acdream/src/AcDream.App/Rendering/Shaders/spv
2026-08-23 18:26:16 +02:00
..
atmospheric_bloom_blur.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
atmospheric_bloom_blur.vert.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
atmospheric_bloom_downsample.frag.spv feat(render): Atmospheric post stack runs in linear light; neutral preset is numerically the pack-off image (Campaign VM VM3) 2026-08-22 23:10:57 +02:00
atmospheric_bloom_downsample.vert.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
atmospheric_filmic.frag.spv feat(render): Atmospheric post stack runs in linear light; neutral preset is numerically the pack-off image (Campaign VM VM3) 2026-08-22 23:10:57 +02:00
atmospheric_filmic.vert.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
atmospheric_sun_occlusion.frag.spv feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
atmospheric_sun_occlusion.vert.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
atmospheric_sun_rays.frag.spv feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
atmospheric_sun_rays.vert.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
atmospheric_volumetric.frag.spv feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
atmospheric_volumetric.vert.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
debug_line.frag.spv feat(render): put the retained UI and debug lines on both backends 2026-07-28 08:51:32 +02:00
debug_line.vert.spv feat(render): put the retained UI and debug lines on both backends 2026-07-28 08:51:32 +02:00
directional_shadow_terrain.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
directional_shadow_terrain.vert.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
directional_shadow_terrain_multiview.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
directional_shadow_terrain_multiview.vert.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
directional_shadow_world_cutout.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
directional_shadow_world_cutout.vert.spv fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
directional_shadow_world_cutout_multiview.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
directional_shadow_world_cutout_multiview.vert.spv fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
directional_shadow_world_opaque.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
directional_shadow_world_opaque.vert.spv fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
directional_shadow_world_opaque_multiview.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
directional_shadow_world_opaque_multiview.vert.spv fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
mesh_atmospheric.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
mesh_atmospheric.vert.spv fix(render): shadow-gated-off receiver frames light from the authored sun again (Campaign VM VM6 review 5) 2026-08-23 03:58:41 +02:00
mesh_detail.frag.spv fix(render): detail overlay is fogged after the combine like retail; VM1 review fixes 2026-08-22 22:39:58 +02:00
mesh_detail.vert.spv fix(render): detail overlay is fogged after the combine like retail; VM1 review fixes 2026-08-22 22:39:58 +02:00
mesh_modern.frag.spv feat(render): V6e — move the world mesh's texture lookup to where Vulkan can express it 2026-07-28 09:21:22 +02:00
mesh_modern.vert.spv feat(render): V6e — move the world mesh's texture lookup to where Vulkan can express it 2026-07-28 09:21:22 +02:00
particle.frag.spv feat(render): V6e — both particle shaders cross the dialect 2026-07-28 09:26:13 +02:00
particle.vert.spv feat(render): V6e — both particle shaders cross the dialect 2026-07-28 09:26:13 +02:00
particle_mesh.frag.spv feat(render): V6e — both particle shaders cross the dialect 2026-07-28 09:26:13 +02:00
particle_mesh.vert.spv feat(render): V6e — both particle shaders cross the dialect 2026-07-28 09:26:13 +02:00
portal_depth.frag.spv feat(render): Campaign V slice V6l commit 2 - the portal mask draws on Vulkan 2026-07-28 17:36:45 +02:00
portal_depth.vert.spv feat(render): Campaign V slice V6l commit 2 - the portal mask draws on Vulkan 2026-07-28 17:36:45 +02:00
shaders.manifest.json Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band" 2026-08-23 18:26:16 +02:00
sky.frag.spv Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band" 2026-08-23 18:26:16 +02:00
sky.vert.spv Revert "feat(sky): the night sky wheels with the Dereth clock; uniform time fade with a scoped twilight band" 2026-08-23 18:26:16 +02:00
terrain_atmospheric.frag.spv feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
terrain_atmospheric.vert.spv fix(render): shadow-gated-off receiver frames light from the authored sun again (Campaign VM VM6 review 5) 2026-08-23 03:58:41 +02:00
terrain_modern.frag.spv feat(render): Campaign V slice V6f-3 - terrain's atlas reads cross the dialect 2026-07-28 10:14:37 +02:00
terrain_modern.vert.spv fix(render): Campaign V slice V6i-2 commit 1 — the terrain clip block reaches set 1 2026-07-28 13:31:13 +02:00
ui_text.frag.spv feat(render): put the retained UI and debug lines on both backends 2026-07-28 08:51:32 +02:00
ui_text.vert.spv feat(render): put the retained UI and debug lines on both backends 2026-07-28 08:51:32 +02:00
vk_probe.frag.spv feat(render): Campaign V slice V6c - SPIR-V, pipelines, passes, and a Vulkan frame that draws 2026-07-28 08:17:24 +02:00
vk_probe.vert.spv feat(render): Campaign V slice V6c - SPIR-V, pipelines, passes, and a Vulkan frame that draws 2026-07-28 08:17:24 +02:00