acdream/src/AcDream.Core/World
Erik d09e246d3a refactor(world): own live environment state
Move the DAT sky, selected day group, world clock, weather, AdminEnvirons bridge, and debug cycles into a one-shot WorldEnvironmentController while preserving GameWindow's public aliases and accepted startup/session/render order. Correct the named retail citations and register the remaining environment audio and fog/radar gaps.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 10:54:33 +02:00
..
Cells refactor(streaming): extract landblock physics publisher 2026-07-21 21:13:22 +02:00
DerethDateTime.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00
InteriorEntityIdAllocator.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
LandblockLoader.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LandblockStaticEntityIdAllocator.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LoadedLandblock.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
MeshRef.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PaletteOverride.cs feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b) 2026-04-11 16:30:08 +02:00
PhysicsDatBundle.cs refactor(streaming): complete landblock presentation cutover 2026-07-21 22:47:30 +02:00
ProceduralSceneryIdAllocator.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
SceneryGenerator.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
SkyDescLoader.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00
SkyState.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
StreamingReadinessGate.cs fix(#192): close login streaming race — gate on a known real position, not session state 2026-07-09 15:57:43 +02:00
TeleportAnimSequencer.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
WbSceneryAdapter.cs feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
WeatherState.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00
WorldEntity.cs perf(vfx): port retail particle visibility degradation 2026-07-17 15:27:36 +02:00
WorldView.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00