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The vendor window is retail's own: LayoutDesc 0x21000012, root 0x100000B7, found by enumerating all 101 layouts for the one containing both known tab controls and clinched by the root's Type 0x10000017 — the literal UIElement::RegisterElementClass id for gmVendorUI (pc:202075). Discovery evidence and the D0 read live in the research doc's new §B.4. D0 corrected two assumptions: retail's category "tabs" are a UiMenu DROPDOWN fed by a hardcoded 18-row ordered category table (ported bit-for-bit against our ItemType enum; list always scoped to exactly one category, first-present wins, selection preserved across refresh per retail's clamp), and the layout authors THREE tabs — Items (browse, this slice), Buying and Selling (staged-transaction review, Slice 6) — decision 4's "browse/Buy tab" names the Items tab retail's mode-2 OpenTab opens. The non-default tabs render and switch pages but stay inert, fenced in comments. VendorUiController mounts Items: category dropdown, icon-cell item row with the retained scrollbar, per-unit retail pricing via VendorPricing.SellPrice (the vendor-stock path VendorProfile:: VendorSellPrice feeds), name/cost on selection. The panel is a pure projection of VendorState — opens on populate, closes on clear; the close button's VendorState.Close() is its only permitted mutation. Nothing on the wire. AP-110 narrowed (vendor leaves the absent-panels list); AP-161 files the precise Slice-6 remainder (Buying/Selling unwired, Buy/Add buttons, InqAcceptability). Twelve controller tests on a real-dat fixture. Clean-room complete solution: 11,323 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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| .. | ||
| acdream-architecture.md | ||
| code-structure.md | ||
| retail-divergence-register.md | ||
| worldbuilder-inventory.md | ||