Retail SEAMLESS at the same spot (user-confirmed) => real acdream bug: the eye seats in a sparse 5-poly connector cell 0xF6820118 looking back at the player's room 0116, and acdream drops 0116 (back-portal side-culled) so the doorway aperture shows the fog clear color = grey; retail keeps 0116 drawn. RULED OUT: null-root/AD-20/AD-21 (root valid, eyeInRoot=Y); the color-clear gating (retail's gated DrawCells Clear is depth/stencil, post-LScape::draw). Next step = retail cdb trace (viewer_cell + cell_draw_list at the grey pose) to pin viewer-cell PICK vs portal FLOOD, then a careful frozen-render fix. Full handoff + apparatus + DO-NOT-RETRY + code/decomp sites in the doc. Keeps the offline cell-geometry inspection test. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||