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AcDream.App.Tests
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Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band"
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2026-08-23 18:26:16 +02:00 |
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AcDream.Bake.Tests
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test: make prerequisite lanes fail honestly
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2026-08-18 12:09:41 +02:00 |
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AcDream.Cli.Tests
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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AcDream.Content.Tests
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fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
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2026-08-23 11:20:24 +02:00 |
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AcDream.Core.Net.Tests
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fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works
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2026-08-21 16:19:18 +02:00 |
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AcDream.Core.Tests
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fix #28: port retail's sky default-script playback (aurora) and the particle facing law
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2026-08-23 15:28:59 +02:00 |
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AcDream.Core.Tests.Fixtures.HelloPlugin
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.Headless.Tests
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.Launcher.Core.Tests
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fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
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2026-08-23 11:20:24 +02:00 |
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AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.Launcher.Tests
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feat(launcher): LU8 — logging in IS the character refresh; put Play above the fold
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2026-08-19 20:48:15 +02:00 |
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AcDream.Platform.Tests
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.Plugin.Tests.Fixtures.HostPlugin
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.Plugins.MossTank.Tests
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.RenderPackValidator.Tests
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feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a)
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2026-08-23 00:30:02 +02:00 |
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AcDream.Runtime.Tests
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feat(journal): QJ1/QJ2 — the journal's pages and their file
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2026-08-21 15:31:47 +02:00 |
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AcDream.UI.Abstractions.Tests
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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Fixtures/campaign-la
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feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out
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2026-08-20 21:28:04 +02:00 |
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Directory.Build.props
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |
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TestCultureInitializer.cs
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fix: retail text and golden-string tests must not follow the machine's locale
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2026-08-19 19:56:09 +02:00 |