acdream/tests/AcDream.Core.Tests/Fixtures
Erik 07c5b832cf fix(#185): landblock collision part-id uint32 overflow dropped stair steps
Root cause (live capture #3 + code): GameWindow's per-part landblock shadow
registration used a synthetic part-id `entity.Id * 256u + partIndex` that
OVERFLOWS uint32 for class-prefixed landblock ids (0x40/0x80/0xC0...). The << 8
drops the prefix byte, so different-class entities sharing the low 24 bits
collide on ONE shadow part-id and Register's deregister-then-insert silently
overwrites one entity's collision geometry. Landblock 0xF682 had 23 such
collisions incl. the stair runs (0xF6822100 <- {0x40F68221, 0xC0F68221}, ...),
so 3 mid-staircase steps rendered but had no collision -> the player floats into
the hole and the (faithful) PrecipiceSlide wedge fires = the 'invisible wall
half-way up the stairs'.

Fix (Option A, retail-faithful): register each multi-part landblock entity via
ShadowObjectRegistry.RegisterMultiPart under its UNIQUE 32-bit entity.Id
(retail CPhysicsObj::add_shadows_to_cells 0x00514ae0 -> CPartArray::AddPartsShadow
- one object, a part array; no synthetic per-part id). New testable builder
ShadowShapeBuilder.FromLandblockBspParts decomposes each MeshRef.PartTransform to
local pos/rot/scale; RegisterMultiPart reconstructs the identical world placement.
Building shells stay excluded (building channel); the Setup cyl/sphere path is
unchanged (runs only when entityBsp==0, retail BSP-xor-cyl dispatch). Despawn is
landblock-scoped (RemoveLandblock by cell prefix), so the id change is safe.

Tests: ShadowRegistrationOverflowTests (overflow arithmetic; old scheme drops one;
RegisterMultiPart keeps both; builder). Issue185OutdoorStairsSeamReplayTests
(dat-free clean-climb pin). Core 2629 / App 741 green, 0 warnings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-08 10:07:50 +02:00
..
cellar-lip test(p2): faithful cellar-lip wedge reproduction + investigation apparatus (no fix yet) 2026-06-05 08:30:36 +02:00
door-bug test(phys): A6.P5 fixture — 3 ticks from live door-stuck capture 2026-05-25 12:43:51 +02:00
flap-doorway diag(render): flap re-diagnosed as portal-flood re-clip DRIFT; physics + camera REFUTED 2026-06-08 11:21:46 +02:00
issue98 test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable) 2026-06-02 15:22:57 +02:00
issue185 fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
l2g-observer-trace.log feat(L.2g-S2a): CMotionInterp inbound funnel in Core + live-retail conformance harness (DEV-1 core) 2026-07-02 18:50:09 +02:00