acdream/tests/AcDream.App.Tests/UI/Layout
Erik 996cd73675 fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default
Opus dual-lens review of CT6 (ec50455a) found 1 blocker, 4 should-fix, 5
notes. All applied:

BLOCKER B1 — the shared gmPanelUI host (0x100005FE) IS retail's own
outer window frame, not a content element: its authored 310/372/310/1000
already include the 5px bevel on every side. RetailWindowFrame.Mount was
adding the NineSlice wrapper's OWN 10px chrome inset on top of that
already-chrome-inclusive source, clamping MinWidth to 320 while the
window's actual mounted outer width stayed 310 — silently below its own
minimum until RetailWindowManager.ResizeTo forcibly widened it despite
ResizeX=false. Fixed with a new
RetailWindowFrame.Options.DatConstraintSourceIsOuterFrame opt-out
(chrome inset = 0 for constraint resolution only, value stays
DAT-sourced); MountCharacter sets it true. Mounted clamp is now exactly
the host's four raw values: width fixed 310, height 372..1000. Added a
mount-time invariant (throws if the mounted outer extent falls outside
its own just-computed clamp) that would have caught this at the first
test run.

S4 (campaign-lead ruling) — the window must MOUNT at retail's authored
default, outer 372 (content 362, matching the host's own content parent
0x10000180), not 0x2100002E's own 300x600 content-authoring canvas
(which produced a stale 610px default pre-fix: 600 + 10 chrome inset).
372 is exactly the host's own authored MinHeight — retail opens at its
resize floor and can only be dragged taller. MountCharacter now sets
ContentHeight=362f explicitly. At this default the 9 attribute/vital
rows (180px) overflow the 160px list immediately — retail-correct, not
a regression.

S2 — 0x1000023E and 0x10000533 both author property 0x79
(HideWhenDisabled) TRUE (fixture-verified: BoolValue=true on both). A
fitting list HIDES the scrollbar entirely; it does not draw a full-track
"disabled" thumb. The code was already correct; four wrong descriptions
(plan ledger, CharacterStatController comment, CT7 script, test comment)
are corrected, plus a new IsPresentationVisible assertion pair in the
resize test.

S3 — CharacterTitlesController's `if (listBox.LayoutPolicy is null)`
Anchors fallback was unreachable on both the real DAT and the fixture
(0x10000532/0x10000539 both author HasOriginalParentSize=true, so
LayoutPolicy is always assigned). Deleted; added an InstalledDatFact pin
guarding the deletion against DAT drift.

N4 — renamed NineSlice_ChatShapedConstraints_... to
NineSlice_ContentShapedConstraints_InsetArithmeticClampsProgrammaticResize
(it tested inset arithmetic on a content-shaped source, not chat's real
contract) and added a true chat-contract pin mounting Chrome=Imported
with chat's real 300/100/2000/2000 constraints, asserting no inset
applies.

N5 — corrected the "nothing inferred, no register row" sentences in the
ground-truth doc and plan ledger: they were false pre-fix (the mounted
clamp WAS an inferred double-counted composition); true now that B1
removes the composition.

CT7 script §4 rewritten with exact clamps (no "≈"), the corrected
default-overflow scrollbar behavior, and an absolute starting-height
statement.

Verified: full hermetic solution suite green (15,441 tests, Release,
Lane exclusions per the release gate), InstalledDat lane green across
the whole solution (414 tests, ACDREAM_RUN_INSTALLED_DAT_TESTS=1,
Status!=KnownFailure) including two new pins
(TitlesListAndPage_AuthorHasOriginalParentSize,
Imported_ChatContract_ClampsAtAuthoredBoundsWithNoChromeInset).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 02:53:57 +02:00
..
fixtures fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
AppraisalUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterControllerTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
CharacterCreationAppearancePageSwatchColorTests.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
CharacterCreationLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
CharacterCreationUiControllerTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
CharacterLayoutImportProbe.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
CharacterManagementLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
CharacterManagementUiControllerTests.cs feat(chargen): Campaign CC slice CC7 — end-to-end create flow + connected checklist 2026-08-16 02:35:21 +02:00
CharacterOptionsPageControllerTests.cs feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows 2026-08-17 10:40:49 +02:00
CharacterPanelLiveDatTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
CharacterScreensFixedCanvasArbiterTests.cs fix(chargen): Campaign CC CC7 review fix round — F1-F9 — REVIEW-CLOSED 2026-08-16 03:13:02 +02:00
CharacterSheetProviderTests.cs fix(ui): Campaign CT4 fix round — luminance text, verbatim title, PK PWD bits 2026-08-25 00:54:33 +02:00
CharacterStatControllerTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
CharacterTitleResolverLiveDatTests.cs fix(CT): CT2 fix round — dedupe client-side title add, drop retail-inexact send guard 2026-08-24 22:27:07 +02:00
CharacterTitlesControllerTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
ChargenColorSpotComposerTests.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
ChatIndicatorButtonLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ChatLayoutConformanceTests.cs fix(ui): talk-button caption centers per the authored label child 2026-08-24 20:47:01 +02:00
ChatOptionsDatDefaultsTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ChatOptionsPageControllerTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
ChatStringsLiveDatTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
ChatTagClickTests.cs feat(chat): CT-A5 — clicking a speaker's name opens a tell 2026-08-21 07:34:58 +02:00
ChatTranscriptRendererTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
ChatTranscriptRunsTests.cs feat(chat): CT-C2 Escape leaves the entry; CT-C3 the timestamp is grey 2026-08-21 08:28:45 +02:00
ChatWindowControllerTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
CombatLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CombatUiControllerTests.cs fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy' 2026-08-14 08:14:14 +02:00
ConfigOptionsPageControllerTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
CreatureAppraisalRowsTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatRichTextTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
DatStringEscapeSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
DatStringResolverTemplateTests.cs build: make release restore reproducible 2026-08-18 10:29:00 +02:00
DatWidgetFactoryFontResolveTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatWidgetFactoryTests.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
DormantDatWidgetConformanceTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
EffectsUiControllerTests.cs fix(ui): effects list stayed pinned at its authored height in a taller window 2026-08-20 21:00:16 +02:00
ElementReaderTests.cs feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
ExternalContainerControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
FaPanelSlotProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
FixtureLoader.cs feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
FloatingChatLayoutConformanceTests.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
FloatingChatWindowControllerTests.cs feat(chat): Campaign CH slice CH6b — floating chat windows 1-4 2026-08-10 12:10:20 +02:00
IndicatorBarControllerTests.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
IndicatorDetailPanelControllerTests.cs fix(ui): restore effect detail scrolling 2026-07-17 13:28:18 +02:00
InventoryControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
InventoryFrameImportProbe.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ItemAppraisalTextFormatterTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
ItemCooldownUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplateTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
JournalContractsPageControllerTests.cs fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
JournalNotesPageControllerTests.cs fix(journal): the timer's unit labels hide with their boxes 2026-08-21 18:29:58 +02:00
JournalPageListControllerTests.cs feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
JournalPanelBoundWidgetTypesTests.cs fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
JournalPanelButtonsAreClickableTests.cs test(ui): pin every Journal-panel button as enabled and reachable 2026-08-21 15:59:19 +02:00
JournalPanelLiveBindTests.cs fix(journal): the timer's unit labels hide with their boxes 2026-08-21 18:29:58 +02:00
JournalPanelSlotProbeTests.cs feat(quest): QT5/QT6 — the Journal panel, and the button that was already there 2026-08-21 15:12:05 +02:00
JumpPowerbarControllerTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
KeyboardConfigControllerTests.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
KeyboardConfigLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterMediaBearingChildSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
LayoutImporterTests.cs feat(ui): #409 — client-wide retail tooltip system 2026-08-16 20:03:24 +02:00
MapHousePanelControllerTests.cs fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font 2026-08-17 09:22:46 +02:00
MapHousePanelLiveDatMountTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
MapHousePanelSlotProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
MapNoteLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
MapPageControllerTests.cs fix(ui): Map tab player/house icon resolution — build the button-swallowed icons from the panel-slot resolve tree, detached from the per-frame layout pass 2026-08-17 05:58:17 +02:00
MouseTurningSettingsMacroTests.cs feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
OptionPageModelTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
OptionsPanelControllerTests.cs fix #381: Options-panel footer needs an opaque backing field 2026-08-11 23:01:43 +02:00
OptionsPanelLayoutConformanceTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
OptionsPanelLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollClickMapTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollSlotBackgroundTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
PowerbarLayoutProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RadarControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RetailDialogFactoryTests.cs fix(ui,net): Campaign LA gate round 2 — char-select exit confirmation, authored row justify, world name 2026-08-15 11:50:45 +02:00
RetailFixtureConformanceTests.cs feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
RetailFpsControllerTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
RetailKeyNamesTests.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailLayoutFixtureGenerator.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
RetailPanelUiControllerTests.cs fix(ui): OP3 review fixes — byte-verified Magic chat lines, Gameplay/OptionPage shape, mid-air tri-state, shared geometry 2026-08-11 03:05:27 +02:00
RetailStringEscapesTests.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
RetailTooltipPresenterTests.cs fix #430: tooltip wrap and draw honor the text child's authored margins 2026-08-24 18:44:28 +02:00
RetailWindowFrameTests.cs fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default 2026-08-25 02:53:57 +02:00
RowTemplateResolverTests.cs feat(ui): FA4 -- fellowship page fully live 2026-08-12 04:40:53 +02:00
ScrollbarSkinLiveDatTests.cs fix(ui): retail scrollbar parity — button seating, full-track thumb, hover/pressed states 2026-08-24 19:20:43 +02:00
SelectedObjectControllerTests.cs test: remove final campaign labels 2026-08-18 13:50:31 +02:00
SocialFellowshipPageControllerTests.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelControllerTests.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelLiveMountProbeTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
SpellbookRowStyleTests.cs test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
SpellbookWindowControllerTests.cs feat: regen buffs, wand aura, spellbook assess, indicator press flash 2026-08-20 20:38:28 +02:00
SpellcastingUiControllerTests.cs fix(ui): night-round review — F3/F4/F7 cast-button tooltip strings 2026-08-17 04:39:17 +02:00
SpellExamineComponentTemplateFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarControllerTests.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
TooltipLiveDatTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
TooltipSkinLiveDatTests.cs fix #430: tooltip wrap and draw honor the text child's authored margins 2026-08-24 18:44:28 +02:00
UiButtonCorpusSweepTests.cs test: separate non-hermetic release lanes 2026-08-18 10:49:22 +02:00
UiDatElementTests.cs fix #416 #415: the retail button state/media machine — roster hover highlight clears; probe wait verbs bind without an artifact dir 2026-08-17 16:25:36 +02:00
UiMediaSequenceTests.cs feat(ui): authored state media animates, so the unseen-text indicator blinks 2026-08-21 11:14:53 +02:00
UiPropertyBagTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
UiTextLayoutCacheTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
UiViewportFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VendorUiControllerTests.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
VitalsDetailToggleTests.cs fix(ui): gate — no void frames around the login wormhole; vitals icons centered 2026-08-17 12:30:51 +02:00
VitalsSideBySideControllerTests.cs feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows 2026-08-17 10:40:49 +02:00
VividTargetIndicatorLayoutTests.cs feat(selection): port retail offscreen target indicator 2026-07-18 07:41:12 +02:00