acdream/src/AcDream.App
Erik 9be9547ddc fix(render): Phase U.4 — EnvCellRenderer sets its own BLEND + DepthMask per pass
Second self-contained-GL-state fix (after uViewProjection): EnvCellRenderer.Render set
BlendFunc per-batch but never the BLEND enable or DepthMask. The opaque shell pass —
drawn after terrain (which sets neither) and after particles / last frame's transparent
pass — inherited whatever left GL_BLEND enabled, making opaque walls composite their
sub-1.0-alpha textures against the bluish clear color (terrain Skip'd indoors) →
"transparent walls / only background," flickering with per-frame ordering. Mirror the
working WbDrawDispatcher: Disable(Blend)+DepthMask(true) opaque, Enable(Blend)+
DepthMask(false) transparent, restore opaque defaults after the draw loop.

Does NOT address the threshold "flap" (OutsideView instability from the per-frame
view-dependent BFS) — that is a distinct, deeper root cause tracked separately.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 09:11:06 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Input fix(physics): close #77 — auto-walk honors ACE CanCharge bit; zero velocity in turn-in-place 2026-05-18 09:33:33 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering fix(render): Phase U.4 — EnvCellRenderer sets its own BLEND + DepthMask per pass 2026-05-31 09:11:06 +02:00
Streaming feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
UI feat(retail): Commit B — retail-faithful AP cadence + screen-rect picker 2026-05-16 13:56:08 +02:00
AcDream.App.csproj feat(O-T7): drop WB project references; complete extraction 2026-05-21 17:17:33 +02:00
Program.cs refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00
RuntimeOptions.cs chore(render): Phase A8.F — strip ACDREAM_A8_DIAG_* step-disable flags (keep PROBE_VIS) 2026-05-29 11:25:00 +02:00