acdream/docs
Erik 9a772d2b2a docs: M1.5 "Indoor world feels right" LANDED 2026-07-10 — advance to M2
User-gated the full dungeon round-trip (enter via portal -> navigate rooms ->
exit to the outdoor world), completing the #138 acceptance. Both M1.5 demo
halves are now confirmed: building/cellar (prior sessions) + full dungeon
round-trip (2026-07-10). Milestone-crossing artifacts per the milestones-doc
discipline:

- Pinned M1.5 landing writeup + flipped header to  LANDED; caveats explicit
  (#145-residual far-town teleport-OUT + #116 slide-response carried as
  post-M1.5 follow-ups, NOT blockers).
- Freeze list applied: all M1.5 phases (indoor render Option A, A6/A6.P4
  physics, A7 lighting, full Phase G.3 dungeon support) now frozen per rule 2.
- M2 "Kill a drudge" flipped to ACTIVE; first ports = CombatMath.ComputeDamage
  (F.3) + inventory panel (F.2) + combat anim (L.1c).
- CLAUDE.md "currently working toward" advanced to M2.
- #138 closed (user gate).

No demo video (per the user's standing preference).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 09:58:48 +02:00
..
architecture Merge branch 'main' into claude/peaceful-visvesvaraya-e0a196 2026-07-09 23:18:52 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: M1.5 "Indoor world feels right" LANDED 2026-07-10 — advance to M2 2026-07-10 09:58:48 +02:00
research Merge branch 'main' into claude/peaceful-visvesvaraya-e0a196 2026-07-09 23:18:52 +02:00
superpowers docs(#185): design v2 — REAL root cause = shadow part-id uint32 overflow 2026-07-08 09:55:24 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: M1.5 "Indoor world feels right" LANDED 2026-07-10 — advance to M2 2026-07-10 09:58:48 +02:00