167 lines
6 KiB
C#
167 lines
6 KiB
C#
using System.Collections.Immutable;
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using System.Numerics;
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using AcDream.Core.Physics;
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namespace AcDream.Core.Tests.Physics;
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public sealed class ShadowSetPositionCommitTests
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{
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private const uint Landblock = 0xA9B40000u;
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private const uint Cell1 = Landblock | 0x0001u;
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private const uint Cell9 = Landblock | 0x0009u;
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[Fact]
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public void NoneRefreshesFrameWithoutChangingExactMembership()
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{
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var registry = RegisteredSingle();
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ulong version = registry.GetOwnerVersion(1u);
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var moved = new Vector3(14f, 12f, 50f);
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registry.CommitSetPosition(
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1u, moved, Quaternion.Identity, Cell1, 0f, 0f,
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PhysicsShadowCommitAction.None, []);
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ShadowEntry entry = Assert.Single(registry.GetObjectsInCell(Cell1));
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Assert.Equal(moved, entry.Position);
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Assert.Empty(registry.GetObjectsInCell(Cell9));
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Assert.Equal(version + 1UL, registry.GetOwnerVersion(1u));
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}
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[Fact]
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public void ReplaceDeduplicatesExactCellsAndPreserveRetainsThem()
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{
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var registry = RegisteredSingle();
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var replaced = new Vector3(36f, 12f, 50f);
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registry.CommitSetPosition(
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1u, replaced, Quaternion.Identity, Cell9, 0f, 0f,
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PhysicsShadowCommitAction.Replace,
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ImmutableArray.Create(Cell9, Cell9, 0u));
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Assert.Empty(registry.GetObjectsInCell(Cell1));
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Assert.Equal(replaced,
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Assert.Single(registry.GetObjectsInCell(Cell9)).Position);
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var preserved = new Vector3(38f, 12f, 50f);
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registry.CommitSetPosition(
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1u, preserved, Quaternion.Identity, Cell9, 0f, 0f,
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PhysicsShadowCommitAction.Preserve, []);
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Assert.Equal(preserved,
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Assert.Single(registry.GetObjectsInCell(Cell9)).Position);
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var emptyReplace = new Vector3(40f, 12f, 50f);
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registry.CommitSetPosition(
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1u, emptyReplace, Quaternion.Identity, Cell9, 0f, 0f,
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PhysicsShadowCommitAction.Replace, []);
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Assert.Equal(emptyReplace,
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Assert.Single(registry.GetObjectsInCell(Cell9)).Position);
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}
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[Fact]
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public void RecalculateUsesCanonicalFloodInsteadOfRetainedCells()
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{
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var registry = RegisteredSingle();
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var moved = new Vector3(36f, 12f, 50f);
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registry.CommitSetPosition(
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1u, moved, Quaternion.Identity, Cell9, 0f, 0f,
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PhysicsShadowCommitAction.Recalculate, []);
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Assert.Empty(registry.GetObjectsInCell(Cell1));
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Assert.Equal(moved,
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Assert.Single(registry.GetObjectsInCell(Cell9)).Position);
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}
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[Fact]
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public void SuspendedPreserveRestoresExactRowsAndConsumesReceipt()
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{
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var registry = RegisteredSingle();
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Assert.True(registry.Suspend(1u));
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Assert.Equal(0, registry.TotalRegistered);
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Assert.Equal(1, registry.SuspendedRegistrationCount);
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var moved = new Vector3(15f, 12f, 50f);
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registry.CommitSetPosition(
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1u, moved, Quaternion.Identity, Cell1, 0f, 0f,
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PhysicsShadowCommitAction.Preserve, []);
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Assert.Equal(1, registry.TotalRegistered);
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Assert.Equal(0, registry.SuspendedRegistrationCount);
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Assert.Equal(moved,
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Assert.Single(registry.GetObjectsInCell(Cell1)).Position);
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}
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[Fact]
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public void SuspendedReceiptCopiesAcrossCollisionRootAndClearsOnTeardown()
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{
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var source = RegisteredSingle();
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Assert.True(source.Suspend(1u));
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var destination = new ShadowObjectRegistry();
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Assert.False(destination.RefreshRetainedOwnerFrom(
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source, 1u, Landblock, out ulong version));
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Assert.Equal(source.GetOwnerVersion(1u), version);
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Assert.Equal(1, destination.RetainedRegistrationCount);
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Assert.Equal(1, destination.SuspendedRegistrationCount);
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destination.CommitSetPosition(
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1u, new Vector3(16f, 12f, 50f), Quaternion.Identity,
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Cell1, 0f, 0f, PhysicsShadowCommitAction.None, []);
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Assert.Single(destination.GetObjectsInCell(Cell1));
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destination.Deregister(1u);
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Assert.Equal(0, destination.RetainedRegistrationCount);
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Assert.Equal(0, destination.SuspendedRegistrationCount);
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destination.Clear();
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Assert.Equal(0, destination.TotalRegistered);
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}
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[Fact]
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public void MultiPartNoneRefreshesEachPartFromRootTransform()
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{
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var registry = new ShadowObjectRegistry();
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IReadOnlyList<ShadowShape> shapes =
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[
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Shape(0x01000001u, new Vector3(1f, 0f, 0f)),
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Shape(0x01000002u, new Vector3(0f, 1f, 0f)),
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];
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registry.RegisterMultiPart(
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2u, new Vector3(12f, 12f, 50f), Quaternion.Identity,
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shapes, 0u, EntityCollisionFlags.None, 0f, 0f, Landblock,
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Cell1);
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Quaternion rotation = Quaternion.CreateFromAxisAngle(
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Vector3.UnitZ, MathF.PI / 2f);
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var root = new Vector3(14f, 12f, 50f);
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registry.CommitSetPosition(
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2u, root, rotation, Cell1, 0f, 0f,
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PhysicsShadowCommitAction.None, []);
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ShadowEntry[] entries = registry.GetObjectsInCell(Cell1)
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.Where(entry => entry.EntityId == 2u)
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.OrderBy(entry => entry.GfxObjId)
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.ToArray();
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Assert.Equal(2, entries.Length);
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Assert.Equal(root + Vector3.Transform(shapes[0].LocalPosition, rotation),
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entries[0].Position);
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Assert.Equal(root + Vector3.Transform(shapes[1].LocalPosition, rotation),
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entries[1].Position);
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}
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private static ShadowObjectRegistry RegisteredSingle()
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{
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var registry = new ShadowObjectRegistry();
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registry.Register(
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1u, 0x01000001u, new Vector3(12f, 12f, 50f),
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Quaternion.Identity, 1f, 0f, 0f, Landblock,
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seedCellId: Cell1, isStatic: false);
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return registry;
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}
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private static ShadowShape Shape(uint gfxObjId, Vector3 local) => new(
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gfxObjId,
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local,
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Quaternion.Identity,
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1f,
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ShadowCollisionType.BSP,
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0.25f,
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0f);
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}
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