acdream/tests/AcDream.App.Tests
Erik 9f6d79b7e0 feat(chat): CT-C2 Escape leaves the entry; CT-C3 the timestamp is grey
Campaign CT slices C2 and C3.

**C2 — Escape in the chat input did nothing at all.** Not "did the wrong
thing": nothing. Two independent facts had to hold for that. UiField has no
Escape case, AND a focused field reports IsEditControl, which makes UiRoot skip
its own fallback and the input dispatcher withhold game actions — so the player
had no way out of the bar except the mouse.

Retail maps Escape to input action 0x0B, which runs
ChatInterface::DeactivateChatEntry @0x004F2FC0: RelinquishFocus, then
Deactivate. It does NOT clear the field. That is worth stating because the
obvious guess — "Escape clears the input" — is wrong and would have looked
perfectly reasonable; a half-written message survives stepping away from the
bar, and the test pins that rather than just pinning "handled".

**C3 — the timestamp took the message's colour.** Retail appends it as its own
run at a FIXED colour index (0x0C, which BuildChatColorLookupTable @0x004F31C0
fills with colorGrey) rather than the line's, so it stays grey whether the
message is red combat text or white speech.

Most of C3 was already done and stayed untouched: the DisplayTimeStamps option
is polled, and FormatTimestampPrefix already matches retail's "%#H:%M:%S ".
Only the colour was wrong, and it was only fixable now because A1/A4 made a
line able to carry more than one colour.

The stamp is a span ROLE rather than a second tag type: it is not clickable and
carries no payload, so modelling it as a tag would have made it hit-testable
for no reason. Its colour comes from the same runtime table every message
colour comes from, unlike the tagged-name colour, which is authored per element
(0x1D) and deliberately lives elsewhere.

One consequence worth naming: a timestamped line now needs runs even when its
sender is not tagged, because the stamp alone is reason enough. Before this,
only tagged lines got runs.

Also verified and NOT changed, having checked rather than assumed: C1's
auto-scroll half is already retail-faithful — UiScrollable.SetExtents samples
"was at the end" BEFORE applying new extents and only re-sticks if so, which is
exactly retail's IsAtVerticalEnd rule, and chat gets it by default. C1 reduces
to the unread indicator, which does not exist yet.

Solution builds clean; full hermetic gate green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 08:28:45 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
Input test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net fix(chat): announce enchantment expiry; stop double-printing tells 2026-08-21 06:11:33 +02:00
Physics test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins feat(plugins): MossTank — a self-buffing plugin, and the automation surface it needed 2026-08-20 16:22:28 +02:00
Rendering fix(world): rotate the DAT-scenery root too — the flyers actually orbit now 2026-08-21 05:52:44 +02:00
Runtime test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Settings fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming test: replace streaming source freezes 2026-08-18 15:14:41 +02:00
UI feat(chat): CT-C2 Escape leaves the entry; CT-C3 the timestamp is grey 2026-08-21 08:28:45 +02:00
World test: replace create authority source pin 2026-08-18 16:52:22 +02:00
AcDream.App.Tests.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00