acdream/tests/AcDream.Runtime.Tests
Erik d02a12ceac refactor(runtime): own magic and player state
Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 08:39:02 +02:00
..
Entities harden(runtime): close canonical entity object lifetime 2026-07-26 07:13:42 +02:00
Gameplay refactor(runtime): own magic and player state 2026-07-26 08:39:02 +02:00
Session refactor(runtime): own magic and player state 2026-07-26 08:39:02 +02:00
AcDream.Runtime.Tests.csproj arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
GameRuntimeContractTests.cs refactor(runtime): publish canonical entity object deltas 2026-07-26 06:42:13 +02:00
RuntimeDependencyBoundaryTests.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00