Owner report (2026-08-24): our scrollbar arrows pointed the wrong way, the thumb vanished when there was nothing to scroll, and neither the thumb nor the arrow buttons reacted to hover/press. All three are one retail mechanism we had not ported: 1. Seating: UIElement_Scrollbar::UpdateScrollingArea @0x00470AA0 moves the INCREMENT designee (attribute 0x77) to the top/left corner and the DECREMENT designee (0x78) to the bottom/right, ignoring authored positions. The vertical base skin (0x10000455 in layout 0x2100003E) authors the DOWN-arrow decrement at Y=0 and the UP-arrow increment at Y=32 (live-DAT probed; sprite art visually verified from decoded PNGs), so our authored-Y ordering drew both arrows upside down. DatWidgetFactory now seats by designation; the hand-wired sites (CharacterStatController, ExternalContainerController, the Config/Vendor menu chrome) share the new RetailScrollbarChrome catalog instead of local constants. 2. Full-track thumb: UpdateLayout @0x004710d0 sizes the thumb from proportion attribute 0x88, which DEFAULTS to 1.0 — a content-fits bar shows a thumb filling the whole track; disabled only removes input and the page regions. Our draw skipped the thumb entirely on !HasOverflow. 3. States: every arrow button and thumb slice authors Normal (red gem / dark navy), Normal_rollover (amber gem / bright blue) and Normal_pressed (gold highlight / dark) media. The widget now tracks thumb hover and selects rollover media on hover and pressed media while dragging; the factory extracts the thumb-state media for both the 3-slice and single-sprite thumb shapes. ScrollbarSkinLiveDatTests pins the designations and state media against the installed DAT so a revision or importer regression fails loudly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
67 lines
3.4 KiB
C#
67 lines
3.4 KiB
C#
using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using DatReaderWriter;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// 2026-08-24 pin: the base scrollbar skin (layout <c>0x2100003E</c>)
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/// authors the button DESIGNATIONS that drive retail's runtime seating
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/// (<c>UIElement_Scrollbar::UpdateScrollingArea @0x00470AA0</c> moves the
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/// increment designee to the top/left, the decrement designee to the
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/// bottom/right, ignoring authored positions). The vertical skin
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/// designates 0x77=0x10000072 (UP-arrow art) and 0x78=0x10000071
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/// (DOWN-arrow art) — seating by authored Y renders both arrows upside
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/// down, the owner-reported bug. Also pins the three-state media sets
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/// <see cref="RetailScrollbarChrome"/> mirrors, so a DAT revision or
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/// importer regression that loses a state fails loudly.
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/// </summary>
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[Trait("Lane", "InstalledDat")]
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public sealed class ScrollbarSkinLiveDatTests
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{
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private static string DatDirectory =>
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Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents", "Asheron's Call");
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[InstalledDatFact]
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public void VerticalBaseSkin_DesignatesUpArrowAsIncrement_WithThreeStateMedia()
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{
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using var dats = new DatCollection(
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DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
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ElementInfo? tree = LayoutImporter.ImportInfos(dats, 0x2100003Eu);
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Assert.NotNull(tree);
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ElementInfo bar = Assert.Single(Flatten(tree!), e => e.Id == 0x10000455u);
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Assert.True(bar.TryGetEffectiveProperty(0x77u, out UiPropertyValue inc));
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Assert.True(bar.TryGetEffectiveProperty(0x78u, out UiPropertyValue dec));
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Assert.Equal(0x10000072u, inc.UnsignedValue); // increment = UP arrow (authored Y=32)
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Assert.Equal(0x10000071u, dec.UnsignedValue); // decrement = DOWN arrow (authored Y=0)
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// Increment (top after seating): red-gem normal, amber rollover,
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// highlight pressed — the RetailScrollbarChrome Up set.
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ElementInfo up = Assert.Single(bar.Children, c => c.Id == 0x10000072u);
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Assert.Equal(RetailScrollbarChrome.UpNormal, up.StateMedia["Normal"].File);
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Assert.Equal(RetailScrollbarChrome.UpRollover, up.StateMedia["Normal_rollover"].File);
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Assert.Equal(RetailScrollbarChrome.UpPressed, up.StateMedia["Normal_pressed"].File);
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ElementInfo down = Assert.Single(bar.Children, c => c.Id == 0x10000071u);
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Assert.Equal(RetailScrollbarChrome.DownNormal, down.StateMedia["Normal"].File);
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Assert.Equal(RetailScrollbarChrome.DownRollover, down.StateMedia["Normal_rollover"].File);
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Assert.Equal(RetailScrollbarChrome.DownPressed, down.StateMedia["Normal_pressed"].File);
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// Thumb (structural child 1) slices each author the three states.
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ElementInfo thumb = Assert.Single(bar.Children, c => c.Id == 1u);
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ElementInfo mid = Assert.Single(thumb.Children, c => c.Id == 0x10000365u);
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Assert.Equal(RetailScrollbarChrome.ThumbMidNormal, mid.StateMedia["Normal"].File);
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Assert.Equal(RetailScrollbarChrome.ThumbMidRollover, mid.StateMedia["Normal_rollover"].File);
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Assert.Equal(RetailScrollbarChrome.ThumbMidPressed, mid.StateMedia["Normal_pressed"].File);
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}
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private static IEnumerable<ElementInfo> Flatten(ElementInfo e)
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{
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yield return e;
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foreach (var c in e.Children)
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foreach (var d in Flatten(c))
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yield return d;
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}
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}
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