acdream/src/AcDream.Core/World
Erik f7aa8e0eb7
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fix: complete retail parity stability pass
2026-08-28 20:01:39 +02:00
..
Cells wip(physics): collision O(changed) delta-commit (O1-O3) - ON HOLD, feel-test failed 2026-08-02 20:06:59 +02:00
DerethCalendar.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
DerethDateTime.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
InteriorEntityIdAllocator.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
LandblockCollisionBuild.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
LandblockLoader.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LandblockStaticEntityIdAllocator.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LoadedLandblock.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
MeshRef.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PaletteOverride.cs feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b) 2026-04-11 16:30:08 +02:00
PhysicsDatBundle.cs refactor(physics): remove parsed collision graphs 2026-07-25 18:21:19 +02:00
ProceduralSceneryIdAllocator.cs fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
SceneryGenerator.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
SkyDayGroupSelector.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
SkyDescLoader.cs fix #28: port retail's sky default-script playback (aurora) and the particle facing law 2026-08-23 15:28:59 +02:00
SkyState.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
StreamingReadinessGate.cs fix(#192): close login streaming race — gate on a known real position, not session state 2026-07-09 15:57:43 +02:00
TeleportAnimSequencer.cs fix(render): harden portal exit handoff 2026-08-25 17:39:44 +02:00
WbSceneryAdapter.cs feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
WeatherState.cs feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
WorldEntity.cs fix(vfx): resolve an entity's cell through one owner so effects follow it 2026-08-03 14:02:03 +02:00
WorldView.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00