acdream/src/AcDream.App/Input
Erik d9446030e6 feat(streaming): shadow-publish flat collision assets
Carry one immutable prepared collision closure with each accepted near-tier generation and install graph plus flat views through the same retained publication receipt. Apply the same strict package-only rule to live entities, add exact sampled graph-authoritative comparison artifacts and lifecycle counters, and prove cancellation, demotion, rehydrate, revisit, teardown, reconnect, and the nine-stop route with 14,064 zero-mismatch samples.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 16:38:54 +02:00
..
CameraPointerInputController.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
DispatcherCameraInputSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherMovementInputSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
GameplayInputActionRouter.cs feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
GameplayInputCommandController.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
GameplayInputFrameController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
InputCaptureSources.cs refactor(app): compose interaction and retained UI startup 2026-07-22 17:20:47 +02:00
LocalPlayerAnimationController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LocalPlayerFrameRuntime.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerOutboundController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LocalPlayerProjectionController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerRuntimeState.cs fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
MouseLookController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MovementTruthDiagnosticController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
OutboundInteractionQueue.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00
PlayerModeAutoEntry.cs perf(streaming): reserve destination reveal capacity 2026-07-24 19:39:23 +02:00
PlayerModeController.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
PlayerMovementController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
QuiescentInputContext.cs refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
RetailLocalPlayerFrameController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
RetainedUiGameplayBinding.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
SilkKeyboardSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
SilkMouseSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00