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CompositeLiveEntityResourceLifecycle.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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DeferredLiveEntityLandblockLoadedSink.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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ExternalContainerLifecycleController.cs
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fix(items): finish corpse pickup and combat switching
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2026-07-17 18:35:29 +02:00 |
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ILiveEntitySpatialQuery.cs
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fix(ui): bind radar to streamed world state
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2026-07-21 06:24:05 +02:00 |
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InboundPhysicsStateController.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LiveEntityDeletionController.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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LiveEntityHydrationController.cs
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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LiveEntityHydrationPorts.cs
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feat(rendering): journal live scene projections
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2026-07-24 22:05:42 +02:00 |
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LiveEntityIncarnationCleanup.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LiveEntityLivenessController.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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LiveEntityPartArrayEnterWorldPort.cs
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fix(runtime): restore interaction completion ownership
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2026-07-23 05:51:51 +02:00 |
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LiveEntityPresentationController.cs
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fix(runtime): restore interaction completion ownership
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2026-07-23 05:51:51 +02:00 |
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LiveEntityProjectionWithdrawalController.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LiveEntityRuntime.cs
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fix(streaming): prepare quiesced destination entities
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2026-07-24 20:21:57 +02:00 |
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LiveEntityRuntimeSlot.cs
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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LiveEntityRuntimeTeardownController.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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LiveEntityRuntimeViews.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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LiveEntitySameGenerationUpdateRouter.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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LiveEntityTeardown.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LiveWorldOriginState.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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LocalPhysicsTimestampPublisher.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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ParentAttachmentState.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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RetailInboundEventDispatcher.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RetailLiveFrameCoordinator.cs
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perf(streaming): quiesce retired generations and budget teardown
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2026-07-24 18:29:52 +02:00 |
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WorldEnvironmentController.cs
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refactor(world): own live environment state
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2026-07-22 10:54:33 +02:00 |