalent in the shared sink path (decision required); ApplyServerRunRate's apply_current_movement goes live once DefaultSink binds (fast re-speed absorbs it — retail's own mid-run speed-change mechanism). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| r3-ace-motioninterp.md | ||
| r3-motioninterp-decomp.md | ||
| r3-port-plan.md | ||
| W0-pins.md | ||
| w6-cutover-map.md | ||