acdream/tests
Erik 9b97102c67 fix(combat): persist death and retarget on kill
Keep the velocity-only NPC adaptation inside the locomotion family so authoritative Dead motion remains persistent. Route selection clears through a dedicated combat target controller that reacquires the closest eligible creature when retail Auto Target conditions apply.

Co-Authored-By: Codex <codex@openai.com>
2026-07-12 09:19:38 +02:00
..
AcDream.App.Tests fix(combat): persist death and retarget on kill 2026-07-12 09:19:38 +02:00
AcDream.Bake.Tests fix(pipeline): MP1b review - bake CLI determinism + bounded memory 2026-07-05 22:14:31 +02:00
AcDream.Content.Tests refactor(pipeline): MP1b review - unify DatCollectionAdapter + TOC/log test gaps 2026-07-05 22:18:30 +02:00
AcDream.Core.Net.Tests feat(combat): port retail held weapon parenting 2026-07-11 13:02:26 +02:00
AcDream.Core.Tests fix(combat): persist death and retarget on kill 2026-07-12 09:19:38 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00