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Both chains pinned by the live [vendor-diag] run (vendor-diag.log) after three code-reading rounds each failed: The split bar: ACE serializes descStackSize=1 for EVERY browse row (live wire, log 343-348) — the R1-era "ACE never populates desc" claim is retracted with the line quoted. Retail's vendor sites read pwd._maxStackSize directly (four sites, incl. UpdateItemsList @0x004c1ea0 stamping min(remaining, _maxStackSize)); ResolveAuthoredStackSize flips to max-first for its vendor-only consumers. Taper ceiling 1000, scarab 100, seed 1 for exempt. Pricing still reads the desc (per-1 values on ACE). Walk-to-use: the local player's getObjectA seam was bound to TryGetPhysicsHost, which resolves only INSTALLED physics hosts — a never-animated vendor has none, so TargetManager.SetTarget got null, the MoveToObject armed with zero nodes, and UseTime never dispatched. The log's natural=False completions were the user's own movement keys (retail-correct input-edge cancels); attempt 4 worked because the greeting animation had installed a host. RuntimePhysicsState gains the retail CObjectMaint::GetObjectA seam (bound canonical resolver with installed-host fallback); the graphical host binds the SAME lazy-minimal-host resolver every remote already uses — whose own doc comment names this exact never-animated hazard. The reservation release was already correct (2b premise refuted with evidence); the production-wiring invariants are now pinned by four new tests including the pre-fix pathology as a permanent sabotage control. AP-169 rewritten a second time, honestly. The [vendor-diag] probe family (ACDREAM_DUMP_VENDOR) lands env-gated for future live triage. Clean-room complete solution: 11,536 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
394 lines
17 KiB
C#
394 lines
17 KiB
C#
using AcDream.Core.Items;
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using AcDream.Runtime.Gameplay;
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namespace AcDream.Runtime.Tests.Gameplay;
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/// <summary>
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/// Slice 6.1 — <see cref="VendorShopItemMaterializer"/> in isolation: the
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/// diff/materialize/retire logic against a bare <see cref="VendorState"/> +
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/// <see cref="ClientObjectTable"/> pair, independent of the wire parse
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/// (<see cref="RuntimeVendorLifecycleTests"/> covers the end-to-end
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/// ApproachVendor path).
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/// </summary>
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public sealed class VendorShopItemMaterializerTests
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{
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private const uint VendorGuid = 0x40001000u;
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private const uint OtherVendorGuid = 0x40002000u;
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private const uint ItemA = 0x50002000u;
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private const uint ItemB = 0x50002001u;
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private static VendorShopItem Item(uint guid, string name = "Item", int? descStackSize = null) =>
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new(guid, StackSize: -1, WeenieClassId: 1u, Name: name, ItemType: (uint)ItemType.Misc,
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IconId: 0x1234u, Value: 10, DescStackSize: descStackSize);
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[Fact]
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public void Apply_MaterializesEachShopItemWithVendorAsContainer()
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{
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA, "Iron Sword"), Item(ItemB, "Bread") });
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ClientObject? a = objects.Get(ItemA);
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ClientObject? b = objects.Get(ItemB);
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Assert.NotNull(a);
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Assert.NotNull(b);
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Assert.Equal(VendorGuid, a!.ContainerId);
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Assert.Equal(VendorGuid, b!.ContainerId);
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Assert.Equal("Iron Sword", a.Name);
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Assert.Equal(2, materializer.OwnedCount);
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Assert.True(materializer.Owns(ItemA));
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Assert.True(materializer.Owns(ItemB));
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}
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[Fact]
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public void Close_RemovesEveryMaterializedItem()
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{
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA), Item(ItemB) });
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vendor.Close();
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Assert.Null(objects.Get(ItemA));
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Assert.Null(objects.Get(ItemB));
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Assert.Equal(0, materializer.OwnedCount);
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}
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[Fact]
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public void Reset_RemovesEveryMaterializedItem()
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{
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA) });
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vendor.Reset();
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Assert.Null(objects.Get(ItemA));
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Assert.Equal(0, materializer.OwnedCount);
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}
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[Fact]
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public void DifferentVendorSupersedes_RemovesPriorVendorsItemsBeforeMaterializingTheNewOnes()
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{
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA, "First Vendor Item") });
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Assert.NotNull(objects.Get(ItemA));
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const uint NewItem = 0x50003000u;
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vendor.Apply(OtherVendorGuid, default, new[] { Item(NewItem, "Second Vendor Item") });
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Assert.Null(objects.Get(ItemA));
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ClientObject? replacement = objects.Get(NewItem);
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Assert.NotNull(replacement);
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Assert.Equal(OtherVendorGuid, replacement!.ContainerId);
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Assert.Equal(1, materializer.OwnedCount);
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}
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[Fact]
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public void Refreshed_SameVendor_DoesNotFireObjectRemovedForStillListedItems()
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{
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// A same-vendor re-approach (post-buy refresh) must not remove+
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// re-add a guid that's still in stock -- see the class doc's "diff,
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// not blanket remove-then-reinsert" rationale. A UI panel holding
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// the guid (an open appraisal window) would see a false "it's gone"
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// notice if this regressed to blanket removal.
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA, "Chainmail") });
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var removed = new List<uint>();
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objects.ObjectRemoved += o => removed.Add(o.ObjectId);
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// Same vendor id re-approaches with the SAME item guid still listed
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// (e.g. a post-buy refresh where this item wasn't the one bought)
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// but with a refreshed field value.
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA, "Chainmail", descStackSize: 5) });
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Assert.Empty(removed);
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Assert.Equal(1, materializer.OwnedCount);
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Assert.Equal(5, objects.Get(ItemA)!.StackSize);
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}
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/// <summary>
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/// R1 gate-finding fix (2026-08-08, register AP-169 correction,
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/// replacing the retired <c>Apply_NoDescStackSize_FallsBackToPackedSupplyCount</c>
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/// G2 test below). A REAL ACE vendor listing for an UNLIMITED-STOCK
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/// stackable item (e.g. a Prismatic Taper) carries
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/// <c>DescStackSize=null</c> (ACE's <c>Vendor.LoadInventoryItem</c> never
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/// calls <c>wo.SetStackSize</c> on the browse-list WorldObject) AND the
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/// packed <see cref="VendorShopItem.StackSize"/> supply-count field at
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/// its UNLIMITED sentinel (<c>-1</c>) — so neither wire "how many"
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/// signal names a usable ceiling. The G2 fix's packed-supply-count
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/// fallback (the ORIGINAL version of this test) produced nothing usable
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/// for exactly this case — a live re-test confirmed the toolbar split
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/// bar stayed hidden, matching the live retail screenshot report (see
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/// AP-169's corrected story). This pins the CORRECT fallback:
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/// <see cref="VendorShopItem.MaxStackSize"/> — the item TYPE's authored
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/// stack ceiling, which ACE DOES reliably populate (an ordinary weenie
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/// property, not an instance-specific "how many for sale" count) — no
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/// <c>DescStackSize</c>, packed <c>StackSize=-1</c> (unlimited),
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/// <c>MaxStackSize=1000</c> -> <c>ClientObject.StackSize</c> resolves
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/// to 1000, not 1 and not the (nonsensical, unbounded) packed field.
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/// (Second correction, 2026-08-08: the live wire showed ACE actually
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/// sends <c>descStackSize=1</c>, so <c>MaxStackSize</c> is now the
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/// PRIMARY operand rather than a fallback — see
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/// <see cref="Apply_LiveAceWireShape_DescOneMaxHundred_ResolvesToTheAuthoredCeiling"/>;
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/// this desc-absent case resolves identically either way.)
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/// </summary>
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[Fact]
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public void Apply_UnlimitedStockNoDescStackSize_FallsBackToMaxStackSize()
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{
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[]
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{
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new VendorShopItem(
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ItemA, StackSize: -1, WeenieClassId: 1u, Name: "Prismatic Taper",
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ItemType: (uint)ItemType.SpellComponents, IconId: 0x1234u, Value: 100,
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DescStackSize: null, MaxStackSize: 1000),
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});
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ClientObject item = objects.Get(ItemA)!;
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Assert.Equal(1000, item.StackSize);
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Assert.Equal(1000, item.StackSizeMax);
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}
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/// <summary>
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/// 2026-08-08 live-evidence re-fix (register AP-169, second
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/// correction): the EXACT wire shape the vendor-diag run captured from
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/// the live ACE server — `descStackSize=1 stackSizeMax=100` for every
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/// browse row (e.g. the Smelting Pot / Lead Scarab rows,
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/// `[vendor-diag] ApproachVendor wire-item[0] ... descStackSize=1
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/// stackSizeMax=100`). ACE DOES serialize the instance stack size, at
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/// the useless value 1, so the R1 desc-first preference resolved every
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/// vendor stack to 1 and the toolbar split slider never appeared
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/// (`ApplySelection ... failingPredicate=stackSize<=1u`). Retail's
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/// own vendor UI reads <c>pwd._maxStackSize</c> directly
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/// (<c>VendorItemsUI::UpdateItemsList</c> <c>0x004c1ea0</c>,
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/// <c>pc:201085-201133</c>), so the materialized ceiling must be 100
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/// here. Sabotage-verified: restoring the desc-first preference makes
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/// this resolve 1 and fail.
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/// </summary>
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[Fact]
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public void Apply_LiveAceWireShape_DescOneMaxHundred_ResolvesToTheAuthoredCeiling()
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{
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[]
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{
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new VendorShopItem(
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ItemA, StackSize: -1, WeenieClassId: 1u, Name: "Lead Scarab",
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ItemType: (uint)ItemType.SpellComponents, IconId: 0x1234u, Value: 10,
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DescStackSize: 1, MaxStackSize: 100),
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});
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ClientObject item = objects.Get(ItemA)!;
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Assert.Equal(100, item.StackSize);
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Assert.Equal(100, item.StackSizeMax);
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}
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/// <summary>
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/// Sabotage-adjacent control: the SAME unlimited-stock listing but with
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/// <see cref="VendorShopItem.MaxStackSize"/> ALSO absent (neither wire
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/// "how many" signal usable at all) still degrades to the safe
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/// non-splittable default (1) rather than literally propagating the
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/// packed field's <c>-1</c> sentinel (which would read as a huge
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/// unsigned "stack size" to <c>SelectedObjectController</c>'s
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/// <c>stackSize > 1</c> gate). Proves
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/// <see cref="Apply_UnlimitedStockNoDescStackSize_FallsBackToMaxStackSize"/>'s
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/// 1000 result comes from the MaxStackSize field specifically, not from
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/// some other code path that would resolve to 1000 regardless.
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/// </summary>
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[Fact]
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public void Apply_UnlimitedSupplySentinel_FallsBackToNonSplittableDefault()
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{
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA, "Bread") }); // StackSize: -1, DescStackSize: null, MaxStackSize: null
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Assert.Equal(1, objects.Get(ItemA)!.StackSize);
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}
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[Fact]
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public void Refreshed_ItemNoLongerListed_IsRemoved()
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{
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// An item drops out of the vendor's own list WITHOUT ever being
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// re-containered elsewhere (e.g. admin-removed stock, a delisted
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// line item) -- its live ContainerId is still the vendor's own
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// guid, so the retire pass's F1 ownership re-check finds a match
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// and removes it. This is deliberately NOT "I bought it" -- see
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// Refreshed_ItemPurchased_ReparentedIntoBuyerPack_Survives for that
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// case, where the SAME "missing from the new snapshot" trigger must
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// NOT delete the item because a real purchase already moved it into
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// the buyer's own pack before this refresh arrived.
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA), Item(ItemB) });
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vendor.Apply(VendorGuid, default, new[] { Item(ItemB) });
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Assert.Null(objects.Get(ItemA));
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Assert.NotNull(objects.Get(ItemB));
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Assert.Equal(1, materializer.OwnedCount);
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}
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[Fact]
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public void Refreshed_ItemPurchased_ReparentedIntoBuyerPack_Survives()
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{
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// F1: buying a UNIQUE vendor item does not merely drop it from the
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// next ApproachVendor snapshot -- ACE first re-containers the SAME
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// guid into the BUYER's own pack via CreateObject
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// (Player_Commerce.cs:86-108) and only THEN sends the full-replace
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// refresh that no longer lists it. The retire pass must re-check
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// live ownership (ContainerId) before deleting, or it strips the
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// just-purchased item straight back out of the buyer's inventory.
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA, "Unique Sword"), Item(ItemB) });
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Assert.Equal(VendorGuid, objects.Get(ItemA)!.ContainerId);
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const uint BuyerGuid = 0x50009000u;
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// Simulate the purchase's CreateObject: ACE re-containers the SAME
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// guid into the buyer's pack BEFORE the post-buy ApproachVendor
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// refresh arrives.
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objects.Ingest(new WeenieData(
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Guid: ItemA,
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Name: null,
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Type: null,
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WeenieClassId: 0,
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IconId: 0,
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IconOverlayId: 0,
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IconUnderlayId: 0,
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Effects: 0,
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Value: null,
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StackSize: null,
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StackSizeMax: null,
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Burden: null,
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ContainerId: BuyerGuid,
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WielderId: null,
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ValidLocations: null,
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CurrentWieldedLocation: null,
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Priority: null,
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ItemsCapacity: null,
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ContainersCapacity: null,
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Structure: null,
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MaxStructure: null,
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Workmanship: null));
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Assert.Equal(BuyerGuid, objects.Get(ItemA)!.ContainerId);
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// Post-buy ApproachVendor refresh: the purchased item is gone from
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// the shop's own list.
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vendor.Apply(VendorGuid, default, new[] { Item(ItemB) });
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ClientObject? survivor = objects.Get(ItemA);
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Assert.NotNull(survivor);
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Assert.Equal(BuyerGuid, survivor!.ContainerId);
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Assert.False(materializer.Owns(ItemA));
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Assert.Equal(1, materializer.OwnedCount);
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}
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[Fact]
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public void CollidingGuid_AlreadyOwnedBySomethingElse_IsNeverClobbered()
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{
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// The Slice 6.1 collision policy: ACE's UniqueItemsForSale can list
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// the EXACT guid a player last held (e.g. a sold-off item, or --
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// worst case -- any other collision). If that guid is already in
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// ClientObjectTable for a reason this materializer did not itself
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// create, it must be left completely untouched, not silently
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// reparented into the vendor's container.
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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// Simulate a pre-existing, non-vendor-owned object at this guid --
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// e.g. a live entity, or an item still sitting in someone's
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// inventory/equipment.
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const uint LiveOwner = 0x60000001u;
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = ItemA,
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Name = "Definitely Not A Shop Item",
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ContainerId = LiveOwner,
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});
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA, "Shop Listing With A Colliding Guid") });
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ClientObject? survivor = objects.Get(ItemA);
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Assert.NotNull(survivor);
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Assert.Equal("Definitely Not A Shop Item", survivor!.Name);
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Assert.Equal(LiveOwner, survivor.ContainerId);
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Assert.False(materializer.Owns(ItemA));
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Assert.Equal(0, materializer.OwnedCount);
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// The collision guid must also survive session close -- since this
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// materializer never claimed it, it must never remove it either.
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vendor.Close();
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Assert.NotNull(objects.Get(ItemA));
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}
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[Fact]
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public void Dispose_UnsubscribesFromVendorChanged()
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{
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA) });
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Assert.NotNull(objects.Get(ItemA));
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materializer.Dispose();
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// No further reaction once disposed -- a Close() after disposal
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// must not throw and must not touch the table (nothing left
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// subscribed to react).
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vendor.Close();
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Assert.NotNull(objects.Get(ItemA));
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}
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[Fact]
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public void Retire_ThrowingObjectRemovedObserver_StillRetiresRemainingGuidsAndConverges()
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{
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// F5: ClientObjectTable.Remove fires ObjectRemoved with NO
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// per-listener isolation (unlike VendorState's own Changed
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// dispatch). One throwing observer must not abort the retire loop
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// partway through and strand _ownedGuids -- every owned guid still
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// retires, and OwnedCount still converges to zero.
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var vendor = new VendorState();
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var objects = new ClientObjectTable();
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using var materializer = new VendorShopItemMaterializer(vendor, objects);
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vendor.Apply(VendorGuid, default, new[] { Item(ItemA), Item(ItemB) });
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Assert.Equal(2, materializer.OwnedCount);
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// A throwing ObjectRemoved observer fires on EVERY Remove() call
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// (both ItemA's and ItemB's) -- multicast delegate invocation has
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// no per-listener isolation, so each Remove() call itself throws.
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objects.ObjectRemoved += _ => throw new InvalidOperationException("boom");
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vendor.Close();
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// Both guids are gone from the table -- the throwing first observer
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// did not stop the second guid's Remove() call from happening.
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Assert.Null(objects.Get(ItemA));
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Assert.Null(objects.Get(ItemB));
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Assert.Equal(0, materializer.OwnedCount);
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Assert.False(materializer.Owns(ItemA));
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Assert.False(materializer.Owns(ItemB));
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// Dispose still converges cleanly afterward.
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materializer.Dispose();
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Assert.Equal(0, materializer.OwnedCount);
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}
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}
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